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soliddus
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Future of "Arcade Style" games

by soliddus Sat Nov 21, 2020 10:43 am

So as a gamer who grew up playing arcades, and subsequently saw them pretty much die in the US... I have been interested in the arcade tradition being continued via console and PC gaming. I dont necessarily think the arcade room itself is all that important to this type of gaming.. as long as games are being created in the same spirit. What do you all think the future of this style of gaming is.. since we obviously see trends moving more and more to narrative driven, immersive, open world, online multiplayer, etc? For me, an arcade game means a few things:

A simple to understand but difficult to master game mechanic (driving, shooting, dodging, jumping, etc)
Few to no cutscenes or deep narrative taking you out of the gameplay
High score or 1CC being a driving factor in your willingness to replay.
Relatively low barrier to entry, but super high skill ceiling.

A fairly recent game that really did this for me was Enter The Gungeon. I had a blast trying to master the game and replaying levels over and over .. never getting bored.
Do you think the push to gigantic, cinematic games that feel like less like games and more like movies that you interact with from time to time will eventually be most of what we see? Or do you think the arcade 'genre' will always be around for people who enjoy pure gameplay, no fluff?

Any recent examples that you really enjoyed? I would say shmups/run n guns are my favorite genre, with arcade racers being a close second
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Ghegs
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Re: Future of "Arcade Style" games

by Ghegs Sun Nov 22, 2020 10:12 am

soliddus wrote:Do you think the push to gigantic, cinematic games that feel like less like games and more like movies that you interact with from time to time will eventually be most of what we see?


Isn't that already the case? At least when it comes to bigger publishers it feels like it's been like that since PS3/Xbox 360 era.

Luckily, arcade-style games will never disappear completely, they've just changed hands from being the AAA titles to being more on the niche side of things, with development studios commonly being much, much smaller. Which also means they don't have to sell as much to be profitable. We're getting good, new arcade-style games at a decent pace, just within the last few years we've got Blazing Chrome, Inertial Drift (one of the best arcade-style racers ever released, as far as I'm concerned), Streets of Rage 4, Wallachia: Reign of Dracula and ZeroRanger off the top of my head. Especially on the PC side there are solid shmups being released fairly often.

And we're also getting re-releases and -masters of earlier games, like soon we're getting Cotton Reboot and G-Darius HD, and Arcade Archives on Switch give easy access to the classics of yesteryear.

No, they're not going anywhere.
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racketboy
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Re: Future of "Arcade Style" games

by racketboy Mon Nov 23, 2020 8:02 pm

I think we may see more of the arcade concept on both mobile platforms and on "cloud gaming" services/subscriptions.
Some people like me just aren't going to be as interested in the super-long/emersive games but would rather have pick-up-and-play.

We actually just started our trial of Apple Arcade in our home for our Apple TV and iOS devices and it's already a huge hit among the littles and us grown-ups are impressed too. Not everything in there would fit an "arcade" like experience, but it seems like this type of setup where you have a modest subscription or cost seems like it fits arcade games well.
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Segata
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Re: Future of "Arcade Style" games

by Segata Tue Nov 24, 2020 2:20 am

Smaller devs make arcade-like games all the time, from smaller Japanese devs to indie devs. They are everywhere on Steam, Eshop, and such. Some get physical releases in retail or LRG/Play-Asia etc. Arcade-style games are still around. Some old series are getting new entries the past couple of years and more to come.
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Gunstar Green
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Re: Future of "Arcade Style" games

by Gunstar Green Sat Nov 28, 2020 2:26 pm

soliddus wrote:A fairly recent game that really did this for me was Enter The Gungeon. I had a blast trying to master the game and replaying levels over and over .. never getting bored.


Rogue-lite experiences like this are probably not going anywhere anytime soon. There's definitely a huge market for this type of bite-sized, pick up and play it for a few minutes type of game and the indie market is absolutely flooded with them.

Old-school score chasers are more niche of course, but they still have a pretty loyal niche.

Of course the big expensive AAA studio titles are more cinematic because those are the games that cost a lot of money to make. Arcade-style titles aren't quite as financially demanding.
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