marurun wrote:E-peen gaming is anachronistic, really.
Boiling down a sense of earned accomplishment to a derogatory term like "e-peen", is short shortsightedly dismissive. I will try to give an example of what I mean:
Let's say a new game comes out called Demon Mountain. Demon Mountain is a mountain climbing simulator, the point of the game is to climb to the top of Demon mountain. As it turns out, Demon Mountain is uncompromisingly difficult. There's no difficulty options, no cheats built in, no way to skip the hard parts. Anybody who plays Demon Mountain immediately realizes how challenging it is. Because on Demon Mountain it's very easy to fall and die, get crushed by a boulder, freeze to death, asphyxiate, and so on. Most gamers eventually quit trying to climb the mountain, because they don't have the patience to preserver. Demon Mountain is freaking hard!
Eventually some gamers build up enough experience, which translates to learned skill, to be able to climb to the top of Demon Mountain. Now when they say, "I've beaten Demon Mountain", that means something. It means something to them for having survived the hellish trials to climb to the top. It means something to those who never survived the climb, because they know how hard Demon Mountain is. Therefore having beaten Demon Mountain becomes a badge of meritorious pride. Just as we might respect the work of a skilled speed runner, or a no-hit runner, so can one also respect the skill of a talented Demon Mountain climber.
But then, six months later, Demon Mountain's publisher releases new DLC. It's called The Escalator. The Escalator DLC adds a mountain long escalator to the entirety of Demon Mountain. This means that at any point, if you're frustrated, you can just hop on the escalator, and ride past the parts of the mountain giving you trouble. After The Escalator DLC releases, suddenly tons of people are claiming to have beaten Demon Mountain. But now that no longer means anything thanks to The Escalator DLC. Anybody can "climb" Demon Mountain now. As a side effect, the original Demon Mountain climbers, who climbed the mountain before The Escalator DLC, take offense to the publisher having diluted the experience's core difficulty. That is because the difficulty was the whole point in the first place. Demon Mountain made its namesake on the difficulty. It used to be impressive to have been able to beat Demon Mountain. But thanks to its compromised difficulty, now Demon Mountain is just another game. No big deal.
That's just like beating Etrian Odyssey games used to mean something, but ever since Atlus allowed difficulty changes since EO4, the EO games can be a joke to beat. Yes this translated into more sales of EO games, because casual RPG players can enjoy them now. But I personally know quite a few EO fans who've dropped the series, because it's just not what it started as anymore. Modern EO is no longer an uncompromising bastion of old school hard dungeon crawling. And really, how disgustingly patronizing is the white tanooki suit in recent Marios? What is that even teaching kids?
Oh don't worry about becoming better at something, if it's too hard, just let someone else handle your problems! Honestly I think this "no gamer left behind" mentality is plain toxic. Someone shouldn't seek out to lower the difficulty bar of a challenge, they should work to raise their own skills above it. The feeling of pride in having done so, is worth more than the smugness of having easily finished a game.
Thankfully FromSoftware realizes the Demon Mountain parable, and haven't weakened the core of their immensely popular Souls series via adjustable difficulties. FromSoftware understands that the challenge
is the point of an inherently challenging experience. And their tribulations attract gamers all around the world who wish to test their mettle. This uncompromising vision translated into the most financially successful series FromSoftware has yet had. FromSoftware understands that not every game has to be for everybody. And that is OK! I am HORRIBLE at rhythm games. If you put me on a DDR arcade machine, I would make an unbelievable fool of myself. You would cringe so hard your face would hurt. But not once have I ever thought that DDR should include a "tap your toe to win" mode. It's my responsibility to "git gud", not Konami's.