by Anapan Wed Jan 06, 2021 7:30 pm
I noticed that in some games back then as well. I think the reason is the OPL2 chip is fed timbres directly. Any slowdown or lag in the game would result in delayed rendering of notes. Just a guess on my part, but I know it doesn't have any song memory or the like. I remember some games even asked in setup whether the user favored timing based on the graphics or audio rendering. Sound Blasters came with Adlib capabilities (usually an OPL2 chip onboard) along with digital audio playback.