A nice interview with David Crane

The Philosophy, Art, and Social Influence of games
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Ivo
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A nice interview with David Crane

Post by Ivo »

I really enjoyed reading this one, and I'm not that much into Atari 2600 games.

http://oneofswords.com/2012/09/intervie ... vid-crane/
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Erik_Twice
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Re: A nice interview with David Crane

Post by Erik_Twice »

The most important part of the article is this one, in my opinion

"I can spend a year making a game, surrounded by talented, professional artists, composers, sound effects specialists, and programmers. I can put it into the App store to critical acclaim, and still hear from a player who says “It’s a pretty good game but it isn’t worth 99 cents.”"

In many ways, it's a race for the bottom more than a spiral.
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Gunstar Green
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Re: A nice interview with David Crane

Post by Gunstar Green »

Very interesting review. Thanks for sharing.

I'd have to apologize to Mr. Crane for using a Genesis controller on my 2600, I just can't stand using the original joysticks anymore :lol: .
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Re: A nice interview with David Crane

Post by shmuk »

I hate to admit it, but David Crane is the only Activision founder whose name I remember.
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emwearz
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Re: A nice interview with David Crane

Post by emwearz »

Anyone else think we were talking about David Crane, the producer (Of Friends fame)?
Breetai
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Re: A nice interview with David Crane

Post by Breetai »

emwearz wrote:Anyone else think we were talking about David Crane, the producer (Of Friends fame)?

I thought of this, although I guess there is no "David" in it:
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emwearz
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Re: A nice interview with David Crane

Post by emwearz »

Breetai wrote:
emwearz wrote:Anyone else think we were talking about David Crane, the producer (Of Friends fame)?

I thought of this, although I guess there is no "David" in it:


Friends was produced by Bright/Kauffman/Crane. Crane = David Crane.
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CRTGAMER
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Re: A nice interview with David Crane

Post by CRTGAMER »

Nice Article! I would have liked to have read more on his later games, the hows and whys of game inspiration such as NES Boy and His Blob.

General_Norris wrote:The most important part of the article is this one, in my opinion

"I can spend a year making a game, surrounded by talented, professional artists, composers, sound effects specialists, and programmers. I can put it into the App store to critical acclaim, and still hear from a player who says “It’s a pretty good game but it isn’t worth 99 cents."

In many ways, it's a race for the bottom more than a spiral.

Maybe because the hardware to run that dollar App is so expensive? The article goes further which I don't fully agree on though, just look at the preorder business on console games.
David Crane wrote:I want to take that player by the shoulders, shake him and ask “Are you telling me you got less enjoyment from that game than you get from a small order of fries from McDonalds?!?” As a whole, we are still willing to pay $12 to see a movie ($14 if it is in 3D), but we are becoming a society that expects games to cost less than a buck.
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