Kinda pricey, tho. I realize they must be limited runs, but I wish the standard big box was cheaper. I would definitely pick it up, but $162 USD is just too much for me.
Yeah, dude. I bought day 1 and blazed through it over the weekend. It's a nostalgic blast, and I marvel at how good the level designs are...mostly. There are a couple of clunkers, but mostly they're quite good. I also appreciate that the majority of the achievements are built around fully exploring what all was hidden in the game too.
I've tried to play it on the N64 a number of times over the years, but I just couldn't get into it because of the darkness issue. I've known about the fan PC version, but for whatever reason never tried it. So I've been waiting for an official port of DOOM 64 for some time now!
I've always liked the ambient music that DOOM 64 has, it makes it it's own game. But I can't help but wondering what it would be like if it had proper DOOM music.
Ziggy587 wrote:I've tried to play it on the N64 a number of times over the years, but I just couldn't get into it because of the darkness issue. I've known about the fan PC version, but for whatever reason never tried it. So I've been waiting for an official port of DOOM 64 for some time now!
I've always liked the ambient music that DOOM 64 has, it makes it it's own game. But I can't help but wondering what it would be like if it had proper DOOM music.
Speaking of which, the new PC port actually uses an updated Doom 64 EX engine. Its creator Samuel Villarreal is Nightdive's chief engine developer on the project. So in a sense it's a fan made project turned official.
Last edited by Gunstar Green on Mon Mar 23, 2020 5:31 pm, edited 1 time in total.
Gunstar Green wrote:Speaking of which, the new PC port actually uses an updated Doom 64 EX engine. It's creator Samuel Villarreal is Nightdive's chief engine developer on the project. So in a sense it's a fan made project turned official.