Erik_Twice wrote:Still, I don't think that men are discouraged from non-violent games, I think that's confirmation bias talking. Men are well-represented across all kinds of games and dominate many if not most "non-violent" genres including, say, music games.
Men are represented across most game genres, sure, but that doesn't mean that men aren't discouraged from playing nonviolent games. When I was wondering aloud about that, I was thinking of a few male friends who have told me stories from their childhoods where they mocked out of playing games that were deemed too sissy/easy or cutesy/girly, similar to what the7k saw on the job. It might not be as common as I think, but for these friends it was a definite (and palpable) shaping force in their young lives, so I was going on that knowledge.
That being said, you bring up a good point that "nonviolent" is an incredibly broad category. Men do not seem to be discouraged from playing Guitar Hero or Tetris. Something like Guitar Hero gets a lot of cool points for being built on the fantasy of being a rock star (which is predominantly male-focused) -- yet I get the impression that Tetris is sometimes considered the quintessential game for girls and moms, and boys obviously still play it. So here's a question for all you dudes, because hearing other people's experiences are interesting: were there ever games in a certain non-violent genre you enjoyed (puzzle, music, etc.) that you avoided because you thought that they were perceived as lame, or would make
you perceived as lame? And what was the critical lameness factor -- the aesthetics, the difficulty, and so on?
Erik_Twice wrote:key-glyph wrote:Secondly, there is a lot of line-drawing over casual games, and the only people I've ever heard say "Those aren't real games" or "I don't play casual games" are boys and men.
I have heard plenty of women say those things, it's not a gaming or male thing, it's just how fandom works. You can find plenty of women arguing that the new season isn't "real
Dr Who" or that
Sherlock is so much more refined than Elementary.
I wasn't implying that line-drawing was an exclusively video game-related phenomenon, and I did acknowledge that there must be women gamers who do it. What I was speaking to was simply my lived experience of seeing games like Candy Crush, Bejeweled, and Farmville derided as "not
real video games" for reasons like "they're not challenging enough" or "they're mobile games" or something of the like, and I myself have only heard men doing that. There are a lot of people who immediately categorize cell phone games as illegitimate because, as far as I can tell, they're miffed that folks spend zero effort acquiring them, or that players aren't really invested in those games for reasons other than passing time in a waiting room, or something.
What interests me is why folks feel the need to draw that line at all.
key-glyph wrote:Erik_Twice wrote:For that reason, I see the insistence on categorizing some video games as "not really video games" as being a product of men and boys trying to prove their affiliation with masculinity through what they won't play, which is a need generated by society's aforementioned hostile attitude toward feminine men.
People were just baffled that a title like
Gone Home that has no meaningful player input got such rave reviews by the press. The reason why people say it's not a "real game" is not because they are afraid to be outed as femenine, but because all you do while playing it is walk around an empty house and read notes of text.
I must have missed a specific mention to "Gone Home," because I had a lot of other casual games in mind when I was making my post.