Re: Games Beaten 2020
Posted: Wed Dec 02, 2020 1:09 am
First 50:
51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
Halo 4 is the first of the games developed after Bungie parted with Microsoft and starts off a new storyline in the series. It starts to deep deeper into the backstory of the Halo universe, and not necessarily to its benefit in my opinion. Not much is changed gameplay-wise, outside the new enemy faction and its weapons. So the story is the main talking point.
So let's talk that new enemy faction. The Prometheans do serve up something different from the Covenant and the Flood in terms of how you deal with them; the grunts are the dog-like creatures which are aggressive and can climb walls, the elites are the big walking mech-like things which take a lot to put down and aren't nearly as mobile as the Covenant Elites, and then there's a couple of unique wrinkles. One is a long range heavy beam sniper which takes time to charge but is utterly deadly if you don't notice and take cover. The other is a flying enemy that is cowardly but can resurrect enemy elites. The weaponry of this new faction is basically reskinned human weapons, though they do have a Fuel Rod Cannon variant that has secondary explosions. The Covenant also had their weaponry brought a bit more in line with the human weaponry; instead of the plasma rifle they now have an assault-rifle equivalent. As a result things homogenize a bit more, though the Needle Gun still ends up being rather unique. It feels like they dropped the amount of reserve ammo, so you'll spend a lot more time swapping with dead enemies due to their tendency to stagger who carries what.
On the story end I think they ended up feeling like they needed to have another "you must save humanity!" plot and as a consequence overreach. Since Halo 3 ends with the Covenant War being finished they came up with a new galaxy spanning threat, and it comes by resurrecting the Forerunners from the backstory and having them return. Personally, this feels rather backwards looking; instead it would have been more interesting to see humanity take a new place and forge a path with the Covenant as they try to deal with the Flood (since that's still a thing). Instead we get a Covenant splinter (because they don't want to lose those enemy designs) and a guy who was in hibernation for ages and oh god Earth is about to be wiped out again. And the story of this game really requires you to have dived into the supplementary stuff, like getting all the story terminals in previous games and maybe doing some wiki browsing. It's honestly kind of ballsy for them to do so, given the target Halo audience.
Overall it's more Halo; there's nothing terribly new it does from a gameplay perspective. I will point out that it feels like the shortest game so far, though this does mean there is less of that "huh, a few too many rooms" padding that sometimes came up in previous games. They also are more judicious with the vehicle segments; just enough to give you some power fantasy or show off terrain but not so much that you get bored with it.
51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
Halo 4 is the first of the games developed after Bungie parted with Microsoft and starts off a new storyline in the series. It starts to deep deeper into the backstory of the Halo universe, and not necessarily to its benefit in my opinion. Not much is changed gameplay-wise, outside the new enemy faction and its weapons. So the story is the main talking point.
So let's talk that new enemy faction. The Prometheans do serve up something different from the Covenant and the Flood in terms of how you deal with them; the grunts are the dog-like creatures which are aggressive and can climb walls, the elites are the big walking mech-like things which take a lot to put down and aren't nearly as mobile as the Covenant Elites, and then there's a couple of unique wrinkles. One is a long range heavy beam sniper which takes time to charge but is utterly deadly if you don't notice and take cover. The other is a flying enemy that is cowardly but can resurrect enemy elites. The weaponry of this new faction is basically reskinned human weapons, though they do have a Fuel Rod Cannon variant that has secondary explosions. The Covenant also had their weaponry brought a bit more in line with the human weaponry; instead of the plasma rifle they now have an assault-rifle equivalent. As a result things homogenize a bit more, though the Needle Gun still ends up being rather unique. It feels like they dropped the amount of reserve ammo, so you'll spend a lot more time swapping with dead enemies due to their tendency to stagger who carries what.
On the story end I think they ended up feeling like they needed to have another "you must save humanity!" plot and as a consequence overreach. Since Halo 3 ends with the Covenant War being finished they came up with a new galaxy spanning threat, and it comes by resurrecting the Forerunners from the backstory and having them return. Personally, this feels rather backwards looking; instead it would have been more interesting to see humanity take a new place and forge a path with the Covenant as they try to deal with the Flood (since that's still a thing). Instead we get a Covenant splinter (because they don't want to lose those enemy designs) and a guy who was in hibernation for ages and oh god Earth is about to be wiped out again. And the story of this game really requires you to have dived into the supplementary stuff, like getting all the story terminals in previous games and maybe doing some wiki browsing. It's honestly kind of ballsy for them to do so, given the target Halo audience.
Overall it's more Halo; there's nothing terribly new it does from a gameplay perspective. I will point out that it feels like the shortest game so far, though this does mean there is less of that "huh, a few too many rooms" padding that sometimes came up in previous games. They also are more judicious with the vehicle segments; just enough to give you some power fantasy or show off terrain but not so much that you get bored with it.