Disney's forgotten 16-bit platformer...Pinocchio!
Posted: Mon Oct 19, 2015 7:39 pm
No, don't get that excited, it really isn't that great. In fact I'd say it's much more mediocre than the other Disney platformers that came out for SNES and Genesis/Megadrive. I bring it up though because I have a question for anyone else who has played it. Namely, I'm having control frustrations and cannot figure out what to do. I need some help, folks.
I've been messing around with this game for the SNES, but I lack a manual, and I cannot figure out how to do the spin kick as Pinocchio. Originally I had no idea Pinocchio could attack at all. But I ended up getting stuck at a point in the game where I could not figure out what to do, so I eventually looked up a video and discovered I am supposed to be able to do a kick. I went back to the game, swapped out three different controllers, tracked down a manual for the Genesis version that ended up being no help(I can't find the SNES one online), and I even tried emulating both the NTSC-U and the PAL version to see if there was anything different, but no dice.
If you cannot tell, I am a bit frustrated at this point. This game isn't hard enough to be this annoying.
I've been messing around with this game for the SNES, but I lack a manual, and I cannot figure out how to do the spin kick as Pinocchio. Originally I had no idea Pinocchio could attack at all. But I ended up getting stuck at a point in the game where I could not figure out what to do, so I eventually looked up a video and discovered I am supposed to be able to do a kick. I went back to the game, swapped out three different controllers, tracked down a manual for the Genesis version that ended up being no help(I can't find the SNES one online), and I even tried emulating both the NTSC-U and the PAL version to see if there was anything different, but no dice.
If you cannot tell, I am a bit frustrated at this point. This game isn't hard enough to be this annoying.