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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Sat Oct 24, 2020 9:40 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *
70. Super Mario's Picross (SFC)
71. Castlevania (Famicom)
72. Castlevania (MSX)
73. Castlevania II: Simon's Quest (NES)
74. Castlevania: The Adventure (GB)
75. Castlevania III (Famicom)
76. Super Castlevania IV (SFC) *
77. Castlevania: Bloodlines (MD)
78. Kid Dracula (Famicom)
79. Sonic Adventure (DC)
80. Drakengard (PS2)

81. Pole's Big Adventure (WiiWare)

This is a game I read about in Nintendo Power yeaaars ago that at the time was only available in Japanese and the author writing about it hoped would eventually get an English release in some form. Well, it never did, and now that the Wii Shop Channel is gone forever, you technically can't even buy this game anymore (although from what I understand, emulated solutions are possible through some means). A Super Mario Bros. parody made by Sega, it was something really weird and neat-looking to me, and I finally jumped on it when I bought a ton of stuff on the Wii Shop Channel before it went away a couple years ago. I can certainly see why it never got an English release, but I still had fun in the hour it took me to beat it on stream earlier today.

Pole's Big Adventure is the story about the titular character going through six worlds to save his lady love Sharon from the evil bull-like antagonist who has kidnapped her. In five of the six worlds, Sharon is just some poorly disguised enemy character instead of the real thing, and you must go to yet another location to save her. It's all very tongue-in-cheek parody of Mario Brothers mechanically, but stylistically it's also a very loving parody of Famicom games in general.

Mechanically, it's a very standard 2D platformer somewhat reminiscent of Super Mario Bros., but not by much. You can jump, sure, but you don't get any kind of health powerups, and you don't jump on enemies, you shoot them with your shotgun XD. The main gimmick of the game is that it's presented somewhat like a Japanese variety show. Lots of silly, parodical things will happen to Pole and he'll loudly complain about them in a heavy Osaka accent, and the words he's saying appear on the screen in big blocky letters (just like on a variety show). It adds a fun layer on top of the parody already there, and a lot of those jokes (or "neta") are hidden quite well. The game even has a gallery where you can view neta you've found, and it even has a counter in the lower right to count the total you've found in the game. The game even has a world select feature, so going through the game to try and catch all the neta is absolutely the intended gameplay loop if you're gonna spend more time with this game than the hour or so it takes to beat it the first time (as it's not a terribly hard game).

Presentation-wise, it's quite a nice-looking game. The graphics are bright, colorful, and Famicom-y. The animations are a little too smooth to be the real thing, but out of all of the retro-style platformers in last decade and a bit, this one is definitely more on the end of looking like an actual Famicom game. The music is also really nice too. There aren't many tracks, but what's here is pretty boppin'.

Verdict: Hesitantly Recommended. Given that to play it now you'd NEED to get it for free, the original 1000-ish yen price tag doesn't really factor in here. The bigger hesitation I have is that you don't NEED to know Japanese to play through the game, but Pole's quips are really one of the main reasons you're showing up. If you can't understand those, you can still appreciate the visual jokes (some of which are even graphical glitches like an old Famicom game would have), but the rest of the humor will remain quite inaccessible. If you're fine with missing that or you can understand the Japanese, then this is a game that may be short, but it's definitely sweet as well.
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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Mon Oct 26, 2020 10:24 am

First 70
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)
30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)
35. Aggelos (Switch)
36. Quell+ (iOS)
37. The White Door (iOS)
38. Grizzland (Switch)
39. Momodora: Reverie Under the Moonlight (Switch)
40. Silent Hill (PS1)
41. Tcheco in the Castle of Lucio (Switch)
42. The Legend of Zelda: Link’s Awakening (Switch)
43. Stories Untold (Switch)
44. Boxboy! + Boxgirl! (Switch)
45. R-Type Leo (Arcade)
46. Cybarian: The Time-Traveling Warrior (Switch)
47. Duck Souls+ (Switch)
48. Daggerhood (Switch)
49. Gravity Duck (Switch)
50. Biolab Wars (Switch)
51. Legends of Amberland (Switch)
52. Mega Man & Bass: Challenger from the Future (Wonderswan)
53. Double Dragon (Game Gear)
54. Hyrule Warriors (Wii U)
55. SNK vs. Capcom Card Fighters Clash (NGPC)
56. SUPERHOT (Switch)
57. Dogurai (Switch)
58. Ori & The Blind Forest Definitive Edition (Switch)
59. Alchemist’s Castle (Switch)
60. Dear Esther (iOS)
61. Framed 2 (iOS)
62. A Noble Circle (iOS)
63. Lit (iOS)
64. SPL-T (iOS)
65. Florence (iOS)
66. Wurroom (Switch)
67. Warlock’s Tower (iOS)
68. I Have No Mouth and I Must Scream (iOS)
69. Cally’s Caves 2 (iOS)
70. Paratopic (Switch)

71. Limbo (Switch)
72. INSIDE (Switch)
73. Electronic Super Joy II (Switch)

I love Electronic Super Joy. It’s likely my favorite precision, die-and-retry platformer, and I was very excited when it received a sequel last year. Unfortunately, however, the sequel is a pretty big step down from the original, and I ended up not enjoying it that much. First, and while the game still controls like a dream, the level design is much spottier. Despite moments of inspiration, there are too many “gimmick” levels, and while I admire the game trying to do something new, many of these levels are more annoying than trying. (The less said about the dire FPS levels - a tribute to Doom, since the game is set in Hell - the better.) Too many times, success feels like luck rather than planning and execution. Second, the soundtrack isn’t nearly as catchy, and while the original game’s soundtrack is one of my go-to workout playlists, I doubt I’ll download the sequel’s soundtrack anytime soon. Finally, the current version of the game is buggy. This genre lives and dies by precise controls and smooth gameplay, and the slightest frame-rate hiccup or input lag can ruin the experience. Unfortunately, I had several good runs ruined by a hiccup or glitch. (“Awesome. I’ve died 40 times trying to complete this level and game hiccuped while I was trying to jump to the platform just before the exit...”) These issues render the included Groove Wizard’s Tower DLC unplayable, and I’ll wait for an update attempting them to complete the game entirely.
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Ack
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Re: Games Beaten 2020

by Ack Mon Oct 26, 2020 12:08 pm

The First 50:
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)
40. Myst IV: Revelation (PC)(Point and Click Adventure)
41. Gato Roboto (Switch)(Action Adventure)
42. Painkiller: Overdose (PC)(FPS)

43. Battle Realms (PC)(RTS)
44. Battle Realms: Winter of the Wolf (PC)(RTS)
45. Terminator: Resistance (PC)(FPS)
46. Picross S (Switch)(Puzzle)
47. The Witcher 3 (PC)(RPG)
48. Dragon Quest (Switch)(RPG)

49. The Legend of Zelda: Breath of the Wild (Switch)(Adventure)
50. Castlevania: The Adventure (Switch)(Platformer)

51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)

54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)

57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)

59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)

62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)

66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)

68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)

71. Just Cause 2 (PC)(Action Adventure)
72. Prey (PC)(FPS)
73. Prey: Mooncrash (PC)(FPS)
74. The Signal From Tölva (PC)(FPS)

75. Death Rally (PC)(Racing)
76. Bastion (PC)(RPG)


Death Rally

I played through the remake of Death Rally, which originally released for phones and got the requisite Steam release a little under a decade ago.

Death Rally is a remake of the mid-90s PC game of the same name which proved very popular for shareware users. In the original, you picked a car, your weapons, and then you raced while trying to remove other racers from the track by a combination of murder and murder. The game was handled from a top-down perspective, and you had an array of faux sports cars, monster trucks, hummers, VW beetles, minivans, and the like to choose from for all your racing and killing needs. Think of it like if Twisted Metal had the perspective of Micro Machines and was way fixated on 1970s car movies.

In the remake...it's exactly the same thing. Same top down perspective, same blasting the crap out of your fellow racers, even many of the same weapons and cars. The big thing now is that you have a few more options for possible special matches, such as only being allowed to use a specific weapon, always having the nitro boost activated, or the 42 lap Marathon mode. You also have online multiplayer or multiplayer versus bots, and you have a fame level that goes up to the stupid high amount of 50 million points. Considering I beat the game's central storyline at around 1 million fame points...yeah, a lot of folks complain about the fame system.

Of course, while you can beat the story mode, there are other things to do, like hunting down specific AI enemies, including the big boss, a racer known as the Adversary. The game does offer a handy statistics section which lets you see things like who you've killed, the numbers of specific cars, your lap and overall race times on each track, and so on. In fact, mostly it's a lot of fun. The one issue is that for completionists, grinding out that amount of fame is painfully ridiculous. Oh, and if you don't play over a period of weeks to months, you lose fame, so if you want to go for the 50 million, you better be prepared to keep working on it.

If you like top-down racers and want to blow something up, it's really not a bad game at all. I had fun with it.


Bastion

Bastion is an Action RPG that popped up out of the indie games boom and made a decent name for itself. You play as the Kid, a nameless character who must rebuild his floating world after it was destroyed in The Calamity, some kind of apocalyptic event. To do this, you find cores which you use to power the Bastion, a sort of safe area/escape pod in case of apocalypse. You also find survivors, find weapons, gain experience to level up and drink boos, smoke a pipe to travel to a battle arena, and listen to some interesting sort of folksy country song about serving in the military on the Wailing Wall.

It's a weird game.

It's also a fun game, with some interesting ideas to get around development issues. For instance, to engage the players, the devs used a narrator who is telling the Kid's story, but both major and minor actions will influence what he says. Instead of programming in a mini map, the devs also decided to make the world rise up to meet you so you can tell if you've been somewhere. And this post-apocalyptic world is colorful, as opposed to the pervasive brown tones which often signify the end of everything and have been a heavily featured color palette for the last...oh, 15 years or so? Longer? In truth it's hard to tell nowadays.

Bastion is a short RPG, complete with a surprising plot with betrayals, terrible reveals, and a final choice about how to proceed. The combat system emphasizes the action part of Action RPG, and while I don't find the controls as intuitive as I'd like, they get the job done. To lengthen the game, the devs added in a variety of modes and challenges too, such as the "blessings" of the game's deities, which make things harder but also boost rewards. This is where the real challenge starts coming in. Beyond that, it's about learning your weapons, unlocking techniques, and leveling to be able to get more liquor. I'm really not kidding, the liquor gives some amazing power ups.
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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Mon Oct 26, 2020 12:48 pm

Great review, Ack. I really enjoyed Bastion too, and I need to get around to its follow-ups, Transistor, and, eventually, Hades.
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Tue Oct 27, 2020 5:19 am

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *
70. Super Mario's Picross (SFC)
71. Castlevania (Famicom)
72. Castlevania (MSX)
73. Castlevania II: Simon's Quest (NES)
74. Castlevania: The Adventure (GB)
75. Castlevania III (Famicom)
76. Super Castlevania IV (SFC) *
77. Castlevania: Bloodlines (MD)
78. Kid Dracula (Famicom)
79. Sonic Adventure (DC)
80. Drakengard (PS2)
81. Pole's Big Adventure (WiiWare)

82. Day of the Tentacle Remastered (PC)

This is a game I got ages ago for free via Twitch Prime, and it's just been languishing in my Twitch game library ever since (like so many other games :b). But this month's TR being point and click stuff gave me the perfect excuse to try it out (after Ack gave me the go-ahead that it counted as a horror game enough for the TR, at least X3). I've never played many point and clicks, let alone LucasArts ones, but I've watched a few be played. I got sorta stuck a few times, but only had to look up one thing (and I felt a bit silly once I had, since I really should've realized what I had to do there XP), and it took me around six and a half hours to beat the game.

Day of the Tentacle is a sequel to Maniac Mansion, with Bernard from that game getting a letter in the mail from Green Tentacle that Purple Tentacle has mutated and is trying to take over the world. Bernard and is friends Hoagie and Laverne journey from their college dorm back to Dr. Fred's mansion to try and help Green Tentacle, but all they do is let Purple Tentacle loose. Dr. Fred tries to use his time machine to go back in time to the previous day to keep Purple Tentacle from turning evil, but the cheap diamond in his time machine breaks, throwing Hoagie 200 years into the past, Laverne 200 years into the future, and Bernard is stuck in the present with Dr. Fred. Even for a LucasArts game, this is a pretty darn strange game, but it's also quite a funny one. There were plenty of times I got a really good laugh out of just how funny the dialogue is. There's some humor that's aged fairly poorly (an instance of homophobia here and there and a fair amount of ableist jokes as well), but it's a far more tolerable amount than in something like Sam & Max: Hit the Road, for example. As far as comedy games from the 90's go, I think Day of the Tentacle is probably about as well-aged as you're gonna possibly get XD

The mechanics of the game are a point and click adventure game, and there's really nothing too special about it in that regard. The main gimmick of the game is the three characters being stuck in the three time periods, and you can send small (or rather, whatever the game decides is "small" enough) inanimate objects between the time machines between each person to help someone out in a different time period. It's a bit of a pain to go back to the time machine constantly if you're stuck and just throwing items back and forth, but it isn't the worst thing in the world. The game also has a lot of cases where you'll use an item for the last time, but that item doesn't get consumed, so you just have a seemingly still useful item in your inventory (and there are a few items that are entirely useless red herrings, so far as I could tell). All that said, out of all the 90's point'n'clicks I've played or watched, this easily has the least moon logic out of all of them. This is a game that is very completable without using a guide, and that's honestly one of the best things about it aside from the good writing.

The remaster has the original graphics/UI and the new remastered graphics/UI that you can switch between at any time via the settings menu. In the remastered UI, you don't have all the commands on the lower screen, but instead if you right click on an object, the possible interactions you can do with it appear on a scroll wheel that you can choose from. The item list will also automatically hide below the screen and it'll pop up by mousing over the lower left corner. It's a really nice way to improve the UI and make the whole game just that much more convenient to play. The music and VA is also all great and sounds nice in the remastered stuff. The music is very fun, and has a happy vibe to it that really reminds me of something like Banjo Kazooie.

What is NOT nice about the remaster is that it runs like absolute trash (and while my PC isn't a behemoth, it ain't no slouch in terms of power). It almost feels like they old engine is simply making the new parts work on my Windows 10 PC, because there was a ton of mouse lag and even lagging audio clips. It seemed to get better if I shut down the game and booted it back up again, but it still felt baffling that a remaster of a game this old still runs this badly.

Edit: A lot of the gameplay lagging (although I'm not so sure about the audio lagging, as I think that's just the emulation) was due to faulty drivers on my end. Definitely sucks to find that out so much later, but good to know it wasn't the game's fault~

Verdict: Highly Recommended. While I haven't played that many old point and clicks, I think this one has aged fantastically. From the humor that is still for the most part palatable to modern sensibilities to the almost complete lack of moon logic, this is an excellent game to pick up if you want a taste of that old 90's point'n'click fun without all the bull crap frustration that goes along with them (at least if you can get past how it runs).
Last edited by PartridgeSenpai on Wed Nov 04, 2020 6:43 am, edited 1 time in total.
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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Tue Oct 27, 2020 8:25 am

Great review of a great game, Pidge. I am surprised it runs so poorly, however. I played the iOS port, and it played just fine. Do you plan to play any of the other LucasArts remasters, such as Full Throttle or Grim Fandango?
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Re: Games Beaten 2020

by Ack Tue Oct 27, 2020 11:43 am

prfsnl_gmr wrote:Great review of a great game, Pidge. I am surprised it runs so poorly, however. I played the iOS port, and it played just fine. Do you plan to play any of the other LucasArts remasters, such as Full Throttle or Grim Fandango?

Pidge is trying, though they're having some technical issues with their PC that may be the root of the problem.
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Re: Games Beaten 2020

by BoneSnapDeez Tue Oct 27, 2020 6:12 pm

1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
16. Bubble Bobble (Famicom Disk System)
17. Steins;Gate Elite (Switch)
18. Johnny Turbo's Arcade: Joe and Mac Returns (Switch eShop)
19. Johnny Turbo's Arcade: Express Raider (Switch eShop)
20. Alex Kidd in the Enchanted Castle (Genesis)
21. Sword of Vermilion (Genesis)
22. Steins;Gate: My Darling's Embrace (Switch eShop)
23. Oink! (Atari 2600)
24. Bio Miracle Bokutte Upa (Famicom Disk System)
25. Super Castlevania IV (SNES)
26. Phantasy Star Online (Dreamcast)
27. Chaos;Child (Vita)
28. Scar of the Doll (Steam)
29. Kirby's Adventure (NES)
30. Rhapsody: A Musical Adventure (PlayStation)
31. Hangman (Atari 2600)
32. Metal Slug (Neo Geo MVS)
33. Metal Slug 2 (Neo Geo MVS)
34. Masters of the Universe: The Power of He-Man (Intellivision)
35. Shark! Shark! (Intellivision)
36. Videocart 1: Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
37. Haunted House (Atari 2600)
38. The Earth Dies Screaming (Atari 2600)
39. Vroom in the Night Sky (Switch eShop)
40. Sonic Mania Plus (Switch)
41. Arcade Archives: The Ninja Warriors (Switch eShop)
42. 8-Bit Adv Steins;Gate (Switch eShop)
43. Kid Niki: Radical Ninja (NES)
44. Dracula II: Noroi no Fuuin (Famicom Disk System)
45. Centipede (Atari 2600)
46. Infiltrate (Atari 2600)
47. Valis II (TurboGrafx CD)
48. The Song of Saya (Steam)
49. New Super Mario Bros. (DS)
50. Otocky (Famicom Disk System)
51. Raging Loop (Switch)
52. Arcade Archives: Contra (Switch eShop)
53. Steins;Gate: Linear Bounded Phenogram (Steam)
54. Steins;Gate 0 (Vita)
55. Steins;Gate 8-bit (PC)
56. Ys Eternal (PC)
57. Bats & Terry (Famicom)

58. Johnny Turbo's Arcade: Night Slashers (Switch eShop)
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Night Slashers is a Data East beat 'em up boasting the rare horror motif. Originally released in 1993 -- but unported during its era of relevance -- it was resurrected as part of the Johnny Turbo line of emulated arcade classics (and obscurities). The Johnny Turbo version arrived on November 8th, 2018 -- that's correct, about a week after Halloween. Nice timing, Johnny.

The most frightening part of the game is arguably the intro. A text opening reveals that hordes of monsters and zombies have wiped out scores of humanity, save for a few scattered survivors. An idyllic cabin is then invaded by a zombie, who approaches a huddling family. Thankfully, the zombie's head is soon sent flying across the room, courtesy of one of our heroes.

Anyone who's familiar with Fight Final or any of Capcom's classics should feel right at home with Night Slashers. This is a competently crafted beat 'em up, showcasing large sprites and a nice hefty attack "weight." There are three protagonists to choose from: Christopher the dashing European Belmont-esque vampire slayer, Jake the American street tough, and Hong-Hua the Asian female martial artist. All characters play similarly, with some slight variations in speed and power. The game allows for cooperative play, and the choice of protagonist(s) will subtly alter the ending sequence.

The basic controls are familiar and comfortable. The d-pad is used for movement and three face buttons are assigned to attack, jump, and a special attack. The standard "grounded" attack is punching, and a rapid series of punches will knock an enemy to the ground. Ghouls can be tossed into each other, and there are some occasional items (knives, briefcases, fireballs) to chuck at the bad guys as well, but these are oddly scarce. Attacking while sailing through the air will initiate a jump-kick, while a double-tap of left or right is used for dashing. The aforementioned "Y-button" special attack is of the "screen-clearing" variety; it's immensely powerful but comes at the expense of about one-third of the player's lifebar. Best to save this for those "panic moments" in the most crowded of areas, of when boss health gets critically low. Then again, as this version of Night Slashers doles out infinite continues, unscrupulous credit-feeders will be comfortable initiating this move whenever and wherever.
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There are some more nuanced moves as well, a couple of which can be frustratingly tricky to activate properly. An immensely helpful long-range "charged attack" can be unleashed after holding down the attack button for some time and then releasing. A glowing circle around the protagonist indicates the progress of the building charge, and it is possible to move around and even jump while waiting for full power. But beware -- hold down that attack button for too long and dizziness ensues. Hitting A and B (attack and jump) simultaneously also summons a move that can be useful at clearing out encroaching fiends, but this maneuver shaves off some health and requires an absolutely synchronous press of the buttons -- failed attempts will result in a jump and kick. Finally, the most visually pleasing move, a downward aerial kick, allows the player to slam monsters into the ground, whereupon their helpless exposed heads can thus be pummeled into oblivion. Pulling this off requires one jump and then press the attack button + down while in the air. Sounds simple, but any lateral movement cancels it out, resulting in a standard jump-kick instead. To pull off this ground-pound successfully, one should first get dangerously close to an enemy (grapple territory, where the sprites begin to overlap) and then initiate.

Enemies themselves are your typical horror clichés: zombies (so many zombies....), massive ax-wielding executioners, muscled werewolves, vampire bats, and so forth. While their numbers are numerous, their HP is low (refreshingly so), to the point where their health bars aren't even displayed during combat. However, the developers tried to "balance" this element by increasing the sheer number of onscreen foes. It's oftentimes overwhelming, and can make "crowd control" (especially for a single player) close to impossible. The game's super gory, as defeated enemies explode into chunks of viscera and fluids coat the ground. It's pretty humorous, undeniably campy, and "fake" enough to give this one a mere "T" rating from the ESRB. Bosses are literally the "big names" from horror tales of old: Frankenstein's Monster, Count Dracula, a Golem, a cursed Pharaoh, Death himself, and, uh, a really weird and morbid take on Geppetto and Pinocchio. Each stage concludes with a boss, naturally, but there are also mid-point minibosses and a boss rush towards the game's end. There are some balancing issues in regards to these bosses. For instance, the Pharaoh boss simply cannot block charged attacks, which makes him shockingly easy to defeat via spamming. In contrast, the boss that precedes him possesses much smarter AI and will deftly block and dodge such assaults.
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Graphics are rather pleasing, with the gorgeously-detailed sprites taking center stage. While the backgrounds are decent enough, they aren't quite as spooky as one would hope or expect. Sure, there's a trek through some haunted woods and an ascent into Dracula's castle, but the game begins in a typical "street" stage, and the final fifteen minutes or so see the protagonist(s) traverse a rather dull "robotic" expanse. Keeping with the dramatics and campiness, there are plenty of slick animated pieces -- when the game begins a van mows over a pack of zombies before the heroes hop out and toss their coats to the side (though if the van is so good at killing zombies, why didn't they just keep driving it??). The game's soundtrack is vibrant and upbeat, though no specific compositions are especially memorable. The sound effects are great, most notably the persistent bloody squishes. Voice acting is present, but absolute muffled garbage. It fits perfectly with the mangled translation.

There are a couple of "bonus areas" thrown into the game, which serve little purpose beyond point acquisition and player amusement. There's a game of zombie whack-a-mole where one must smack whatever rotting head pops out of a nearby hole. This is followed by zombie bowling, where rapid button-mashing increases the odds of a strike. Integrated into the main stages are also a couple of auto-scrolling segments. These run a bit too fast and ultimately feel rather sloppy, especially the one that shows up near the game's end.

Some small control and balancing issues aside, Night Slashers is rather entertaining and a solid addition to the Switch arcade library. As far as Data East brawlers go, it's superior to the likes of Bad Dudes, but not quite as grand as Gate of Doom or Wizard Fire. Certainly worth taking out for a spin every Halloween season.
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Re: Games Beaten 2020

by Ack Tue Oct 27, 2020 7:44 pm

Woo, Night Slashers! Great choice for the season, my man.
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Re: Games Beaten 2020

by prfsnl_gmr Tue Oct 27, 2020 9:55 pm

TIME TO CLEAN IT UP!!!

Night Slashers has become one of my favorite beat ’em ups. Such a solid choice, Bone. The game is really surprisingly deep, and there are certain really powerful moves you can only pull off when you’re playing with one or two other skilled players.
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