A Story Of Graphics In Videogames

The Philosophy, Art, and Social Influence of games
User avatar
flojocabron
Next-Gen
Posts: 4155
Joined: Thu Aug 19, 2010 2:15 am
Location: on the border

A Story Of Graphics In Videogames

Post by flojocabron »

http://www.cartoonbrew.com/videogames/an-excellent-history-of-graphics-in-videogames-106342.html

I found this on an animation website, but the topic fits ours as well.

A five video run of the history of graphics from the 70's till now.

Brings up lots of classic and modern games and their achievements in gaming.

Have a look and get informed...But most of us may have already known this stuff.
2600 and jr,5200,nes/top loader, master system, intellivision, TG-16, genesis 1,2,3, SNES, snesJR, CDX, 3DOfz10, gamegear, gameboy and pocket, GBC, sega saturn, PSOne w/screen, Virtual Boy, N64, NGPC, Gameboy Advance sp, Dreamcast, Black Dreamcast, oXBOX, Playstation 2, PStwo, Gamecube, gameboy player, DS lite,DSi XL, PSP1000/3000,Wii,PS3 120gb,3DSXL, xbox 360, PSvita, PS4
User avatar
Sheado
Newbie
Posts: 10
Joined: Wed Nov 19, 2014 6:49 pm
Location: California
Contact:

Re: A Story Of Graphics In Videogames

Post by Sheado »

Great find =]
Just watched three of those episodes.. They're quite good - even if you've lived through all those older games. Here's the playlist for all 5 videos: https://www.youtube.com/playlist?list=P ... LnjP865X1f
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: A Story Of Graphics In Videogames

Post by Erik_Twice »

I thought it was a great topic and was excited to watch the videos but I found them shallow and dull. It's not an analysis, it's a list of games plastered with the same dull clichés about how ugly games were considered impressive back in the day.

It's also a pretty terrible list. I'll never understand how people can find Super Mario Kart to be notable and not mention Hang-On, Space Harrier or Virtua Racing. I just don't get it.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
User avatar
J T
Next-Gen
Posts: 12417
Joined: Wed Mar 25, 2009 6:21 pm
Location: Seattle

Re: A Story Of Graphics In Videogames

Post by J T »

Erik_Twice wrote:It's also a pretty terrible list. I'll never understand how people can find Super Mario Kart to be notable and not mention Hang-On, Space Harrier or Virtua Racing. I just don't get it.


This series did mention Hang-On and Space Harrier (they might have mentioned Virtua Racing too, I can't recall out of all the early 3D racing games they noted), and as explained in the video, games like Super Mario Kart and F-Zero are notable for using the Mode 7 effect on the SNES, which was an early trick for achieving pseudo 3D graphics.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
User avatar
Erik_Twice
Next-Gen
Posts: 6251
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: A Story Of Graphics In Videogames

Post by Erik_Twice »

The thing is, I don't think the Mode 7 is important at all. Super Mario Kart was released in 1992, by that year we already had Daytona USA in arcades.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
User avatar
J T
Next-Gen
Posts: 12417
Joined: Wed Mar 25, 2009 6:21 pm
Location: Seattle

Re: A Story Of Graphics In Videogames

Post by J T »

As a kid playing games in those days, Mode 7 was amazing. In retrospect, it wasn't a huge breakthrough, but it was the primary way you saw anything approximating 3D on the SNES before the FX chip. Admittedly, more important milestones in graphics were happening in the arcade and PC scenes at the time.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
User avatar
Sheado
Newbie
Posts: 10
Joined: Wed Nov 19, 2014 6:49 pm
Location: California
Contact:

Re: A Story Of Graphics In Videogames

Post by Sheado »

Interesting perspectives Erik_Twice and J T..
I wonder if our different perspectives have to do with our relatives ages and what was available to us at the time.

I'm 35 and in the 80s I was only exposed to a handful of Atari games. So pretty much everything they mention from that era was educational to me. In the 90s, I spent more time with my consoles than at the arcades - and so at the time Mario Kart was mind blowing.

I imagine it's difficult to put together a documentary like this since they're bound to have to leave stuff out.
BossKnight
Newbie
Posts: 12
Joined: Sat Jul 11, 2015 3:46 pm
Location: Texas

Re: A Story Of Graphics In Videogames

Post by BossKnight »

I'm going to agree with Sheado. The list isn't bad, but it really is only effective if you lived during the time the game was released. Also, some people couldn't go to arcades or didn't have access to one so home consoles were their only option and vice versa.

Watching this was kind of like watching a WatchMojo top ten list, there are going to be mistakes due to personal preference and things are going to get left out due to personal preference.

Nevertheless, thank you for sharing this article.
Video Game Reviews
Nerd & Geek Culture
BossKnight Films
MrPopo
Moderator
Posts: 23908
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: A Story Of Graphics In Videogames

Post by MrPopo »

Erik_Twice wrote:The thing is, I don't think the Mode 7 is important at all. Super Mario Kart was released in 1992, by that year we already had Daytona USA in arcades.

Which is all the more impressive considering just how underpowered the SNES was compared to what you could do on an arcade cabinet. Remember how it used to be a bragging point about how close to the arcade your port was? Now it comes from the other direction; arcade perfect ports have to restrict themselves. There was a big kerfuffle when the US port of Deathsmiles removed a lot of the slowdown.
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
marurun
Moderator
Posts: 11963
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: A Story Of Graphics In Videogames

Post by marurun »

MrPopo wrote:
Erik_Twice wrote:The thing is, I don't think the Mode 7 is important at all. Super Mario Kart was released in 1992, by that year we already had Daytona USA in arcades.

Which is all the more impressive considering just how underpowered the SNES was compared to what you could do on an arcade cabinet. Remember how it used to be a bragging point about how close to the arcade your port was? Now it comes from the other direction; arcade perfect ports have to restrict themselves. There was a big kerfuffle when the US port of Deathsmiles removed a lot of the slowdown.


I think Mode 7 was impressive, but it required dedicated silicon, and that money and design work would have been better spent giving the SNES a faster CPU and stronger sprite handling capabilities. Especially considering how the Mode 7 abilities were constrained to a single background layer, much like the system's transparency features.

Heck, look at the Neo Geo. The graphics handling system was actually relatively simple, comparatively. No background tiles at all. Everything's a sprite, and the widths are fixed. Only height is variable. A little too much custom silicon dedicated to audio, but in the end it still sounded good. Like, a billion sound channels, but they all do different sound formats with different features and limitations, and I think it would have been better to have been a little more uniform.
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
Post Reply