by Anapan Wed Jul 29, 2015 8:14 am
^ LOL
In retrospect, my opinion is that it was intentional, and is a part of the challenge. Did you read that interview where Inafune told the level designer "this game is too easy and predictable" or something like that? He knew we craved a challenge. If anticipated, like the rest of the gauntlet, it makes timing the jumps and enemy attacks sorta like bullet-time, but before The Matrix and Max Payne. It's one of those things I never questioned because it was always like that.
If you have to make that jump, and two enemies are coming, you can shoot your load and jump at that precise moment better because time has slowed... as long as you miss both and avoid the second enemy successfully (or the first bullet has cleared so you can reload and blast it - depending on the situation).
I choose to chock it up to *good game design* to provide *advanced move anticipation*