Re: Space simulators?
Posted: Sun Mar 25, 2012 4:34 am
http://spaceflight.nasa.gov/shuttle/ref ... nts/entry/
In the automatic mode, the orbiter is essentially a missile, and the flight crew monitors the instruments to verify that the vehicle is following the correct trajectory. The onboard computers execute the flight control laws (equations). If the vehicle diverges from the trajectory, the crew can take over at any time by switching to CSS.
The commander and pilot can select automatic or CSS flight control modes. The crew can select separate modes for pitch and roll and yaw (roll and yaw must be in the same mode). The body flap and speed brake have automatic and manual modes.
J T wrote:A new space simulator just released on Steam. It looks just like what the OP was hoping for:
Lunar Flight
http://store.steampowered.com/app/208600/
Umax wrote:http://www.game-over.net/review/mar99/lander/
The first thing a player must do in Lander is realize that your craft (ironically known as a lander) doesn't handle or fly like a regular aircraft. It is a bit like a helicopter, except that you stay aloft by a large thrust unit on the bottom of your craft. You move forward, left, right and backwards by changing the angle of your craft, and therefore the primary thrust unit. It sounds a lot more complex then it really is. Basically, anyone who knows sort of how the Harrier Jump Jet flies will understand the basic idea behind flying your Lander.
http://en.wikipedia.org/wiki/Lander_%28video_game%29
Lander was the first Psygnosis game to be released on the DVD format, making it the first game in the UK to come out on the new medium. The game's soundtrack, consisting of 12 audio tracks, was released in 5.1 surround sound.