Re: CRTGAMER Wii Thread - Mayflash Ps2 to Wii Controller Rev
Posted: Thu Sep 15, 2011 3:46 pm
The Conduit Special Edition
An FPS shooter that is played with the Remote and Nunchuck. The Classic Controller is not supported, but not a problem. I prefer the instant aim of the Remote anyways, coupled with movement controlled by the Nunchuck stick. The best part is the Wii controls are fully customizable! This reminds me of PS1 Descent with all the custom controls.
All games should work this way
Every button can be customized. Even the motion sensors can be changed to any function!
ASE All Seeing Eye
This adds a different element in seeking out hidden items. Reminds me of the remote cam in Perfect Dark, but now the camera stays floating right in your palm. Used for finding ghost mines, hidden door locks and messages written on walls.
When an ASE Puzzle is found, use the direction pad to spin the three rings.
Guns Guns Guns
All the weapons offer a zoom mode, but not all will fire while zoomed in. The Alien weapons are a kick, change the fire egg to reload. As in many SHMUP games, you can hold the fire trigger to charge up the weapon for a killing blast. This comes in handy when waiting for an enemy to appear around the next corner. Even human soldiers are after you, controlled by the aliens.
Grenades are thrown with a swing of the Nunchuck. Thrust the Remote forward to punch melee attack any aliens that are too close. The aliens will keep coming until you destroy the "Stargate Tunnel" portal conduit and egg pods positioned on the walls and ceilings. Usually there are multiple tunnels and pods to blow up. Interact with various devices with the A button. Click a radio or walkie talkie and listen to different channels, insight what is ahead. The A button is also used for opening up weapons crates and alien weapon energy pods
Okay now this looks like the Alien Crab Tank from Dreamcast Alien Front Online.
So is yet another FPS for the Wii worth playing? I already enjoy the semi on the rails of Dead Space Extraction as well as FPS games Golden Eye and Metroid Prime. This one falls in a mix of fun blasting enemies of Golden Eye and an easier search of objects compared to Metroid. The customizing of all the controls in Conduit is really a great feature, every game should have this. I enjoy playing this Wii exclusive, I'll have to keep an eye out for Conduit 2 Special Edition.
The Conduit Orange Lights - Free download of the Conduit Graphic novel in PDF.
http://g-ecx.images-amazon.com/images/G/01/videogames/pdf/Conduit_Orange_Lights.pdf
Special Edition vs Regular Edition
The Special Edition was an exclusive sold only at Gamestop. It includes a different Case Cover and a Limited Edition Art Book, but has the same game disc. The Art Book includes two codes to unlock a new ASE Suit and a new skin for online multiplayer. There is a third code online that unlocks a Drone mode for single player. Since the Special Edition comes with the same game disc, the codes work on either the Special or the Regular version.
There are very nice pics in the Limited Edition Art Book.
An FPS shooter that is played with the Remote and Nunchuck. The Classic Controller is not supported, but not a problem. I prefer the instant aim of the Remote anyways, coupled with movement controlled by the Nunchuck stick. The best part is the Wii controls are fully customizable! This reminds me of PS1 Descent with all the custom controls.
IGN wrote:Why The Conduit's Controls are Unparalleled
High-Voltage's Eric Nofsinger prefers Conduit's control scheme to a mouse and keyboard.
http://wii.ign.com/articles/976/976196p1.html
IGN: The FPS genre was supposed to successfully prove the benefits of the Wii remote over a dual-analog controller. However, many developers have failed to capitalize on this opportunity. Why do you think that is?
Eric: I believe this is largely based on a larger self defeating issue of presumption as to who the Wii audience is. Many publishers and developers seemed to relegate the status of the Wii to their port system and so the significant effort required to take advantage of the unique peripheral, or the hardware in general, just wasn't there. The other factor is the pervasive school of thought that the system is geared for casual gamers and not FPS fans. And that becomes a catch 22, when there are so few quality FPS titles for them available. There have only been 12 FPS games released on the Wii. The majority of those are ports.
Of course perceptually the Wii is not appropriate for FPS games, when there aren't any good ones for consumers to buy. And publishers and developers don't want to invest in something that doesn't appear to have an audience. I think this strongly mirrors Halo. Before Bungie had the resolve to bring their phenomenal game to life on the Xbox, the consensus was dual analog sticks were not an appropriate input mechanism for a modern FPS. Now it is the standard for many gamers.
IGN: Conduit has the most customizable control scheme of any FPS we've ever played. Why'd you decide to give so much power to players?
Eric: One thing I find particularly frustrating is when a game forces me to use an input scheme that doesn't feel natural or at a minimum doesn't follow the conventions of other established games in that genre. I don't think any gamer likes it when a developer feels they know better than their audience. Options and choices are good, especially on something so critical to how a game feels. Within the team we each had our own favorite control schemes, and we had a lot fun creating them. But even with variety, limiting players to whatever seemed appropriate to us, just felt like a cop out.
IGN: Go right ahead. How close to mouse and keyboard do you feel you've come with Conduit's control scheme?
Eric: Personally, I vastly prefer it. Aiming with a Wiimote is far more intuitive for me than a mouse now. I know some PC purists may argue me on that point, but I'd challenge them to spend some time evaluating our control mechanisms before making up their minds based off of early Wii FPS they may have tried.
All games should work this way
Every button can be customized. Even the motion sensors can be changed to any function!
ASE All Seeing Eye
This adds a different element in seeking out hidden items. Reminds me of the remote cam in Perfect Dark, but now the camera stays floating right in your palm. Used for finding ghost mines, hidden door locks and messages written on walls.
When an ASE Puzzle is found, use the direction pad to spin the three rings.
Guns Guns Guns
All the weapons offer a zoom mode, but not all will fire while zoomed in. The Alien weapons are a kick, change the fire egg to reload. As in many SHMUP games, you can hold the fire trigger to charge up the weapon for a killing blast. This comes in handy when waiting for an enemy to appear around the next corner. Even human soldiers are after you, controlled by the aliens.
Grenades are thrown with a swing of the Nunchuck. Thrust the Remote forward to punch melee attack any aliens that are too close. The aliens will keep coming until you destroy the "Stargate Tunnel" portal conduit and egg pods positioned on the walls and ceilings. Usually there are multiple tunnels and pods to blow up. Interact with various devices with the A button. Click a radio or walkie talkie and listen to different channels, insight what is ahead. The A button is also used for opening up weapons crates and alien weapon energy pods
Okay now this looks like the Alien Crab Tank from Dreamcast Alien Front Online.
So is yet another FPS for the Wii worth playing? I already enjoy the semi on the rails of Dead Space Extraction as well as FPS games Golden Eye and Metroid Prime. This one falls in a mix of fun blasting enemies of Golden Eye and an easier search of objects compared to Metroid. The customizing of all the controls in Conduit is really a great feature, every game should have this. I enjoy playing this Wii exclusive, I'll have to keep an eye out for Conduit 2 Special Edition.
The Conduit Orange Lights - Free download of the Conduit Graphic novel in PDF.
http://g-ecx.images-amazon.com/images/G/01/videogames/pdf/Conduit_Orange_Lights.pdf
Special Edition vs Regular Edition
The Special Edition was an exclusive sold only at Gamestop. It includes a different Case Cover and a Limited Edition Art Book, but has the same game disc. The Art Book includes two codes to unlock a new ASE Suit and a new skin for online multiplayer. There is a third code online that unlocks a Drone mode for single player. Since the Special Edition comes with the same game disc, the codes work on either the Special or the Regular version.
There are very nice pics in the Limited Edition Art Book.