The game is a story-driven, squad-based tactics game. It’s set in a WWII like setting and it focuses on the soldiers in the squad and their stories, development, and relationships. You can read our description below:
A squad of soldiers crash lands in the middle of enemy territory. With no leaders alive and no available orders, the group must find a way to deal with their situation and internal conflicts, before a mysterious fog engulfs them and enemy forces hunt them down.
Broken Lines is a game about a group of men with different personalities, ideals, ethical standards and battle plans. Individuals with very different opinions about whether they should carry out their duty - or simply try and survive. You experience their journey from their different perspectives and decide what their goals should be, what they plan, how they carry it out, who will perish and who will survive.
Broken Lines is a simultaneous turn-based tactical game with a rogue-inspired structure. The core-gameplay consists of multiple choice story-events, resource management and missions with pause based planning and real-time execution.
If you are interested in participating in the closed prototype testing, please sign up via this link https://goo.gl/forms/5vHgadjqLdnyeWfy1
The game is inspired by FTL, XCOM, Banner Saga, and Frozen Synapse. The only requirement is that you’re willing to fill out a short survey after playing the prototype. You can also read more about the game here: http://www.indiedb.com/games/broken-lines
Here's a couple of screenshots of what the game currently looks like: