Jmustang1968 wrote:Had this been a character specifically written into the game, I would've really objected to it being altered. Writing a fictional character acting in ways we might not find tasteful is an excellent way for an audience to reflect on their views concerning a topic or behavior. This type of thing is prevalent throughout history in works of literature, film, and other art.
The Pillars thing is different because it was just some backer message on a tombstone meant to kind of fit a medieval setting and be something you might see on a grave marker. Obsidian didn't outright pull it, but discussed it with the backer and had it changed. No biggie, it really had no effect on the game as it served no functional or productive purpose, and I think they handled it in good faith.
Dammit! Stop reading my gosh-darned mind!
I agree whole-heartedly with this sentiment. And speaking of agreeing...
Film was an extension of theatre which was a widely accepted adult entertainment and was treated as such from the beginning.
The earliest films were essentially recorded plays, as if they were on-stage and the camera were the seated audience. It took a while for film to start developing as its own medium, to be more than simply recorded theater. In this way it did quickly inherit the artistic merit of the theater. Conversely, it did take some time for it to develop into a truly independent art form. Creative cuts and camera angles and stories that couldn't be done in the theater didn't happen over night. Further, if you look at theater today, especially in the big markets like Broadway, some of the ideas of film have been co-opted back into theater.
Games are such an old idea, but in such a new representation. It's no wonder folks who didn't at least partially grow up with them might have trouble seeing how much more then CAN represent.