Hello, one of the designers of Terra here.
Glad you enjoyed the game.
And yeah, we wish it were longer too, we had a lot of other ideas and prototypes that could not make it in.
Just wondering for the final boss, how did you defeat it?
Hi! Apparently the guy who sent me the video was also a Terra developer. You guys have made an incredible game here!
I really love it. It's a great concept. I'm glad to see you guys here on the racketboy forum. I told your friend that I know someone that works at Valve, so if you guys want me to pass this game on to him and ask if he knows if there is someone he could put in touch with you about maybe getting you guys hired or something, let me know. I really can't promise they would even listen to me, but I really think you guys have something special here and I'd love to see a full fledged game. I can't believe you guys did this much in half a year!
As for the final boss, I found that I kept getting poisoned by spores if I took too long loading fireballs from the front, so I would ride the wall at the top, and deposit fireballs side ways into the launchers. I would attract his spore-fire on the left, then the right, and then I would hit the center button to launch both balls. I would wait for them to hit the first bumper, then I would twist the geochine to try to direct their direction after that until I knocked out all the blocks and hit the head. I died about a dozen times before I finally got it right though.