So I've completed this game and here are my thoughts:
I really enjoyed this game. The controls are quite good, and I'm guessing the camera issues must have been fixed with the patches, because I didn't have any issues. The levels are half imaginative half typical for the genre, and I think that's a split I can get down with. 80-90% of the pagies have really fun objectives behind them, with very little repetition in them.
The final boss game me a tough time, and it reminded me of a time in video games when it wasn't necessarily expected of you to be able to beat a game if you just put the time into it. I had to actually put effort, and go back to get all of the heart containers. But also when I went for 100% completion I saw that there were some decently challenging to get pagies, so in general I found this game to be a bit harder than your typical modern game, but without it actually being that hard. Just a decent challenge
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About the negative stuff: at first I didn't like the mine kart challenges, and thus just avoided them on my way to the final boss. But then I tried them again when going for 100% completion, and turns out they're not unfair. A bit challenging, but once you've memorized the level layout it's quite beatable. yeah, remember when we had to do that in games?!? Not sure if it was always a "bad" thing, I mean in this case where the challenge is short and you can repeat it right away, I enjoyed it.
Unfortunately I can't be as forgiving to the game's other HUGE flaw: the fucking arcade challenges.....jeeesus, who thought these were a good idea. I'm sorry, but I've taken part in weekend long hackathons that produced better mini games. It's not just about being fun, these things are downright awefully designed. Especially the casino stage is soooo stupid. you are given an option to boost yourself ahead but if you go forward more than 1 meter from where yooka starts, the game automatically slows you down so you're taken back to the edge of the screen, making sure you never gain an advantage to tackle the mini game's more challenging second half .........WWWHHYYYYY
. When has an auto scroller forced you to stay on a very specific part of the screen in a platform game???
There was also an annoying bug in capital cashino where you wouldn't get all of the pagies you unlocked with coins, meaning I couldn't beat the game till 2 days ago, when they released the patch that fixed it on PS4.
Anyway, still a really worthy game and I would love to see a sequel, or just even a DLC stage done for it. Not sure if I like it more than Banjo Kazooie, because the characters and locales in that one were a bit more memorable (probably because the smaller stages made everything take so much more "space" in the game's "world"...not sure if I'm making sense), but I think this is a good modern update on the collectathon genre, and gameplay wise I was really satisfied.
It gets a thumbs up from me