Paradox Soul is a 2D explorative action-shooter hybrid. Cram-packed with cool weapons, evil enemies and epic boss fights! Shoot, dodge and dash your way through this nightmarish metroidvania game!
We wanted to create a game that was both explorative yet engaging, challenging but rewarding and nostalgic but not dated.
One thing we dislike about many explorative games is back-tracking with no purpose. We are always aiming to reward the player wherever back-tracking is required. Those rewards come in different but exciting game changing power ups.
Boss Fights!
New gun types:
- Beam cannon - An intense screen length beam great for long distance
- Cluster gun - Shoots 3 orb bullets that spread out
- Automatic rifle - A slightly weaker but more rapid attack gun
- Teleport gun - Allows you to teleport to where the bullet lands
- Flamethrower - A short length attack but incredibly powerful
- Rocket launcher - The rarest and most powerful gun in the game!
Abilities:
- Dash
- Parry enemy projectiles
- Rewind time
- "Second chance" defibrillation device
Support Now On Kickstarter:
https://www.kickstarter.com/projects/97 ... radox-soul
Paradox Soul Dark and mysterious 2D "metroidvania" Game
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- Newbie
- Posts: 1
- Joined: Sat Mar 11, 2017 4:37 pm
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- Newbie
- Posts: 9
- Joined: Mon Nov 20, 2017 10:15 pm
Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game
I love the dedication to keeping backtracking a rewarding activity! Any plans for when you hope to have the game out?
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- 8-bit
- Posts: 16
- Joined: Tue Jul 24, 2018 12:32 pm
Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game
Backtracking can be so annoying. Adding rewards to it is a genius idea! The gameplay and graphics look great too!
Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game
I agree with limiting the backtracking. Too many games employ this method to lengthen the game without adding value. Like your tumbling and weapon animations.