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REPO Man
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Re: Games Beaten 2020

by REPO Man Thu Nov 19, 2020 11:47 pm

Beat the last DLC for Borderlands 3 on Normal as Zane, Level 65 Mayhem 10.
elricorico
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Re: Games Beaten 2020

by elricorico Fri Nov 20, 2020 5:46 pm

1. NBA Jam (GEN)
2. Astro Bot Rescue Mission (PSVR)
3. Bastion (PS4)
4. Octopath Traveler (NS)
5. Uncharted: Drake's Fortune (PS4)
6. Final Fantasy Adventure (NS)
7. LEGO: The Ninjago Movie Game (PS4)
8. Captain Commando (PS2)
9. Thumper (PSVR)
10. Eco Fighters (PS2)
11. Ys:Memories of Celceta (PS4)
12. Super Mario 64 (NS)

13. Diablo 3 (PS3/PS4)


I beat the boss Diablo in Diablo 3 yesterday, which I understand was the end of the game prior to any of the DLC. I played about 80% of the game on the PS3 before happening upon a fairly cheap copy of the Ultimate Evil Edition and transferring over to PS4. I vaguely remember playing a little bit of the original Diablo, but I've never played very far. I don't think I've ever touched Diablo 2.

Diablo 3 is a fast paced hack and slash dungeon crawler that is heavily focussed on getting better and better equipment through looting, crafting and refining your treasures. The most fun I had with it was the short time I played couch co-op with a friend, but overall it was amusing and somewhat addictive throughout. I played a Demon Hunter, which meant I focussed on ranged attacks, so I picked up an NPC that was basically a tank and ran through the bulk of the game as that pair.

By the end of the game I felt overpowered - I did very little extra grinding, just fully explored each area as it came. The last "Act" in the main story never had me feeling threatened. Maybe it was luck, maybe I chose a character type that makes it easy or maybe the game is just easy in general with the expectation that hardcore players will crank up the difficulty for themselves. Either way I didn't really mind, it kept me entertained.

The story is a mess of angels and demons and bad guys, worse guys and worstest guys. Lots of death and betrayal and such. It did the job but wasn't really anything special in my opinion.

If you like this type of game you've probably already played this way more and way deeper than I did - if you've never tried it I would recommend that it is worth grabbing if you find a cheap copy, I think it is a well made game and has a high chance of getting its hooks into you if you give it a try.
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Fri Nov 20, 2020 11:38 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *
70. Super Mario's Picross (SFC)
71. Castlevania (Famicom)
72. Castlevania (MSX)
73. Castlevania II: Simon's Quest (NES)
74. Castlevania: The Adventure (GB)
75. Castlevania III (Famicom)
76. Super Castlevania IV (SFC) *
77. Castlevania: Bloodlines (MD)
78. Kid Dracula (Famicom)
79. Sonic Adventure (DC)
80. Drakengard (PS2)
81. Pole's Big Adventure (WiiWare)
82. Day of the Tentacle Remastered (PC)
83. Mario's Picross (GB)
84. Sonic Heroes (GC)
85. Drakengard 2 (PS2)
86. NeverDead (PS3)
87. 50 Cent: Blood on the Sand (PS3)
88. Gain Ground (Genesis)
89. Bonanza Bros. (Genesis)
90. Golden Axe Warrior (Master System)
91. Sonic the Hedgehog 2 (Genesis)
92. Shadow the Hedgehog (PS2)
93. Sonic 3D Blast (Genesis)
94. Mighty Switch Force (3DS)
95. Mighty Switch Force 2 (3DS)

96. Pushmo World (Wii U)

I've beaten Pushmo and Crashmo yeaaars ago, and I picked up this game in the middle of last year but didn't quite finish it. As it turns out, I was only a dozen or so puzzles away from seeing the credits ^^; (although counting the optional puzzles, I had like 100 in total left to do). That's something that counts towards this month's theme for Together Retro as far as I'm concerned XD. According to my Wii U activity log, it took me about 17 hours to beat all 250 puzzles in the game (making this the first of the games in the series that I've actually 100%'d~) ^w^.

Pushmo World is, as the other games in the Pushmo series are, a puzzle platformer about solving picture-like puzzles called "Pushmo". The story is very simple, as this time a bunch of children were playing on the Pushmo puzzles when a mischievous doggo hit all the reset switches, trapping them inside. It's our round, red hero Mallo's duty to go and save all of those poor children! It's a very paper-thin plot, but that's all it needs to be. The aesthetic is very toy-block like in how the levels are constructed, and the music is also excellent (particularly the Mario/NES remix tracks~). Mallo himself is also adorable, and I love him <3

The gameplay itself is one of "easy to learn, tough to master", as the mechanics themselves are pretty bog simple. There are panels in the back of the stage, and you pull them out from the front or the side to hop onto them. You can't a block such that you fall off of the platform you're on, and blocks can only be pulled out up to a maximum of three spaces. There are some extra tools like ladders that teleport you from one block to another as well as arrows that can make all blocks of a certain color extend or retract fully, but it's really a case of the game giving you a simple toolset, and then gradually giving you puzzles that push that toolset farther and farther. They're really cleverly crafted, and the difficulty curve is also very well handled (though the last puzzle genuinely took me like half an hour to solve XD).

Thankfully, the game is merciful enough to give you a rewind button you can hold down to turn back time up to several minutes, and it's a great way to quickly undo a mistake, or to test out if a certain solution is even possible without worrying about needing to undo everything you've accomplished up to this point. All puzzles even have a giant reset button you can press (although it'd be nearly impossible to push it on accident it's so far away from the puzzle itself), so you don't need to exit the level if you're truly stumped and just wanna retry from the start. The game doesn't even time your solve times, so there's no pressure at all to solve stuff quickly other than what you wanna put on yourself to try and achieve~.

There are also a handful of some "Mysterious Pushmo" for you to solve, which introduce concepts like ALL blocks of a certain color being affected when you operate just one, "ying-yang" blocks that extend when their opposing color is retracted (and vice versa), and even blocks that only stay extended for a limited amount of time. The game only gives you ten or so of each of these, and that's mainly because interacting with them unlocks them in the game's level editor. Once upon a time when Miiverse was still a thing, you could play tons of user-created Pushmo puzzles, but that time is no more. While this game DOES still have 250 puzzles more or less unique from the 3DS Pushmo game, that big pull of user-created content is sadly no longer something you can interact with.

Verdict: Highly Recommended. Intelligent Systems really knows how to make themselves a puzzle game, and the Pushmo series impresses as always. They're not the hardest brain benders in the world, but they're great for puzzle-enjoyers of any age with how good the difficulty curve is. The game is pretty cheap and it'll also give you many hours of enjoyment if you're set to try and solve all the puzzles, so this is a very easy recommendation if you want a charming, well-crafted puzzle game on your Wii U (and you don't even need the main screen to play it, so you can just play on the game pad with headphones if someone else needs the TV~).
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Sun Nov 22, 2020 11:45 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *
70. Super Mario's Picross (SFC)
71. Castlevania (Famicom)
72. Castlevania (MSX)
73. Castlevania II: Simon's Quest (NES)
74. Castlevania: The Adventure (GB)
75. Castlevania III (Famicom)
76. Super Castlevania IV (SFC) *
77. Castlevania: Bloodlines (MD)
78. Kid Dracula (Famicom)
79. Sonic Adventure (DC)
80. Drakengard (PS2)
81. Pole's Big Adventure (WiiWare)
82. Day of the Tentacle Remastered (PC)
83. Mario's Picross (GB)
84. Sonic Heroes (GC)
85. Drakengard 2 (PS2)
86. NeverDead (PS3)
87. 50 Cent: Blood on the Sand (PS3)
88. Gain Ground (Genesis)
89. Bonanza Bros. (Genesis)
90. Golden Axe Warrior (Master System)
91. Sonic the Hedgehog 2 (Genesis)
92. Shadow the Hedgehog (PS2)
93. Sonic 3D Blast (Genesis)
94. Mighty Switch Force (3DS)
95. Mighty Switch Force 2 (3DS)
96. Pushmo World (Wii U)

97. Affordable Space Adventures (Wii U)

While I still had the Wii U hooked up, I figured I'd try getting through another game that I'd attempted several times but never finished. ASA is a game that can be played with friends, but any friends I'd played it with had never beaten it with me, so unfinished it remained. This was the first time I'd actually tried playing it by myself, so I finished it wihin a few hours on account of how much easier it is to pilot an affordable spaceship yourself compared to with two other people XD

Affordable Space Adventures sees you as a space tourist with the company Uexplore. Manning your special Small Craft spaceship, you'll take a 3 day tour of Spectaculon, an almost entirely uncharted world that you'll get to claim your own piece of if you get there first! But rest assured, despite the crashed alien vessel and nearly totally unknown nature of Spectaculon, it is COMPLETELY safe as far as Uexplore is concerned. This is all communicated to you with the mock promotional travel video that the game opens with, and as you may've cottoned onto, Spectaculon is actually incredibly unsafe, and the mothership carrying all the Small Craft tourists crashes on Spectaculon, leaving only you alive to try and find an SOS beacon to contact Uexplore HQ with to try and get rescued.

Trekking across Spectaculon, through its dark caves, alien wrecks, and extreme environments, can feel pretty tense and spooky at times, and breathtaking at others. Though this is more of a tense game (highlighted by a very unsubtle pastiche of corporate heartlessness towards its customers), its pretty visuals and subtle music make an atmosphere that is very strong and difficult to ignore as you try and make your way to safety through increasingly dangerous territory.

ASA is a game exclusive to the Wii U's digital store, and definitely one of the best at taking advantage of the opportunities of the game pad. On your game pad (what the game calls you "Heads Down Display" X3), you have a set of controls that allow you to turn on and off different engines as well as all manner of landing gear, secondary systems, and power levels. All of these systems generate their own levels of heat, sound, and electricity, and you can tap on gauges on your screen to see just what is generating what sources. This is a very valuable thing to know too, as using your flashlight/scanner, you can scan the many types of robotic alien life out to kill you and see just what kinds of power they're sensitive to. By operating your ship properly and turning on and off different systems when needed, you make your way through your journey in what is definitely one of the more unique puzzle-platformers I've played.

This was the first time I'd actually played ASA by myself, and the reason I was able to complete it this time is that, much like one of my favorite games Octodad, controlling anything is often much easier by yourself than with others if solo-control is an option. This is very much the same for ASA, although it's certainly far less of a party game than Octodad can be. Your player 2 will get control of the ship's movement, and then a player 3 will get control of aiming the ship's scanner/flashlight, leaving player 1 with only control of your system operations (as well as when you scan things and fire flares). Given how often you need to precisely move the ship in coordination with altering power to systems as well as how tricky many of the shots to hit buttons with your flares can be, this makes the game FAR more challenging, and while a very cool multiplayer experience, I wouldn't recommend it to those who get easily frustrated (even though the game is quite forgiving with its checkpoints more often than not).

Verdict: Highly Recommended. This is definitely something under the ever-shrinking (with all these Switch ports) list of "reasons to own a Wii U". The nature of the control scheme makes me doubt very highly it will ever be ported, and it's a really unique and well crafted puzzle experience, especially if you're aiming to play through it with others. If you've already got a Wii U, I'd say this is definitely a game you shouldn't let yourself miss checking out, and if you've been on the fence about picking up a Wii U (maybe to get some of those games that have gotten ports to Switch and have their base versions way cheaper X3), I hope this might tip you a little over the edge to finally picking up one secondhand.
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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Mon Nov 23, 2020 9:43 am

Totally. Awesome. Pidge.

My wife and I played through most of that game years ago, and I agree that it’s a fantastic multi-player experience. Also, and as you noted, the atmosphere and sound design are simply amazing. We stopped playing, however, when we moved, and we haven’t picked it back up. Accordingly, it is also a “game not beaten” for me, and I think you’ve inspired me to finish it up later this week (in single player mode).
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ElkinFencer10
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Re: Games Beaten 2020

by ElkinFencer10 Mon Nov 23, 2020 4:42 pm

Games Beaten in 2020 - 28
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October in No Particular Order (6 Games Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4
23. The Last of Waifus - Steam - October 11
24. Phantom Doctrine - Switch - ???
25. The Outer Worlds - PlayStation 4 - September 30
26. Resident Evil 3 - PlayStation 4 - October 14


November (2 Games Beaten)
27. Call of Duty: Black Ops - Cold War - PlayStation 5 - November 15
28. Astro's Playroom - PlayStation 5 - November 15


28. Astro's Playroom - PlayStation 5 - November 15

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The “pack-in game” is a longstanding tradition in gaming for console launches that, depressing, seems to have lost popularity. The Wii U is the last console I can think of that had a pack-in game, and even that was only if you bought the more expensive 32 GB model. To the best of my knowledge, no pack-in game was included with the Switch, Xbox One, Xbox Series S, or Xbox Series X (I’m not counting the subscription games). Sure, the PlayStation 4 had The Playroom, but I doubt anyone would seriously consider that a true “game” given that it was just a few shallow mini-games and how barebones they were. PlayStation 5, however, is a return to form in this regard with Astro’s Playroom. Not only is this a cute little game that comes pre-installed on every PlayStation 5 console, but like Wii Sports and NintendoLand did for the Wii and Wii U, respectively, it also serves as a brilliant tech demo to show customers just what their new console’s controller is capable of.

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Astro’s Playroom is a 3D platformer reminiscent of the genre’s 5th generation glory days. There are four worlds - each themed on one of Sony’s previous home consoles - all connected by a hub world. Each world is broken into four levels for a total of sixteen, and within each level are puzzle pieces that go into completing a huge PlayStation mural in the hub world as well as hidden collectables - models of Sony’s previous console models and their accessories - that show up as decorations in the hub world. It gives the game the feel of an appetizer-sized collectathon platformer like Banjo-Kazooie. If you’re on the fence about whether or not to bother playing the game, let that push you onto the “Yes, Please” side.

Image

As a platformer, controls are what will make or break Astro’s Playhouse for gamers, and the controls here are as tight and responsive as I would expect from a Mario title. Describing exactly what makes the controls for this game feel so good is hard to describe, though. You know how food reviews will often talk about “mouth feel” as a metric by which to judge food? It’s kind of like that, although I’m not sure what you’d call it. “Hand feel”? “Control feel”? Whatever you want to call it, it’s that thing you can’t quite put your finger on but that just feels right with a game, and Astro’s Playhouse has that in spades. The haptic feedback vibration, the adaptive triggers, the touchpad, the gyroscopes, and the overall more ergonomic design of the controller all come together to form one of the best “feeling” platformers I’ve played in a long time, and all of this is from a free pre-installed game. Even the controller’s built-in microphone plays a role in gameplay.

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Astro’s Playhouse may not show off the new hardware’s visual power like Demon’s Souls or the frame rate stability like Call of Duty, but it’s no slouch, either. The characters models are bright, the worlds are colorful, and ray tracing adds a certain flair that I never even knew older games were missing. The crispness of the detail and shine of the lighting effects, even for a short pack-in game, drive home the point that this isn’t just a stronger and oversized PS4; this truly is a next generation machine that delivers a next-generation experience in every sense. While the sound design doesn’t really show off any neat hardware features or controller gimmicks, it is absolutely worth mentioning here as Astro’s Playhouse has one of the best soundtracks I’ve ever heard in a 3D platformer. It strikes that perfect balance of unobtrusive yet addicting. It’s not Mariah Carey in November and December, but every song on this soundtrack is an earworm all the same except these songs won’t have you bashing your skull against a cinderblock wall by the end of November.

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hat really sets Astro’s Playroom apart from “just another tech demo” is the underlying theme of the game - an homage to the PlayStation brand’s history. Every major first party accessory for all four previous consoles and both previous handhelds is represented and honored here through the puzzle piece mural and the collectables, and for lifelong PlayStation fans, that’s got to be something special to witness. Even for someone like me who grew up a Nintendo gamer and didn’t jump on the Sony bandwagon until the last year of the PS3’s generation, it hit me in the nostalgia. That’s the thing about video games especially for us Millennials; even if you didn’t have a system growing up or weren’t a fan of a brand, you probably had a friend who did have it and played it with them. I never had a PS1 until 2009, but I played it a lot at John’s house. I never had a PS2 until 2009, but I played the hell out of it at Thomas’s house. This game is a tribute to the legacy of the PlayStation brand as much as anything else. If you have a PlayStation 5, don’t let the “Oh, it’s just a dumb tech demo” mindset deter you; this is a game in its own right, and it deserves your attention.
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Tue Nov 24, 2020 6:56 am

prfsnl_gmr wrote:Totally. Awesome. Pidge.

My wife and I played through most of that game years ago, and I agree that it’s a fantastic multi-player experience. Also, and as you noted, the atmosphere and sound design are simply amazing. We stopped playing, however, when we moved, and we haven’t picked it back up. Accordingly, it is also a “game not beaten” for me, and I think you’ve inspired me to finish it up later this week (in single player mode).


Thanks, Prfsnl ^w^
It really is a brilliant little game, albeit MUCH harder with other people ^^;
I hope you have as great a time as I did when you get to it later this week :D

------
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *
70. Super Mario's Picross (SFC)
71. Castlevania (Famicom)
72. Castlevania (MSX)
73. Castlevania II: Simon's Quest (NES)
74. Castlevania: The Adventure (GB)
75. Castlevania III (Famicom)
76. Super Castlevania IV (SFC) *
77. Castlevania: Bloodlines (MD)
78. Kid Dracula (Famicom)
79. Sonic Adventure (DC)
80. Drakengard (PS2)
81. Pole's Big Adventure (WiiWare)
82. Day of the Tentacle Remastered (PC)
83. Mario's Picross (GB)
84. Sonic Heroes (GC)
85. Drakengard 2 (PS2)
86. NeverDead (PS3)
87. 50 Cent: Blood on the Sand (PS3)
88. Gain Ground (Genesis)
89. Bonanza Bros. (Genesis)
90. Golden Axe Warrior (Master System)
91. Sonic the Hedgehog 2 (Genesis)
92. Shadow the Hedgehog (PS2)
93. Sonic 3D Blast (Genesis)
94. Mighty Switch Force (3DS)
95. Mighty Switch Force 2 (3DS)
96. Pushmo World (Wii U)
97. Affordable Space Adventures (Wii U)

98. Stretchmo (3DS)

Stretchmo is another game I've owned for ages and bought on the 3DS a loooong time ago around the time I finished the original Pushmo and then played through Crashmo. I never ended up really getting into it though, as my obsession with the series petered out, and it's been awaiting me on my 3DS ever since. After finishing Pushmo World earlier this month, I thought it was high time I went through this final entry in the series, and I had a blast doing it. It took me around 15 hours to beat all 300 puzzles in the English version of the game on my New 3DS XL.

Stretchmo is more of a return to form after Crashmo, but it's also a very wild spin in other ways. The story is still quite as similar as always. A troublesome agent goes wild and traps a bunch of kids in the Stretchmo in the Stretchmo Park, and Mallo goes to save them. However, there is a twist! And not just presentation-wise, but also via the game's business model. There are 100 levels in Mallo's adventure, but then three other characters from prior games also get their own 50 levels sets, and there's a super tough final 50 awaiting anyone who finishes the previous 250. The initial download of Stretchmo is actually free, and you pay for as many of the four packs as you want with the total price of all four adding up to the same total as what Pushmo and Crashmo were. It's a really neat approach to selling the games, allowing you to pay for as much as you think you'll play, and I think it's a welcome innovation (even if this was the last game in the series).

Mechanically, it's much more like Pushmo than Crashmo is, but it's also a lot like a meeting of the two. Where Pushmo was about pulling blocks in and out from a fixed picture with a fixed camera, and Crashmo was about pulling and pushing around blocks that could move and fall and had a rotating camera, Stretchmo is about stretching fixed 3D block sculptures with a rotating camera. It's basically like if Pushmo puzzles were 3D sculptures instead of sets of 2D panels you interact with, and you can pull blocks out from any direction two spaces. That's right, two spaces, not three like Pushmo. It may seem like a small change, but in the grand scheme of things, it allows for drastically different approaches to puzzles when combined with the 3D element, and even though a handful of puzzles return from Pushmo, these new rules make them an a totally new beast to conquer.

The four sets of puzzles are also different from one another in theme. Mallo's are very standard, having a mix of "mural" (it's supposed to look like something) and regular "challenge" (it's just blocks that form a puzzle regardless of shape) puzzles. Poppy (the girl whom you help get her birds back in Crashmo) has stages that are all about murals. Papa Blox (the elderly owner of the Stretchmo and Crashmo parks) has his NES Expo all themed around what else but NES sprites. Finally, Corin (the mischievous antagonist-turned friend from Pushmo 1) has his Fortress of Fun, which introduces the very odd addition of enemies to the series. You can ride around on these enemies heads to get you into new areas, and they add a really cool, dynamic mix of gameplay options. His puzzles are also some of the hardest in the game, being that you can actually get killed by these enemies and restart at the bottom of the puzzle. Even though Stretchmo still has the series' rewind feature, Corin's is generally far shorter than the others' rewind clocks, and you can't rewind to before a death. These different characters and different puzzle styles, in addition to helping make the difficulty curve of the game more easily visible and concrete, really help add some variety to the game and keep the experience fresh in a way that none of the other games really approach.

The presentation is as cute and bubbly as ever, with relaxing, chill music as your adorable little character solves bright, colorful puzzles. The level editor is also here again, and given that you share puzzles via QR codes and not via the Miiverse, the ability to make and share levels is technically still totally available here (unlike Pushmo World). It's not terribly original, being that it's aesthetically still very similar to the other three games in the series, but as far as I'm concerned: If it ain't broke, don't fix it.

Verdict: Highly Recommended. This is the swansong (for now at least) of the Pushmo franchise, and it's easily the best of the bunch. Toting a whopping 300 puzzles, I believe it also has the most puzzles out of any of them, as well as the best variety of gameplay in addition to one of the better difficulty curves. If you only play one game in the Pushmo series, you should have it be Stretchmo. Between the very approachable business model and the general great quality of the game, this is an excellent addition to any 3DS owner's library, and if we cross our fingers, maybe someday the series will even get a Switch port X3
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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ElkinFencer10
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Re: Games Beaten 2020

by ElkinFencer10 Tue Nov 24, 2020 12:02 pm

Games Beaten in 2020 - 29
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October in No Particular Order (6 Games Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4
23. The Last of Waifus - Steam - October 11
24. Phantom Doctrine - Switch - ???
25. The Outer Worlds - PlayStation 4 - September 30
26. Resident Evil 3 - PlayStation 4 - October 14


November (3 Games Beaten)
27. Call of Duty: Black Ops - Cold War - PlayStation 5 - November 15
28. Astro's Playroom - PlayStation 5 - November 15
29. Gears 5 - Xbox One - November 19


29. Gears 5 - Xbox One - November 19

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Gears 5 is the infuriatingly named sixth game in the Gears of War series (don't forget the Xbox 360 prequel, Judgement), and it's a game that I had eagerly awaited despite then waiting a year to actually buy and play. I really came to dig Kait's character in Gears of War 4, so having her feature prominently in the promotional material really excited me even if I do hate that they randomly dropped the "of War" from the title making it look awkward on my shelf (bastards). A note before we get into the meat of this review, though; I absolutely do not count this as an Xbox Series X game. They can offer all the patches they want, if I don't see a box that says "Xbox Series X" that contains a disc that my Xbox One X won't play, it's just backwards compatible, not an Xbox Series X game. I will die on this hill.

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Gears 5's campaign offers gameplay variety in a way that a lot of cover shooters' don't. A lot of the missions are the kinds of battles I love - run in with my guns blazing and my chainsaw roaring and try to send as much blood everywhere as humanly possible. Other missions have you take a stealthier approach, giving you an enormous amount of enemies that you need to thin out via stealth executions before risking an open engagement. Some missions have you exploring on foot whereas others have you traversing large distances on a skiff. The story will run you through a pretty wide array of emotions, too. There's a lot of the funny "best bro" situations that the series is known for, but there are also a few points where your heart will ache for the characters, too. The Coalition definitely knew what they were doing here from both a character development and a game design perspective. That's not to say that it's perfect - I have some issues with JD's character development over the course of the game - but all things considered, this is another excellent narrative-driven shooter.

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As is usually the case with this series, multiplayer offers a plethora of options. You've got your traditional shooter multiplayer, the always welcome horde mode, and my personal favorite, the co-op campaign. The campaign's co-op allows for three players. You can choose between the two "main" characters for that given mission and Jack, the support robot. The two main characters are usually Kait and Del, but there are a couple of missions for which that varies. I played through about half of the campaign with Grant and the other half solo. I can confirm that this isn't like Destiny where it's boring and stupid to play by yourself; the Gears 5 campaign is equally enjoyable solo as it is co-op.

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I played half of the game on my Xbox One X and half on my Xbox Series X. My TV doesn't support 120 Hz, but it supports 2160p60, and while Gears 5 uses a variable resolution to maintain a higher frame rate even on Series X, it does hit a native 4K in less busy scenes, and it looks absolutely beautiful especially when coupled with a solid 60 fps frame rate. As I said in my review of the new Call of Duty on PS5, I never realized just how much ray tracing adds to a game, and it's used to great effect in Gear 5. Water ripples, lighting effects, reflections, and character models all look fantastic on the Series X. If you haven't upgraded to 9th gen hardware, yet, though, don't fret; it's still an Xbox One game, and it still looks amazing on Xbox One X. Honestly, as good as it looks at native 2160p and with the new visual effects, the biggest difference you'd notice moving from One X to Series X like I did isn't even with the gameplay; it's the load times. When I died and had to reload a previous checkpoint, it literally only took a couple seconds. I've said many times to various friends that I look at the faster load times the new SSDs bring as a "nice-to-have" more than a true game changer, but man, I have to admit, it's a VERY-nice-to-have.

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Gears 5 is another solid narrative experience for the series and a definite must-play exclusive for the Xbox line. The multiplayer is the same top tier experience that fans of the series have come to expect, and the integration of co-op into the campaign is done with the same smoothness that usually accompanies games produced by an Xbox studio. The enhancements on new hardware definitely aren't enough to justify dropping $500 on a Series X on their own, but if you went ahead and upgraded to future-proof (or because you're an idiot like me), it's a definite plus and absolutely the preferred way to play Gears 5. However you play, though, be it on a steroid-fueled Series X or an oversized 2013 Xbox One, Gears 5 is a truly fantastic game that all Xbox gamers need to check out.
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TheSSNintendo
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Re: Games Beaten 2020

by TheSSNintendo Thu Nov 26, 2020 6:48 pm

Finished my first playthrough for Trials of Mana (Duran, Angela, and Riesz)
pook99
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Re: Games Beaten 2020

by pook99 Thu Nov 26, 2020 8:51 pm

157, Contra: rogue Corps

I wrote a longer review of this game and my pc spazzed when I hit click so I am now just going to give the abridged version.

Twin stick shooter with a bunch of flaws, not great, but not nearly as bad as everyone makes it out to be. People calling this the worst game of the year, the worst game ever made, etc are a joke, its not even the worst contra game, let alone the worst game ever. It has its flaws, it is repetitive, the upgrade system is dumb, the sub weapons are a joke so you just wind up using the same weapon for the whole game, and you wind up repeating many levels (with harder enemies) multiple times.

Flaws aside, it is a competant twin stick shooter with lots of mayhem, good shooting, a cool dodge mechanic, very solid boss battles, and random 3rd person shooting segments which are fun and I wish there were more of them. I like twin stick shooters and this is far from the worst I have played.

Do I recommend this game? Not really, but if you are a fan of Contra and are curious about it you may enjoy it, for all of its flaws(and there are many) I still had fun with it and I'm glad I played it but you are not missing out on a classic if you skip it. Also, there is no pause which is beyond annoying. Press start and you get a pause screen but the enemies still attack you, press the home button on the switch and go to the switch home screen, guess what...enemies still attack you. This decision alone made me want to choke out the development team but outside of that its okay...I guess.
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