If you're an indie dev or author of a game, book, film, or other production, this is where you can pitch it -- just don't be spammy!
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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sun Feb 02, 2020 1:05 am

Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

https://www.indiedb.com/games/fursan-al ... or-enemies

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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sun Feb 02, 2020 10:46 pm

#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?

Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality

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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Wed Feb 05, 2020 11:02 am

Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.

On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

It's that simple!

Cheers!

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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sat Feb 08, 2020 3:15 pm

In this small video I show some cool and custom pickup items I created for the #Multiplayer mode, in the best style of #RetroFPS and Classic #FPSGames like @Quake and @DOOM. Also you can see the finished HUD for Multiplayer.

https://www.indiedb.com/games/fursan-al ... er-pickups
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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Fri Feb 21, 2020 3:49 pm

Fursan al-Aqsa Episode 0 Weapons
Last edited by udkultimate on Tue Feb 25, 2020 10:34 am, edited 2 times in total.
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marurun
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Re: New Game - Knights of al-Aqsa Mosque

by marurun Fri Feb 21, 2020 4:12 pm

Not sure how fond I am of that. Sounds too little like advertisement for a game and too much like recruitment.
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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Fri Feb 21, 2020 4:27 pm

marurun wrote:Not sure how fond I am of that. Sounds too little like advertisement for a game and too much like recruitment.


Ok my friend, I already edited my post.

Cheers and best regards.
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Re: New Game - Knights of al-Aqsa Mosque

by marurun Tue Feb 25, 2020 10:48 am

Thanks for the timely action and response!
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Tue Feb 25, 2020 12:43 pm

Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics

In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script.

https://www.indiedb.com/games/fursan-al ... le-physics
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Tue Feb 25, 2020 1:03 pm

marurun wrote:Thanks for the timely action and response!


No problems my friend. I know that the political content of my game is very delicated, what is ok for some people, may be offensive to others, and because this from now on I will be more "light" to avoid causing controversy, and keep this topic under something "acceptable" to all people.

I just have to thank you and all the staff here at RacketBoy, also thank this entire wonderful community here because my thread reached more than 10K views in only some months!

This is one of the most viewed threads on all sites I published arround the web.

Cheers and Best Regards my friend!
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