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ritualgames
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Posts: 1
Joined: Sat Mar 11, 2017 4:37 pm

Paradox Soul Dark and mysterious 2D "metroidvania" Game

by ritualgames Sat Mar 11, 2017 4:39 pm

Paradox Soul is a 2D explorative action-shooter hybrid. Cram-packed with cool weapons, evil enemies and epic boss fights! Shoot, dodge and dash your way through this nightmarish metroidvania game!

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We wanted to create a game that was both explorative yet engaging, challenging but rewarding and nostalgic but not dated.

One thing we dislike about many explorative games is back-tracking with no purpose. We are always aiming to reward the player wherever back-tracking is required. Those rewards come in different but exciting game changing power ups.

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Boss Fights!

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New gun types:

- Beam cannon - An intense screen length beam great for long distance
- Cluster gun - Shoots 3 orb bullets that spread out
- Automatic rifle - A slightly weaker but more rapid attack gun
- Teleport gun - Allows you to teleport to where the bullet lands
- Flamethrower - A short length attack but incredibly powerful
- Rocket launcher - The rarest and most powerful gun in the game!

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Abilities:

- Dash
- Parry enemy projectiles
- Rewind time
- "Second chance" defibrillation device

Support Now On Kickstarter:
https://www.kickstarter.com/projects/97 ... radox-soul
CaptainBlueSkies
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Posts: 9
Joined: Mon Nov 20, 2017 10:15 pm

Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game

by CaptainBlueSkies Fri Nov 24, 2017 7:57 pm

I love the dedication to keeping backtracking a rewarding activity! Any plans for when you hope to have the game out?
bribrijean
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Posts: 16
Joined: Tue Jul 24, 2018 12:32 pm

Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game

by bribrijean Tue Aug 07, 2018 1:45 pm

Backtracking can be so annoying. Adding rewards to it is a genius idea! The gameplay and graphics look great too!
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ralphyua
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Posts: 23
Joined: Tue Oct 23, 2018 3:20 am

Re: Paradox Soul Dark and mysterious 2D "metroidvania" Game

by ralphyua Tue Oct 23, 2018 3:53 pm

I agree with limiting the backtracking. Too many games employ this method to lengthen the game without adding value. Like your tumbling and weapon animations.
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