A ragtag crew of ex-Rare staff have joined forces on Twitter to rally up support for a "spiritual successor" to Banjo-Tooie.
The enclave, @MingyJongo, is comprised of series composer Grant Kirkhope and artist Steven Hurst, among others. Its Twitter profile stated, "Let's make the spiritual successor to Banjo-Tooie! Core members of the original team are ready to go. All we need is your support. So join us today!"
"I'm thinking 3D platformer," noted the account, and it clarified that its goal "wouldn't be to try and recreate Banjo. It would be something new." This is at least in part because Rare still owns the rights to the Banjo license.
Mingy Jongo also seemed intrigued by Kickstarter. "If this is anything to go by, then maybe Kickstarter is the way to go for our game?" it said in reference to a Eurogamer article on Project Eternity.
The account also expressed interest in Unity. "Unity will probably be perfect for our spiritual successor. I'm thinking keeping level of detail and googly eyes close to the original."
The question remains; is this something people would still be interested in?
If this turns out real, it's going to be the first kickstarter project I'll be supporting (just make sure it also comes out on Nintendo platforms)
EDIT
It would be wonderful if Rare sold them the license to make it official. It's not like it's being put to any good use....(might as well sell them the company name and old logo )
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
I want this to happen, just so the ex Rare guys can create a new company together. Whenever they did that they created amazing games. I wish the Stamper brothers would join too.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
MrPopo wrote:The stretch goals could be "At stretch goal X we will remove one of the asinine collectables you need to get the ending".
Am I the only one who enjoyed the collecting in this game? I only found it annoying in DK64 cause of the 5 characters (who came up with that idea? :S)
The only thing I found REALLY grating in Banjo (Kazooie at least) was the note doors. They're based on your total scores from each stage, so if you're short by only a handful, you have to go back to a previous stage and collect every single note you collected the first time along with the ones you're missing.
DK64 kicked the collectables into flat out absurd territory.
ZeroAX wrote:Am I the only one who enjoyed the collecting in this game?
No you are not alone.
I hope this comes out. 3-D platformers just haven't been the same since the N64 era.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
AppleQueso wrote:The only thing I found REALLY grating in Banjo (Kazooie at least) was the note doors. They're based on your total scores from each stage, so if you're short by only a handful, you have to go back to a previous stage and collect every single note you collected the first time along with the ones you're missing.
DK64 kicked the collectables into flat out absurd territory.
That was a very questionable game mechanic indeed. But I don't know if I would want the game to only force me to collect the ones I hadn't collected before, or for the number of notes per level to be reduced but the "best score" mechanic to stay. Cause while time consuming (specially if you die) it was still very interesting to try and collect all the notes on one go.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
When I first heard this news, I thought I was having some wonderful dream that was far too good to be true. Yeah, I'll definitely be heavily supporting this when it hits Kickstarter. I need more collect-a-thons in my life, and a new BK-ish game is just what the doctor ordered!