Ziggy587 wrote:Question about GZDOOM, is there a way to select custom WADs in the WAD selection window? Whenever I load GZDOOM, I can only see my official WADs to select from. I know I can drag a custom WAD onto GZDOOM and launch it that way, but I'd much prefer to be able to select it form a list like you can with the official WADs. Does anyone know?
Open up your gzdoom-[name] config file, look for:
# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]
Path=SIGIL.wad
Add the last line and make sure SIGIL's in the same folder. Be sure to select Ultimate Doom, since SIGIL uses the Doom.iwad
EDIT: Oh wait... yeah not sure if GZDoom stand alone lets you do that. I just always edit the config file line, beat a wad, then toss it in a Played folder.
Sigil was fantastic. I did a Pistol Start UV run for my first shot at it, since when I saw Romero streaming months back, he said this is how he prefers Doom to be played. After that, I did another UV Continuous run and got through it in about an hour. I like all of it except for the annoying crusher room in M4 I think it was. M7 is my favorite and felt like a nice merger between Doom and Doom 2's styles. M8 was okay, but I think Romero should have put more of those Eyeball switches around the Cyberdemon, otherwise you can just run past him like a joke.
Also, be sure to play the secret map and check it out! I just loaded it separately, in GZDoom open up the command line and just do: Map "E5M9".
This set off my annual Doom summer fun, so after Sigil, I played through Doom TNT Revilution.
First off, the music in this megawad is some of the best I've ever heard:
http://www.youtube.com/watch?v=Wm0zz0ELdA4
http://www.youtube.com/watch?v=8E0WEcexFwk
http://www.youtube.com/watch?v=0G4J2oNszhs - good example of the Doom metal flavor for some tracks on this
http://www.youtube.com/watch?v=i4nvLrSNv2U - depths of... Unreal?
http://www.youtube.com/watch?v=osmoXma_SyI - not a huge standout on its own, but reminds me of the PSX/N64 soundscapes midi-fied
http://www.youtube.com/watch?v=09nzICAaWJQ - Unreal hymns
http://www.youtube.com/watch?v=dRBAwn8R91U - Metroid
http://www.youtube.com/watch?v=rEmyJm9WJ_c
Now is it TNT2? I'm not sure about that. The last handful of maps did get a bit too slaughtery. And it's got another nasty Icon of Sin level, the concept was cool, but I quickly got irritated and God Moded it. It's more action packed than TNT all around and advanced in architecture being a newer project. I would say it feels a bit closer to the techbase stuff in Community Chest Pack 4 or like a smaller Hellbound.
So it's maybe not TNT2, but it's still one of the best megawads I've played for sure.
Now I'm replaying TNT and in the last third, so I can really compare the two. Safe to say I've always liked TNT more than Plutonia personally. I'm just a sucker for tech bases. Last year I played Plutonia 2 which was solid, but I'd easily put TNT-R above it.