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Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 7:39 pm
by Ack
No, don't get that excited, it really isn't that great. In fact I'd say it's much more mediocre than the other Disney platformers that came out for SNES and Genesis/Megadrive. I bring it up though because I have a question for anyone else who has played it. Namely, I'm having control frustrations and cannot figure out what to do. I need some help, folks.

I've been messing around with this game for the SNES, but I lack a manual, and I cannot figure out how to do the spin kick as Pinocchio. Originally I had no idea Pinocchio could attack at all. But I ended up getting stuck at a point in the game where I could not figure out what to do, so I eventually looked up a video and discovered I am supposed to be able to do a kick. I went back to the game, swapped out three different controllers, tracked down a manual for the Genesis version that ended up being no help(I can't find the SNES one online), and I even tried emulating both the NTSC-U and the PAL version to see if there was anything different, but no dice.

If you cannot tell, I am a bit frustrated at this point. This game isn't hard enough to be this annoying.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 8:20 pm
by noiseredux
try pressing the buttons, Ack.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 8:41 pm
by Ack
I did. All of them. Then I rapidly pressed them. Then I started doing combinations. Then d-pad rolls. Then charge moves. Mortal Kombat directional moves. Combinations including start and select. Nothing worked.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 8:48 pm
by BoneSnapDeez
It's probably something stupid like those stupid Sonic 3 elevators.

The 7th Saga > Pinocchio.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 8:48 pm
by Ack
BoneSnapDeez wrote:It's probably something stupid like those stupid Sonic 3 elevators.

The 7th Saga > Pinocchio.


Truth.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 9:23 pm
by Czernobog
I haven't played this in years, but as far as I can remember, you just had to hit up on the d-pad to do the spin kick.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 9:25 pm
by Ack
Odd, up for me actually pans the camera up, just like L and R move it left and right so I can look around.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 9:30 pm
by Czernobog
Is it at that theater part where you have to mimic people or is it later?

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 9:46 pm
by Ack
No, it's later. At the end of the amusement park, after the roller coaster sequence. Pinocchio has to kick a guy in his behind at the start of the level.

Re: Disney's forgotten 16-bit platformer...Pinocchio!

Posted: Mon Oct 19, 2015 10:07 pm
by Czernobog
Welp, I have no idea. I found the game playable at this site:

http://www.snesfun.com/play/pinocchio/1593

Up just pans the camera like you said. The menu says the Y button is for attack, but does no such thing.

At first I thought maybe I'm just remembering the genesis version, but there seem to be videos of the SNES version with the spin kick in them.