taizou wrote:CRTGAMER wrote:To confirm the Mod works, turn on the NES without a game cart. The red light should stay on and no longer reset blinks. Next, test a regular NES game cart. Finally try a Famicom cart with an Import adaptor. In the pic below I have an adaptor inside a Gyromite NES cart. I have a strange 60 pin bootleg cart made by Power Joy Navigator.
In testing I had no luck with the bootleg cart, I suspect it is not compatible as a real Famicom game cart. Perhaps the bootleg cart could also be defective, purchased at the Swap Meet. This mod works since the NES light now stays on, even with no game cart inserted.
Hey, I discovered this thread via google while looking for a Power Joy Navigator (although it's only the cart I'm after really - I don't suppose you're willing to sell yours, are you? )
anyway I know a little bit about these consoles if it's useful to anyone - the Navigator is a VT02 OneBus-based system, which is a type of NES on a chip with the ability to use a single bus instead of separate PRG + CHR buses. OneBus consoles do usually maintain compatibility with normal Famicom or NES carts - that is if they have a cart slot, many just have games built in - but OneBus carts won't work with either an original NES/FC or a non-OneBus clone. (as I discovered when I came across a OneBus cart once and tried it every which way in every Famiclone I could get my hands on for about two years until I found out what it really was)
There are other OneBus Famiclones with cart slots, if you want to try that cart and fancy tracking one down - I know of Power Joy Supermax, Generation NEX (apparently), EZi/WiWi (87-game version only), Mega Arcade Action, a bunch of recent Subor consoles, Factor 5 & FC3plus, there are probably way more out there. The latter two have NES style 72-pin slots so you'd have to use an adapter (but honestly i'm not sure if conventional adapters work with OneBus carts), all the rest are 60-pin.
incidentally, every console I listed apart from the Power Joys and the Mega Arcade Action is VT03-based, not VT02 - the VT03 adds support for 16 colours per tile instead of 4, among other enhancements.
Welcome to the board!
Sorry not for sell, an interesting cart to keep.
Great info, now I know why the Power Navigator cart did not work. I didn't know about some Famiclone pirate systems using a different color palette. Who knows, maybe come across the Power Joy System one day.
It sounds like you might own some interesting systems to share info about.
Here is a site with some Famiclones: http://ultimateconsoledatabase.com/famiclones.htm
I also found this site with info on the Powerjoy, note this one is the Max not the Navigator cart.
http://s4.zetaboards.com/PGC_Forums/topic/8765580/1/
I finally tracked down a Power Joy Supermax with both carts (60 + 30 games) today, so i'm selling my old one with only the 60 in 1 cart.
Game list:
Catcher (War of Strike Mouse), Dragon Run, Three Country (Shisen Mahjong 2/Sanguo Sichuan Sheng), Panda "Advanture" & Space Shuttle are all (ex-)Hummer Team games. The rest are mostly Nice Code with a few hacks scattered throughout. There are no built-in games, everything is on the cart.
The console is PAL, OneBus-based famiclone (so its cart won't work on non-OneBus clones, but it will play normal Famicom carts no problem). it's only VT02 though, no 4bpp graphics mode. It can run off 4 x AAA batteries or an AC adapter (not included, but it should work with other famiclones' 9v adapters, or the 10v ones from the original Famicom & Model 1 Mega Drive/Genesis. definitely *not* the one from the NES). The end of the lightgun bit has a small piece broken off but it still works fine.
Also comes with a second player controller which uses a proprietary 7-pin connector, you could probably mod it to take a standard famiclone controller if you wanted though. Box is included albeit fairly scruffy looking. No manual.