o.pwuaioc wrote:alienjesus wrote:People regarded the Dreamcast as retro when I joined the site. Despite that being 6 years ago, they don't seem to have moved the line. They'll probably continue to regard Dreamcast as the last retro console forever at this point.
People consider playing Dreamcast retro because being a "Dreamcast gamer" is a very different kind of beast than being a "PlayStation gamer", with one not just out-dated in technical capabilities, but in gameplay (as Jagosaurus said) which is more action-oriented, more similar to an arcade. PlayStation, PS2, and later represent a shift in era.
To put it another way, let's think about modern games. If a game comes out today that plays like God of War, it doesn't feel out of place in the modern gaming world. If it has polygons and 3D graphics, it doesn't feel out of place. If it has CD-quality music, it doesn't feel out of place.
If the graphics look like it's made up of pixels, the gameplay is a side-scrolling platformer/shooter/beat-em-up, and uses music even vaguely reminiscent of 8-bit sound chips, it feels like it belongs in another time. VVVVVV is retro. God of War is modern.
The answer to this question shouldn't focus on how old the tech is or whether it pales in comparison to newer tech, but whether it deliberately chooses an aesthetic that hearkens back an older, by-gone era.
When flares came back in around 1997, they weren't retro because no one wore flare pants anymore, they were retro because they symbolized the hippy movement and disco, an era (or two eras) that had completely ceased to exist because of the gritty 80s and grungy 90s.
Similarly, the Dreamcast represents the Sega ages, the arcade era. Playing it, especially playing it for games like Crazy Taxi, MvC, and Bust-a-Move 4, is making a statement that you think those kind of games are cool. You might also think that God War and Devil May Cry are cool, but you're not hearkening back to an earlier era by doing so.
It's funny that this forum is fully aware of this, and yet many here deny it when it comes to the PS2. For example, the thread Favorite Modern Retro Games would make no sense at all if the age of a game was the defining criterion for retro/modern. Look at the suggestions there. Most of the suggestions are very much reminiscent of the 8-bit/16-bit era.
By your definition the entire premise of this thread is stupid then. Your comment about the Dreamcast being arcadey is somewhat invalid if the dreamcast games you're talking about are Shenmue, Sonic Adventure 2 and Skies of Arcadia. Likewise, surely by your standards Playstation 2 versions of 2D fighting games are retro?
Also, the idea that those type of games from the early 90s have ever died out ignores the gaming ecosystem a whole - they have been entirely contemporary on portable systems right up through the DS, and they are a dime a dozen on mobile phones too. Basing an entire idea of what counts as 'retro gaming' based only on the home console market is overly narrow, particularly considering the impact of the handheld scene over the past 25 years.