Nyukki wrote:Thanks for the clarification, I was always under the impression that the Mode 7 effect was enabled through a special chip.
Nope, the SNES is capable of mode 7 without anything extra: http://en.wikipedia.org/wiki/Mode_7
Nyukki wrote:I used to have a Super UFO 8 (or whatever it's called) flash cart, which has a cartridge slot on top for expandable chip support. So if you put a Starfox cart on top, you can load roms of other games that require the Super FX chip etc.
The Super UFO Pro 8. As far as I can tell, it's some cheap Chinese product and I wouldn't expect it to work well. Yeah, it says, "Game Cart Special Chip Support: BSX, C4, DSP, SA1, SPC7110, Super FX (With Game Cart On Top)" but I highly doubt you can play a ROM that requires one of those chips (besides the DSP) by having the correct cart on top. As far as I know, that's impossible. It probably just works so you can use a cart with one of those chips on top, so you can cheat or save state with it.
http://sd2snes.de/blog/faq wrote:Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?
A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.
Why don't you have the Super UFO Pro 8 anymore?
Anapan wrote:I can personally vouch for all of these online stores.
Yeah, I can vouch for Stone Age, Retro Zone, and Tototek.
There's also this old thread: viewtopic.php?t=25415