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FracturedVeil
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Fractured Veil Updates Thread

by FracturedVeil Wed Jul 22, 2020 3:37 pm

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Maui is famous for jaw-dropping beaches and turquoise waters. Making the shorelines in Fractured Veil a special place is something we've worked on a lot. We recently completed work on a tool that will help us bring our beaches to life and give players great new places to build and explore.

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The new beach diorama tool allows us to quickly and efficiently generate a number of different objects and scenes along the shore.

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Placing these reminders of the world that existed before the Fracture used to take a poor dev hours of setting up by hand before the tool was completed.

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The new tool even allows us to add loot and props to structures nearby. Making it possible to create new areas quickly and easily.

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Exploring new areas and finding those special hidden spots can be a lot of fun. There are many interesting places to investigate and lots to see along our shores now.

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Bits of the world frozen in time since the collapse of civilization dot the beach. There's even a few structures that players can search for necessities like water or old surfboards.

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The numerous wrecks along the beach are perfect for exploring any time of the day, even the middle of the night.

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It may be a bit further away from resources when compared to building a house in the jungle, but building on the beach has some great benefits. Not only is the ocean a beautiful looking backdrop but it can act as a natural barrier to help you avoid danger. It doesn’t matter if you’re building a stone fortress on a sandbar or a simple grass shack, there’s plenty of open spaces for players to build on along the beach.

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With the new beach diorama tool in place, players can fully enjoy one of Maui’s most iconic features. We want the beach to be a place for you to meet up with other players, scrounge for resources, and an interesting place for you to explore with an occasional reminder of what life used to be like on the island.

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If you want to learn more about Fractured Veil check out our Discord server.
Survive and thrive in the deadly wilds of Maui 2120
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Back to Base-ics: Barricades, Lanterns, and Other Base Impro

by FracturedVeil Mon Aug 24, 2020 10:33 am

Keep Your Distance
While we’ve spent a lot of time thinking of ways to encourage people to play together, this week we’ve come up with a few ways to keep them apart. We’ve added three different types of barricades to the crafting menu to help players protect themselves and their constructions.

Our first offering is your standard wooden spike barricade. The pointy parts do damage and should be rotated to face potential threats.

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Next we have metal barricades which in addition to doing damage have a slowing effect on anything trying to pass through.

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Last but certainly not least, we have good old concrete barricades. Made famous in thousands of movie car chases, concrete barricades are an excellent place to take cover from gunfire and arrows.

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Stepping Up
Good news #Builders! We added thatch to our spiral stair family this week. They offer a beautiful and economical option to the metal stairs in the game currently.

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In addition to the new material, we fixed an infinite loop bug that could be triggered when removing and re-adding spiral stairs. Just remember to make sure that nobody breaks the bottom stairs or you could be in for quite a fall.

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Leaving the Lights On
Finally, we did some torch tweaking, changing where they attach to window frames and adjusting their light radius. They offer the perfect amount of light to creep around the house now.

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We updated our placeable Lantern too, giving them brighter and more realistic flames. You can see below how well the light up a room compared to torches.

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Re: Fractured Veil Updates Thread

by FracturedVeil Mon Sep 14, 2020 4:40 pm

Campfire Stories
More than just a place to tell scary stories or make smores, campfires are an important part of life in Fractured Veil. They keep you dry and cook food, but they can also draw unwanted attention. Thanks to our community’s feedback, we made a number of campfire improvements this week to make them more performant and realistic looking.

We improved the smoke particle system and smoke plumes are now visible from much farther away. Here’s a look at the old campfires on the left and the new and improved version on the right. You’ll notice how much easier it is to see the smoke now, so you’ll have to be careful when building a fire….or else...
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Surf’s Up
It’s always amazing to hear from players who haven’t jumped into a playtest recently that frame rates are higher and Maui is lusher and looking beautifully deadly. We made some impressive performance increases recently with many seeing around a 20fps improvement (we cap at 62fps). In our opinion, the game has never looked better. Last week we spent some time improving the rain and this week the water work continues with waves and the shoreline.

We made some big upgrades to the realism of our waves letting them roll into shore and turn into foam. We’re not done with the waves yet, but we’re really happy with the improvements we made this week!
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Now, the waves interact with the shore, and the wet sand changes once the rain hits it, as you can see in this test footage.
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We even improved how the underwater sand looks with light and shadows playing across it.
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Re: Fractured Veil Updates Thread

by FracturedVeil Tue Sep 22, 2020 2:41 pm

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Painting the Town
It might seem like we spend all of our development time trying to create a vibrant Lahaina filled with colorful plants, beautiful skies, and pristine waters but that’s because we know how important infusing the game with Hawaiian culture and deadly beauty is. This week we’ve taken it to another level and added a little color and character to the non-natural parts of the island too. Players will notice new graffiti, which adds a bit of realism and Hawaiian flavor. From huge murals on water tanks to simple tags on abandoned homes, players can now find survivor art across the island.

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We even added random bumper stickers and decals to cars and trucks.

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The automated decal system saves us hours of hand placing decals. It pulls random images and allows us to “age” the graffiti it applies to make it look like it’s survived decades of sun, sand, and wind.

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Fighting the Good Fight
We made another pass at the sieging system, improving the mechanics, adjusting construction damage, and buffing the mutants to make them harder to take out while they smash through your walls, but rest assured - we’re not done yet.

We’ll be enhancing AI behavior and improving gameplay based on your feedback until having waves of mutants trying to destroy your hard work is as fun and challenging as it can be

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Sand, Surf, and Sun
We’ve made huge improvements this sprint to the waves, weather, and water making the environment look as beautiful and real as possible. This week is the culmination of all that work. Not only have our efforts resulted in huge performance gains but the wilds of Lahaina are looking stunning. We made a few post-processing updates and ambient occlusion improvements to make the colors and lighting really stand out.

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We Improved shoreline waves with wet sand effects, better rolling waves and foam upping the realism of our shorelines.

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Re: Fractured Veil Updates Thread

by FracturedVeil Mon Oct 05, 2020 4:34 pm

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Version 0.1.706 Patch [Major] - Water and Sieging Improvements
It’s almost impossible to think about Hawaii and not think about its beautiful blue waters. Getting just the right color, perfecting the way the light reflects, and the interaction between the waves and the shore are things we’ve tried very hard to make as realistic as possible.

This week we updated all those aspects of the water and worked on player/water interactions too, adding splashes and ripples to the ocean and streams to make them look and act like the real thing.

Whether it’s the middle of the day:
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Or approaching dusk:
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Players can make a big splash on the beach or in one of the rivers that flow through the jungle.
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Exploring one of the many wrecks along the shore is a great way to appreciate how much dev time we’ve put into making the water, weather, and lighting look great.

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It’s looking good even from under the waves.

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Fighting the Good Fight
With the help of your input we made another pass on our sieging system and made a few more improvements. We fixed a few bugs including one that would allow a siege to be started on a base that was already under siege, and mutants can now occupy a base instead of just tearing it apart. We also activated random sieges. So any base now has a chance of getting unexpected visitors knocking down the front door when a player is online.

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We also added a trailer mark to the rotting heads thrown by the trophy collectors making it easier to see where the putrid missiles are coming from in the middle of a chaotic battle

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Survive and thrive in the deadly wilds of Maui 2120
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