flamepanther wrote:"Getting to the end" is a very game-like goal. Case in point: Candy Land.MidnightRider wrote:I'm gonna actually get back on topic here.
If the term "video game" was ever outdated, it would have been at the release of the NES. Barring the occasional early arcade port, or board game, or whatever else that made maybe 10%(at most) of the NES's library, the other 90%(possibly more) were all about getting to the end. Not exactly a very game-like goal. In that regard, it did it's job, in a couple different ways, to not present itself as a video game console, after the crash, quite well.
I've actually come to appreciate the Atari 2600(which was slightly before my time) a lot more in recent years because of this. In contrast to the NES, 90%(or more) of it's games were more about playing them until you're sick of 'em, or trying to just top your own best score or something. Much more game oriented goals.
Chutes and Ladders. Sorry. Trivial Pursuit. Trouble. *continues muttering games to himself*