Games Beaten 2020
Re: Games Beaten 2020
1. Streets of Rage 2 (GEN)*
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)
30. Resident Evil 2 (PS1)
31. Metal Slug X (PS1)*
32. Left 4 Dead 2 (360)*
33. Yu Yu Hakusho - Makyou Toitsusen (GEN)
34. Left 4 Dead (360)*
35. Metal Slug 3 (PS2)
36. Metal Slug 4 (PS2)
37. Metal Slug 5 (PS2)
Recently I've also finished Metal Slug 5 on the PS2, playing it on the Metal Slug Anthology collection. I've been having a great time going through the later games that I missed when released. I'm glad that I was able to score the collection at a good price at a local game store, and finally discover these titles
In Metal Slug 5, the game's development has returned back to SNK Playmore, as opposed to Mega Enterprise who developed the fourth title in the series. I feel that title is a bit better than the previous. It includes branching paths similar to Metal Slug 3 but the levels aren't as big. The game also only includes five levels, which isn't a negative IMO, as I like to play through shorter arcade games from time to time.
Another fun aspect of the title, which continues on from the first game, is controlling the different vehicles. The most noticeable is the spider slug which appears in one of the later levels. It's a four legged vehicle which moves along both the floor and the ceiling, and has an orb that holds the pilot. I wish you had a chance to control that spider slug vehicle for a bit longer!
The Metal Slug series is filled with weird bosses, a mix of soldiers, dictators, and aliens. But this game also includes a flying demon that looks like something out of Castlevania. I thought it felt a little out of place, but then again, there's a lotta strange foes throughout the series.
Overall, I still had a lot of fun with this game and I gotta recommend it to anyone that enjoys the genre!
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)
30. Resident Evil 2 (PS1)
31. Metal Slug X (PS1)*
32. Left 4 Dead 2 (360)*
33. Yu Yu Hakusho - Makyou Toitsusen (GEN)
34. Left 4 Dead (360)*
35. Metal Slug 3 (PS2)
36. Metal Slug 4 (PS2)
37. Metal Slug 5 (PS2)
Recently I've also finished Metal Slug 5 on the PS2, playing it on the Metal Slug Anthology collection. I've been having a great time going through the later games that I missed when released. I'm glad that I was able to score the collection at a good price at a local game store, and finally discover these titles
In Metal Slug 5, the game's development has returned back to SNK Playmore, as opposed to Mega Enterprise who developed the fourth title in the series. I feel that title is a bit better than the previous. It includes branching paths similar to Metal Slug 3 but the levels aren't as big. The game also only includes five levels, which isn't a negative IMO, as I like to play through shorter arcade games from time to time.
Another fun aspect of the title, which continues on from the first game, is controlling the different vehicles. The most noticeable is the spider slug which appears in one of the later levels. It's a four legged vehicle which moves along both the floor and the ceiling, and has an orb that holds the pilot. I wish you had a chance to control that spider slug vehicle for a bit longer!
The Metal Slug series is filled with weird bosses, a mix of soldiers, dictators, and aliens. But this game also includes a flying demon that looks like something out of Castlevania. I thought it felt a little out of place, but then again, there's a lotta strange foes throughout the series.
Overall, I still had a lot of fun with this game and I gotta recommend it to anyone that enjoys the genre!
Re: Games Beaten 2020
1. Streets of Rage 2 (GEN)*
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)
30. Resident Evil 2 (PS1)
31. Metal Slug X (PS1)*
32. Left 4 Dead 2 (360)*
33. Yu Yu Hakusho - Makyou Toitsusen (GEN)
34. Left 4 Dead (360)*
35. Metal Slug 3 (PS2)
36. Metal Slug 4 (PS2)
37. Metal Slug 5 (PS2)
38. Time Crisis (PS1)*
I'm a huge fan of lightgun games and the first one I ever had at home was Time Crisis on the PS1. (Yup, I missed out on having a NES with Duck Hunt as a kid.) Time Crisis was originally released in October of 1997, however I didn't get the game until the summer of 1998 at a Toys R Us where I did a lot of my game browsing as a kid throughout the 90's. I became pretty obsessed with this game and put tons of hours into it the following months after getting it. My cousin who was staying with my family for the summer also got into it and I feel like we played every day for a few weeks straight. All these years later, I still remember a lot of the enemy patterns in the levels and had a blast revisiting it.
The graphics look very good for a title that was released in the arcades in 1995 and was at home on the PS1 shortly after. I was impressed with the graphics back when I got it and I think it aged well for a PS1 game. The music is also really well done and gets you pretty amped to begin each section. Another innovation I have to mention is the ability to hide to dodge enemy fire and pop back out to attack your enemies. This feature was a game changer in the arcades and I thought Namco did a good job with bringing it home. In the arcades you used a pedal to dictate your character's position, but at home they achieved it with the press of a button on the side of the Guncon, which I think was really well implemented.
I also have to mention the original Guncon, which came packed in with Time Crisis. This lightgun feels great, the trigger has has that clicky feeling to it, the buttons on the sides are comfortably placed and most importantly it's very accurate. Out of the various lightguns I own, this is my favorite one. A few years ago I acquired the Guncon 2 and was looking forward to testing it out, but IMO the original one is better. The size and feel is just right and it's extremely accurate.
If you have the ability to play lightgun games at home, I definitely recommend Time Crisis! This is one of my favorite games and it holds up all this time later.
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)
30. Resident Evil 2 (PS1)
31. Metal Slug X (PS1)*
32. Left 4 Dead 2 (360)*
33. Yu Yu Hakusho - Makyou Toitsusen (GEN)
34. Left 4 Dead (360)*
35. Metal Slug 3 (PS2)
36. Metal Slug 4 (PS2)
37. Metal Slug 5 (PS2)
38. Time Crisis (PS1)*
I'm a huge fan of lightgun games and the first one I ever had at home was Time Crisis on the PS1. (Yup, I missed out on having a NES with Duck Hunt as a kid.) Time Crisis was originally released in October of 1997, however I didn't get the game until the summer of 1998 at a Toys R Us where I did a lot of my game browsing as a kid throughout the 90's. I became pretty obsessed with this game and put tons of hours into it the following months after getting it. My cousin who was staying with my family for the summer also got into it and I feel like we played every day for a few weeks straight. All these years later, I still remember a lot of the enemy patterns in the levels and had a blast revisiting it.
The graphics look very good for a title that was released in the arcades in 1995 and was at home on the PS1 shortly after. I was impressed with the graphics back when I got it and I think it aged well for a PS1 game. The music is also really well done and gets you pretty amped to begin each section. Another innovation I have to mention is the ability to hide to dodge enemy fire and pop back out to attack your enemies. This feature was a game changer in the arcades and I thought Namco did a good job with bringing it home. In the arcades you used a pedal to dictate your character's position, but at home they achieved it with the press of a button on the side of the Guncon, which I think was really well implemented.
I also have to mention the original Guncon, which came packed in with Time Crisis. This lightgun feels great, the trigger has has that clicky feeling to it, the buttons on the sides are comfortably placed and most importantly it's very accurate. Out of the various lightguns I own, this is my favorite one. A few years ago I acquired the Guncon 2 and was looking forward to testing it out, but IMO the original one is better. The size and feel is just right and it's extremely accurate.
If you have the ability to play lightgun games at home, I definitely recommend Time Crisis! This is one of my favorite games and it holds up all this time later.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
59. Lufia & the Fortress of Doom (SNES)
60. Muv-Luv photonmelodies♮ (Steam)
Re: Games Beaten 2020
After a long silence, I now know what the Prodigal Bone has been up to. Playing games and writing epic secret handshake-level reviews.
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
I'm back(-ish). Began homeschooling my kids weeks ago. Turns out to be a massive time commitment and I've been way too tired to play or write about much of anything.
Very happy to see prfsnl_gmr finally finished Phantasy Star III. Mieu is best girl.
Very happy to see prfsnl_gmr finally finished Phantasy Star III. Mieu is best girl.
Re: Games Beaten 2020
Dear Bone,
Please beat Lufia II before the end of the year.
Sincerely,
Lufia II Fan
Please beat Lufia II before the end of the year.
Sincerely,
Lufia II Fan
Re: Games Beaten 2020
160. Wargroove (switch)
There are few genres which hook me the way a good turn based strategy does, right now there are just tons of things going on in my life(not all bad, I'll make another thread about it), and there is something about a good strategy game that just allows me to mentally check out, and become completely engrossed in another world. It's funny because as much as I love the genre, I don't play as many games in this genre as I do some others, but if I had to make a list of some of my all time favorite games there would most certainly be some great strategy games on it, almost all of them strongly associated with some tranistional time in my life, and wargroove would now be among them.
This is a game that just does everything right, it is easy to learn, difficult to master, has incredibly compelling characters (in a quirky whimsical way, not a deep brooding way), tons of different game modes, great graphics, great soundtrack, its tough while being fair, and will keep you busy for a long time if you want to get the real ending.
I don't think I could write a real review of the game because there is so much here that it would take me way too long to try and explain it all, I will just say that this game is easily up there my all time favorite strategy games and may even be my new favorite in the genre.
There are few genres which hook me the way a good turn based strategy does, right now there are just tons of things going on in my life(not all bad, I'll make another thread about it), and there is something about a good strategy game that just allows me to mentally check out, and become completely engrossed in another world. It's funny because as much as I love the genre, I don't play as many games in this genre as I do some others, but if I had to make a list of some of my all time favorite games there would most certainly be some great strategy games on it, almost all of them strongly associated with some tranistional time in my life, and wargroove would now be among them.
This is a game that just does everything right, it is easy to learn, difficult to master, has incredibly compelling characters (in a quirky whimsical way, not a deep brooding way), tons of different game modes, great graphics, great soundtrack, its tough while being fair, and will keep you busy for a long time if you want to get the real ending.
I don't think I could write a real review of the game because there is so much here that it would take me way too long to try and explain it all, I will just say that this game is easily up there my all time favorite strategy games and may even be my new favorite in the genre.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
MrPopo wrote:Dear Bone,
Please beat Lufia II before the end of the year.
Sincerely,
Lufia II Fan
Not enough time!!!! Plus I'm working my way through something else right now. Maybe in 2021!
- PartridgeSenpai
- Next-Gen
- Posts: 2989
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2020
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat
1-50
51-100
101. Goemon Mononoke Sugoroku (N64)
This is another game where I'm not even 100% sure where or how I heard about this thing, but I remember it being described as "Yu-Gi-Oh meets Monopoly with a Ganbare Goemon theme", and like any rational person, I knew I HAD to experience this thing XD. I got it on ebay for like $8 back when I lived in the States, but never got around to playing it. I held onto it though, and after having it with me for over another year and a half in Japan, I finally sat down and beat it XD. It took me about 8 hours to play through all 7 stages of the story mode.
The story of the game is typical wackiness for a Goemon game. These cursed cards are taking over the minds of gods and yokai and the Goemon crew have to go around defeating them to break the curses. Along the way you'll see a lot of familiar faces from previous Goemon games who even have some small voice clips to go with them, which add a little extra flavor to each opponent. You'll also see a really tasteless gay/trans joke or two, which while annoying and shitty is also definitely not out of character for this series. The story is very bare bones and does what it needs to in regards to giving the game a single-player mode.
Mechanically, the game is more or less what I gave at the start: Yu-Gi-Oh, Goemon, and Monopoly. together at last(?). The basic gist of things is that you all start with a deck of 50 cards (Monsters called Mononoke, equipment, and spells) at the inn space on the board. You need to go around the board hitting each checkpoint before you can return to the inn for a big pile of free money. Along the way, there are special spaces like shops, caves that teleport you to another cave, and torii gates that heal status effects. There are also neutral spaces where you can summon monsters, and if the element (of which there are five) of the monster and space align, the monster gets a free level up. If you land on a monster that isn't yours, you have to fight it, and if you win the fight the attack points that overkilled the monster take away HP from your opponent's life points (very much like Yu-Gi-Oh). Monsters can be leveled up either at the end of your turn or by beating another monster, and to tilt the odds in your favor even more, you can play equipment cards during battle to beef up your monster's stats. That all sounds complicated, and it is for a video game board game, for sure, but that's about as simple as I can describe what took me like 3-ish hours of bumbling through the first few single-player stages to figure out XD
The problem, however, is that past the cool concept, the board game itself isn't actually put together that well, nor does the game have all that much polish either. I could go on for ages about the problems the game has, but I'll try and make this as concise as I can:
- The game has effectively 3 currencies: Money, Cards, and Life Points. These three currencies don't work together well enough, and you get SO much money from one, let alone two runs to the inn that money becomes worthless very quickly.
- Money is only valuable in the early game, as monsters are cheap to summon, equipment is VERY expensive (good ones anyhow), and you lose money to whomever beats you in combat. Most games are decided in the first few turns, especially if one player gets unlucky enough for the other to get them into low or even negative money. If you have negative money, you've gotta start selling played monsters and cards in your hand, and there is basically no coming back from that.
- Much like SNK vs. Capcom: Card Fighters Clash, the power creep of better cards is absurd, and unlike that game there is basically no reason to keep bad cards in your deck. You're here to stomp your enemy with powerful monsters with unfair abilities, and if you aren't trying to do that, you'll almost certainly lose.
- While stronger/rarer monsters take more money to level up directly via turn actions, all monsters level identically through combat, whether rarity C or rarity A. That method is by stealing the levels of whatever they kill, so if a level 1 fresh monster kills a max-level 5 monster, that winner is now level 5. This means that strong monsters get SUPER strong and nearly unkill-able, making sure that comebacks are very rare.
All this boils down to games feeling like you're SUPER at the mercy of the RNG of card draw (which is basically just one card a turn, as you need to land on a shop to use it instead of just passing by it) and whichever player has the better deck. The only reason I was able to beat most stages on my first or second try was because the AI is pretty dang bad and I also got very lucky (particularly on the last level). When it rains, it POURS in this game, and it makes for very unengaging matches past the first half-dozen turns or so. Whoever can make it back to the inn first is almost certainly going to win.
Then on top of that, the game has absolutely inexcusable quality of life features. There is just no way to look around the board. You can zoom in and out from your current position, but unless you're in the middle of an action that involves picking a space or a monster (such as playing a spell card for removal, or picking the monster you want to fight at the end of the turn), you cannot look at the things on the board. You also can't bring up your cards to look at unless you're about to play one. Want to look at what equipment cards you have before you take a fork in the road that will land you on a monster or not? Tough luck. That is literally impossible. There are also no descriptions for what special spaces do in-game (I still have no idea what the boat spaces do), and there are also no indicators to where exactly caves spit you out before you land on them. The amount of information and convenience needlessly kept from the player is absurd down to the point where the game has no pause menu. If you wanna exit a match mid-game, you've gotta restart your console. There simply is no pause menu for such things mid-game. While you can at least see what the special ability and stats of a monster are mid-fight, that is cold comfort given the mountain of other bad UI decisions this game is filled with.
The presentation is also fairly rough beyond the bad UI and insignificant/crappy writing. The boards are very detailed 2D sprites that your tiny 3D models walk around on. The boards are very pretty, yes, but the paths between spaces can often be obscured by that detail, and combined with the lack of a mini-map or the ability to look around the board at will, sometimes you'll go one way only to figure out it doesn't lead anywhere close to where you thought it did. The music is quite nice, but there aren't many tracks, most (if not all) of them are from past Goemon games, and they often don't fit the atmosphere of "board game" very well. The only really good thing I can say about the presentation is that the graphics overall look quite nice, especially the card art.
Verdict: Not Recommended. I was pretty disappointed with this game. As I played more and more, it sunk in just how utterly broken so many of the basic building blocks of the card game were. Even at its best with some more polish, I think this game would be just okay, but with how bad the board game is on top of how rough the surrounding experience is, this game is impossible to recommend even if I didn't absolutely hate all my time with it. There are so many other board game games to play that are so much better than this, that even if needing to know Japanese to play it weren't an obstacle, there is just no real reason to go back and play this unless you're like me and simply NEED to witness this mechanical madness with your own eyes XD
Previously: 2016 2017 2018 2019
* indicates a repeat
1-50
51-100
101. Goemon Mononoke Sugoroku (N64)
This is another game where I'm not even 100% sure where or how I heard about this thing, but I remember it being described as "Yu-Gi-Oh meets Monopoly with a Ganbare Goemon theme", and like any rational person, I knew I HAD to experience this thing XD. I got it on ebay for like $8 back when I lived in the States, but never got around to playing it. I held onto it though, and after having it with me for over another year and a half in Japan, I finally sat down and beat it XD. It took me about 8 hours to play through all 7 stages of the story mode.
The story of the game is typical wackiness for a Goemon game. These cursed cards are taking over the minds of gods and yokai and the Goemon crew have to go around defeating them to break the curses. Along the way you'll see a lot of familiar faces from previous Goemon games who even have some small voice clips to go with them, which add a little extra flavor to each opponent. You'll also see a really tasteless gay/trans joke or two, which while annoying and shitty is also definitely not out of character for this series. The story is very bare bones and does what it needs to in regards to giving the game a single-player mode.
Mechanically, the game is more or less what I gave at the start: Yu-Gi-Oh, Goemon, and Monopoly. together at last(?). The basic gist of things is that you all start with a deck of 50 cards (Monsters called Mononoke, equipment, and spells) at the inn space on the board. You need to go around the board hitting each checkpoint before you can return to the inn for a big pile of free money. Along the way, there are special spaces like shops, caves that teleport you to another cave, and torii gates that heal status effects. There are also neutral spaces where you can summon monsters, and if the element (of which there are five) of the monster and space align, the monster gets a free level up. If you land on a monster that isn't yours, you have to fight it, and if you win the fight the attack points that overkilled the monster take away HP from your opponent's life points (very much like Yu-Gi-Oh). Monsters can be leveled up either at the end of your turn or by beating another monster, and to tilt the odds in your favor even more, you can play equipment cards during battle to beef up your monster's stats. That all sounds complicated, and it is for a video game board game, for sure, but that's about as simple as I can describe what took me like 3-ish hours of bumbling through the first few single-player stages to figure out XD
The problem, however, is that past the cool concept, the board game itself isn't actually put together that well, nor does the game have all that much polish either. I could go on for ages about the problems the game has, but I'll try and make this as concise as I can:
- The game has effectively 3 currencies: Money, Cards, and Life Points. These three currencies don't work together well enough, and you get SO much money from one, let alone two runs to the inn that money becomes worthless very quickly.
- Money is only valuable in the early game, as monsters are cheap to summon, equipment is VERY expensive (good ones anyhow), and you lose money to whomever beats you in combat. Most games are decided in the first few turns, especially if one player gets unlucky enough for the other to get them into low or even negative money. If you have negative money, you've gotta start selling played monsters and cards in your hand, and there is basically no coming back from that.
- Much like SNK vs. Capcom: Card Fighters Clash, the power creep of better cards is absurd, and unlike that game there is basically no reason to keep bad cards in your deck. You're here to stomp your enemy with powerful monsters with unfair abilities, and if you aren't trying to do that, you'll almost certainly lose.
- While stronger/rarer monsters take more money to level up directly via turn actions, all monsters level identically through combat, whether rarity C or rarity A. That method is by stealing the levels of whatever they kill, so if a level 1 fresh monster kills a max-level 5 monster, that winner is now level 5. This means that strong monsters get SUPER strong and nearly unkill-able, making sure that comebacks are very rare.
All this boils down to games feeling like you're SUPER at the mercy of the RNG of card draw (which is basically just one card a turn, as you need to land on a shop to use it instead of just passing by it) and whichever player has the better deck. The only reason I was able to beat most stages on my first or second try was because the AI is pretty dang bad and I also got very lucky (particularly on the last level). When it rains, it POURS in this game, and it makes for very unengaging matches past the first half-dozen turns or so. Whoever can make it back to the inn first is almost certainly going to win.
Then on top of that, the game has absolutely inexcusable quality of life features. There is just no way to look around the board. You can zoom in and out from your current position, but unless you're in the middle of an action that involves picking a space or a monster (such as playing a spell card for removal, or picking the monster you want to fight at the end of the turn), you cannot look at the things on the board. You also can't bring up your cards to look at unless you're about to play one. Want to look at what equipment cards you have before you take a fork in the road that will land you on a monster or not? Tough luck. That is literally impossible. There are also no descriptions for what special spaces do in-game (I still have no idea what the boat spaces do), and there are also no indicators to where exactly caves spit you out before you land on them. The amount of information and convenience needlessly kept from the player is absurd down to the point where the game has no pause menu. If you wanna exit a match mid-game, you've gotta restart your console. There simply is no pause menu for such things mid-game. While you can at least see what the special ability and stats of a monster are mid-fight, that is cold comfort given the mountain of other bad UI decisions this game is filled with.
The presentation is also fairly rough beyond the bad UI and insignificant/crappy writing. The boards are very detailed 2D sprites that your tiny 3D models walk around on. The boards are very pretty, yes, but the paths between spaces can often be obscured by that detail, and combined with the lack of a mini-map or the ability to look around the board at will, sometimes you'll go one way only to figure out it doesn't lead anywhere close to where you thought it did. The music is quite nice, but there aren't many tracks, most (if not all) of them are from past Goemon games, and they often don't fit the atmosphere of "board game" very well. The only really good thing I can say about the presentation is that the graphics overall look quite nice, especially the card art.
Verdict: Not Recommended. I was pretty disappointed with this game. As I played more and more, it sunk in just how utterly broken so many of the basic building blocks of the card game were. Even at its best with some more polish, I think this game would be just okay, but with how bad the board game is on top of how rough the surrounding experience is, this game is impossible to recommend even if I didn't absolutely hate all my time with it. There are so many other board game games to play that are so much better than this, that even if needing to know Japanese to play it weren't an obstacle, there is just no real reason to go back and play this unless you're like me and simply NEED to witness this mechanical madness with your own eyes XD
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
I almost imported that a few years ago because I thought it was mainline Goemon game we missed in the States. Then I realized it was a board game and was like yeah I'm good. Sounds like I didn't miss much.