Ziggy587 wrote:So I was playing a bit of Final Doom... I'm not sure how I feel about it. I loaded up TNT and found a save file that I had, I didn't realize how far I got in the game (level 22). I loaded it up and remembered why I stopped playing, I couldn't figure out that level. Plutonia, I started a new game on UV. I was getting my ass handed to me on level 2, so I decided to switch to HMP. I just beat level 3, and this game is fucking hard even on HMP! I really like the level design (so far) but the enemy placement is ridiculous. Maybe I'll switch to Hey, Not Too Rough. But for now, I decided to give classic Doom a break so I can play Doom 3.
Don't say I didn't warn you dude, lmao...
TNT is a major mixed bag and some levels even feel like they were designed for Duke 3D and the Build Engine (hilariously huge urban like office environments, or desks and computers). Some of the maps are yeah, weird.
As it's been stressed already, Plutonia is a bitch with those chaingunner placements. No shame in bumping that difficulty down. Even compared to some fan megawads I've played, I still consider it to be one of the hardest mapsets of Doom period.
The level design like you've said is fantastic and consistently great though. My only gripe is what TSTR said earlier... the texturing is really lazy or they just thought brown walls looked great for 32 maps, lol. It gets really boring visually, I feel like a texture rehaul would make it look a lot cooler.
isiolia wrote:I think it borrows a bit from games like Devil May Cry as well. It frequently likes to basically lock the doors and start spawning waves of enemies in. Like those hack and slash games often incorporate, there's a measure of strategy in all the killin'. For instance, you've got the Glory Kills that can just look like gruesome fatalities, but provide a little health and ammo every time. So think of like, killing trash mobs for health orbs in other games, and it's similar. The Chainsaw fills a similar role.
In practice, it's much different than the majority of shooters now, since it encourages running all over the room circle strafing and punching crap to death instead of hiding behind a crate, reloading, and waiting for health/shields to regen.
Not to mention you can replay old levels with your carried over equipment, almost like a NG+ fashion. So that was really cool and it was an easy platinum.
Can't agree with the second part on higher difficulties though... you have no time for waiting for health/shields to regen.
Instead you need to constantly be on the move glory killing everything in sight and playing dance with the demons. Which goes entirely against the boring Gears/COD cover shooter style.
I don't think we can emphasis it enough Zig, Doom 4 is one of the best FPS's of all time. Probably the greatest and most important release in the genre since Half-Life 2 or something.
emwearz wrote:So for about the 5th time I am going to try to play through Doom II.
I have finished the first before and enjoyed it, I have replayed it and enjoyed it. However Doom II is one of those games I seem to start every couple of years, get about halfway through and stop playing again and again.
I am playing it from within DOOM 3 BFG, I like the gamepad support and makes the engine feel far less aged.
Well like Ziggy said, the sound is muffled, the super shotgun sound is completely different... and the controls aren't very ideal for quickly swapping. In fact, I think the super shotgun is placed between the chainsaw and pistol or something, not after the shotgun so that pissed me off. Also has the hilariously edited health pack icons.
But hey I've UV'd this version twice so it's fine.