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RCBH928
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Re: What are the “classic” single-player FPS games?

by RCBH928 Wed Jun 24, 2020 3:31 pm

Jagosaurus wrote:
marurun wrote:
Marathon does indeed deserve lots of praise. It did so much with so little so early on.


Agree. There's no Halo or ultimately Desity without Marathon.

Several Halo multiplayer maps were inspired by Marathon. Hang Em High (HCE) & Tombstone (H2) are a recreation of a Marathon level. A few others as well.

The Pillar of Autum has a Marathon logo on it! Pic proof 8)
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There's so many Marathon references throughout the Halo games, there's a wiki for it:
List of Marathon references in the Halo series

Edit/Add: Delta Force & DF2 weren't as big as CS, but coming out in 1998... it was the first military FPS I remember playing online, complete with clan tags, lobbies, and KB trash talk. Worth noting it dropped you into a HUGE arena style map from a parachute... 20 years before PUBG, Fortnite, etc. Maybe not the list, but noteworthy on several levels. Some of my friend's dads were even addicted with us.


Well, this is not surprising since Halo was basically the sequel to Marathon. I believe it was at first meant for release on Mac. I didnt know Marathon was popular I believed it might be more on the obscure side.
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Re: What are the “classic” single-player FPS games?

by Ack Wed Jun 24, 2020 6:46 pm

RCBH928 wrote:
Ack wrote:Counterstrike continues to be popular, but it did not popularize online play or create new modes like Capture the Flag, merely built .


So you dont think CS defined anything? I am not arguing just genuinely wondering why its so popular. I think it might at least paved the way for COD because it used real weapons unlike laser guns and exploding bomb shots on something like UT. I guess the same could be said for 007 but that game was local MM and CS was online.

I didnt know WWII games were a genre in itself, that being said I played one pre-MW, it was amazingly well made the developers seemed enthusiastic about the topic. It even gave quotes from the war each time you die.


CS became popular because of 9/11, and it gave a lot of folks a way to vent and shoot terrorists...or, alternatively, shoot authority figures. It used "realistic" weapons, though that wasn't new to the genre; both Tom Clancy's Rainbow Six and Delta Force predate it, and even games like Half-Life feature a certain amount of weapons based loosely on real world weapon (the pistol is a Glock, the submachine gun an MP5, the shotgun a SPAS-12). Counterstrike even formally released in 2000, the same year as SWAT 3, but its biggest competitor at launch was actually another Half-Life mod: Team Fortress Classic.
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Re: What are the “classic” single-player FPS games?

by BoneSnapDeez Wed Jun 24, 2020 7:03 pm

Cool thread. As someone with a very casual interest in FPS games I never know where to look for the "classics."
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Re: What are the “classic” single-player FPS games?

by isiolia Wed Jun 24, 2020 8:24 pm

Ack wrote:CS became popular because of 9/11, and it gave a lot of folks a way to vent and shoot terrorists...or, alternatively, shoot authority figures.


While it's possible that helped increase its popularity, CS was already doing quite well. Like you pointed out, Valve had already acquired it and put it on retail shelves about a year before 9/11 even happened. Here's an interview from 2000 already claiming it to be the most played game.

I'd still say it's mostly about timing. By the time Half-Life came out, mods were very common, but it already supported some of the things that were needed to mod into the games before. Keep in mind that taken-for-granted stuff like seeing what gun someone was holding were not part of vanilla Quake. Valve made it a bit friendlier on users, and was supportive to their modders. Between that, and the game selling really well, it was a great target for mods. The general style was not all-new. I played Action Quake 2 a bit (which the developer interviewed in that link mentioned working on), and there were more realistic games on the market as well. That said, it's also very distinct from the arena shooters of the time, or the generic deathmatch modes that most games had.

To me, it remains popular because it got into the competitive scene early and just never left.

Regardless, discussion on that (and stuff like UT, QIII, Battlefield etc is limited because the topic says single-player :lol:


RCBH928 wrote:Well, this is not surprising since Halo was basically the sequel to Marathon. I believe it was at first meant for release on Mac. I didnt know Marathon was popular I believed it might be more on the obscure side.


It'd be a little subjective. For a PC or console gamer, it would be obscure. If you were into Mac gaming at the time, it was nigh ubiquitous. It was probably one of the biggest titles on the Pippin, even :lol:

The point in suggesting it here is that it was ahead of its time. It was incorporating story into the objectives and flow of the game while others were chasing keycards. Had variable physics, had the ability to look up and down, and so on. It came with an editor, and the ability to run custom rules for multiplayer and all that (for which it had voice chat, of all things)... it did end up having an influence on Halo, even if Halo was very originally going to be more of an RTS (spinning off of Myth, Bungie's IP at the time).
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Re: What are the “classic” single-player FPS games?

by prfsnl_gmr Wed Jun 24, 2020 11:21 pm

List updated!

......

Battlezone
MIDI Maze/Faceball 2000
Wolfenstein 3D
Marathon
Blake Stone
Doom/Doom II
Duke Nukem 3D
Quake
Turok: Dinosaur Hunter
GoldenEye/Perfect Dark
Medal of Honor
Rainbow Six
Half-Life/Half-Life 2
Halo/Halo 2
CoD: Modern Warfare
Borderlands
Far Cry 2
Bioshock

......

I added some games, took some games off, and updated the first post. This thread is about single-player FPS experiences; so, I removed games like Portal and Unreal Tournament since one isn’t a shooter and the other didn’t have much of a single player campaign. If you think I should add them back, let me know. Should I take off any more?

What about the Serious Sam games? Timesplitters? F.E.A.R? Chex Quest? Should I add any of them?
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Re: What are the “classic” single-player FPS games?

by marurun Wed Jun 24, 2020 11:37 pm

Thief, System Shock 2. Without System Shock 2, there would be no Bioshock.
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Re: What are the “classic” single-player FPS games?

by Jagosaurus Thu Jun 25, 2020 12:37 am

prfsnl_gmr wrote:I removed games like Portal and Unreal Tournament since one isn’t a shooter and the other didn’t have much of a single player campaign.


I think the original Unreal (not UT) is definitely worth a nod.

This LGR vid does a great job of explaining how much of a jump Unreal was from Quake. I know my PC couldn't run it at the time.

https://youtu.be/ZjS6rLKnU0c

Then the impact Epic games had on the industry with the multiple Unreal engines, UT, Gears of War, & Fortnite.

None of this exist without the original Unreal single player FPS.
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Re: What are the “classic” single-player FPS games?

by PresidentLeever Thu Jun 25, 2020 6:32 am

Blake Stone and 90s console FPSs over Quake 2 and Unreal? And why not Tribes? tsk tsk.
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Re: What are the “classic” single-player FPS games?

by isiolia Thu Jun 25, 2020 11:08 am

PresidentLeever wrote:Blake Stone and 90s console FPSs over Quake 2 and Unreal? And why not Tribes? tsk tsk.


What I remember of the shareware for Blake Stone was that it wasn't anything notable. I would be more inclined to look at the Hexen series at that point.

Agree to a point on Quake 2, and yeah, Unreal was at least worth nothing. Tribes would again fall under multiplayer-centric titles that aren't the focus.


IMO, Goldeneye is notable for consoles - it actually was doing similar shifts forward that Marathon and Half-Life ended up doing, and really kicked off demand as well, wether on the single player side in Medal of Honor or later pushes for Timesplitters or even like the direction Halo ended up taking.


prfsnl_gmr wrote:List updated!
What about the Serious Sam games? Timesplitters? F.E.A.R? Chex Quest? Should I add any of them?


Not sure on Serious Sam. They're fun for co-op at least, and were given a deliberate focus on massive arenas and enemy counts. Sort of deliberately retro even at the time for the direction FPS were mostly heading. So, maybe?

Not sure Timesplitters is particularly defining, but I haven't played it. I tend to remember it as a title that filled the Rare/Bungie void on some platforms, but that may be biased.

FEAR probably gets into the question of how concise your list is meant to be. :lol: If it's just titles that sort of brought something new to the genre, then eh, it did the "bullet time" sort of thing...not sure if many/any did that prior. Otherwise it's a "classic" by being a solid, popular title, but would join a healthy list of others not yet on the list if that's the case.
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Re: What are the “classic” single-player FPS games?

by prfsnl_gmr Thu Jun 25, 2020 11:12 am

The list is super-duper subjective. :lol:

Sounds like Quake 2, System Shock/System Shock 2, and Unreal are on, and Blake Stone is off. What about Deus Ex? Should I add it back? If I do, are we starting to slip back in to Metroid Prime territory? Should that be added back?

What about Heretic/Hexen? Did they do much for the genre?
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