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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Fri Oct 09, 2020 4:18 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)

69. New Super Mario Bros. Wii (Wii) *

When hunting for a copy of Mario Galaxy 2, I came across a Yahoo Auctions lot that was priced as such so that they were effectively throwing this game in as a freebie. I've been meaning to replay the other NSMB games for a while since I beat the 3DS entry last year, so this seemed like a good a time as any to get my 2D Mario on~. I beat the Japanese version of the game 100% over a weekend in about 9 hours.

This being a Mario game, and especially a New Super Mario Bros game, the story is pretty bog simple. Mario, Luigi, and the yellow and blue toads are having a party at Peach's Castle. Bowser Jr. and the Koopalings sneak their way in in a trojan horse cake, and spirit Peach away to Bowser's Castle. Our intrepid heroes give chase, and the adventure begins. Not much to say about it really other than that I love the Koopalings and I'm always happy to see them in a game.

Mechanically, it's New Super Mario Bros but with a little bit of some new twists compared to the DS entry. You still have 8 worlds to go through, you still have 3 star coins to collect in every level, and you can still wall jump. However, now you have a spin attack added to your base arsenal too. Like in Mario Galaxy, the spin attack is done by shaking the Wiimote. Calling it an "attack" is a bit of a misnomer, as it's basically just a sort of non-jump double-jump that you can do in mid-air to get a little extra distance. It makes a lot of the platforming just that much easier, and a lot of the harder jumps more or less require it. I just wish it weren't awkwardly bound to shaking the Wiimote.

You also have two new powerups: the propeller hat and the penguin suit. The propeller hat gives you an upwards surge in height and can make a lot of tough star coins in certain levels far easier to do (if you can hold onto your powerup, that is). The penguin suit, meanwhile, is more like a supped up frog suit from Mario 3. It lets you swim better, sure, but it also lets you slide on your belly by holding down when you run as well as throw ice balls like an ice fire flower would. They're both interesting additions, although they both feel fairly unfocused and gimmicky compared to the tanooki tail and cape of old or the wing suit added in NSMBU. Yoshi is also present in some levels, but he's mostly a gimmick in the handful of levels he's in, as he can't be taken outside those stages. The world map is unfortunately a No Yoshi Zone TwT

Then, of course, was the big draw for this Mario game: multiplayer! You and up to three friends can take on the challenge to save Peach and defeat Bowser if you're feeling able. It definitely makes the game harder, and also has some strange implementation decisions. For example, if you're player one, you MUST be Mario. You can't pick Luigi or either toad if you're gonna play by yourself, and that just seems so silly to me. In addition, players count as physical objects, so you bump into each other and can even pick up and throw one another. This means that multiplayer modes can often lead to accidentally messing up your friends, although if you're the type to troll people when you play cooperative games, then this is a perfect thing for you (especially since all four players have separate life counters) X3. At any rate, you can press the A button on the Wiimote to go into a bubble to fly back to your companions if you've been tossed to your death (or if you're coming back from death).

The presentation is more NSMB, really. Same art style as the DS game a lot of the same music too. This game isn't trying to reinvent the wheel. It's only trying to pretty up the new wheel that NSMB DS started rolling out. That more or less goes for every aspect of this game, though. I view the NSMB series as a succession of games of better and better quality, and this is no exception. While certainly better than NSMB DS, it's definitely an inferior experience to NSMB 2.

Verdict: Recommended. The whole experience really just comes down to: It's solid enough. There's nothing particularly noteworthy or special about this game other than it's a solid 2D Mario game. It's not bad in any significant regard (unless you're someone who just can't get with how the physics in this handle, which I know is no small amount of people), but it's also not terribly exceptional in any way either. It's certainly worth a play if you want a good time with a 2D platformer, but there's nothing about it that would make me recommend it over its successor games (or even classic Mario games). This game simply "is" in many respects, and if that sounds like it's good enough for you, as it was for me, then it's definitely worth a few bucks to check out.
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Re: Games Beaten 2020

by pook99 Sat Oct 10, 2020 6:54 pm

139. TMNT: tournament fighters (snes)
140. Wild Guns (snes)
141. Tuff E Nuff (snes)
142. Super Street fighter 2 (snes)
143. SVC chaos (xbox)
144. Dead or alive 3 (xbox)
145. King of fighters 97 (wii)
146. World Heroes 2 (ps2)
147. King of fighters 2006 (ps2)

Been on a fighting game kick lately

139. TMNT tournament fighters(snes)

This is a multiplatform game where every version is completely different. The nes version is trash, the genesis version is okay, and the snes version is hands down the superior version. It is a very solid fighter with tight controls and generally good character design, my main complain about it is the roster of characters are mostly unknown, you get the 4 turtles and shredder but outside of that it is a bunch of generally unknown characters. Would have loved to see a more recognizable cast and unlockable characters like splinter and casey jones.

141. Tuff E Nuff

"Hey Punk, are you tuff e nuff?" is what the box art of this game reads with one of the most generic 80's mohawk men on the cover. Tuff e nuff is product of the era where every company was trying to cash in on the success of street fighter and we got tons of shovel ware like this game. Forgettable characters, no combo system and some truly idiotic special move commands make this game a must miss. In an attempt to innovate sometimes companies would try and use inputs not seen in street fighter, so for example in this game to do one of the moves you must charge forward and then press back + punch, anyone who has ever played a fighting game knows how stupid this is and exemplifies one of the many things that make this game trash,

142. super street fighter 2

Nothing to say here, one of the best versions of one of the best fighting games ever made, I think its safe to say that every person on this board has played this, or some version of this.

143. SVC chaos (xbox)

SVC chaos is the snk version of the capcom/snk cross over. While no game could touch the masterpiece that is capcom vs snk 2(which IMO is the greatest 2d fighter ever made), this is a very solid game. It has a pretty good roster of characters that is different than what we usually see in king of fighters games. Sure we get the staples like Ryo, Kyo, Terry, Iori, but we also get some characters from samurai showdown, some new evil versions of characters and some cool capcom surprises like demitri from darkstalkers and zero from mega man x. The graphical style here is very cool, gameplay is tight, and there is a lot of personalized dialogue between characters. Like any SNK game you get the token impossible final boss but what is cool here is that when you lose you can handicap the boss when you continue making it much more manageable. SVC chaos is an xbox exclusive and is a pretty awesome game that came and went with no fanfare

144. Dead or alive 3:

Never really played the series much, I dont know any characters or any moves, so I put it on the easiest difficulty and just mashed buttons until I beat the game, fun enough but I would never take the time to learn the game to get the most enjoyment out of it, as far as 3d fighters go for me it is tekken and nothing else. I do think this is a cool series though.

145. King of fighters 97 (wii)

I just recently picked up king of fighters the orochi collection for wii which has KOF 94-98 on the disc, the early king of fighters games are among some of my favorites and they all play really well with the wii classic controller. KOF 97 brings back some very fond memories of late high school/early college and house parties with drunk friends playing this game. It is an excellent game with a huge roster and tons of depth, an absolute must play for fighting game fans.

146. World Heroes 2 (ps2)

Played this on the world heroes anthology on PS2, World heroes is a forgotten snk franchise and has always been one of my favorites. This is the first game I got when I bought my neo geo as a kid(yes, I owned a neo geo when I was in middle school, no I was not rich). World heroes is the SNK franchise that plays most like street fighter but there are enough tweaks to make it stand out on its own. One cool thing is if you block a fireball at the last moment you reflect it back to the opponent, this is a very cool mechanic that makes fireballs much riskier than in other games. The combo system in this game is also excellent, chaining attacks and 2 for oneing special moves is very easy, and chaining together combos is easy and seamless. There is also a throw reversal system in this game, if you press a button at the right time you will throw your opponent instead of getting thrown. These little gameplay tweaks make this game a lot of fun.

In addition to the tweaks listed above there is also a deathmatch mode. These modes place obstacles on the battlefield such as spiked walls and landmines among other things, and instead of a standard life bar there is one long life bar on top that acts like a tug of war, each time you hit your opponent the bar fills in your favor, when you get hit is fills in favor of the opponent, this can make for some very long and fun match ups with a lot of back and forth that are not really possible in other fighting games.

World Heroes 2 will always be one of my all time favorite games and I'm glad I finally found a way to play it on modern consoles.

147. King of fighters 2006

I didnt even know this game existed but I was at my local retro game store and saw this on the shelf today and given how many fighting games I have been playing lately I had to pick it up.

KOF06 is SNK's first foray into 3d kof (at least as far as I know), and I honestly expected it to be a dumpster fire, but it is actually a lot of fun. It is an interesting game, it is 3d and definitely takes some of the conventions of 3d fighters, there is a dodge mechanic in addition to the staple dodge rolls of the series, chain combos, parries, and attacks that hid mid and low, but the series also still retains the hallmarks of a 2d fighter including 2 in 1's, projectiles, air attacks etc. This creates a very unique fighting system which I really enjoyed.

The game eschews the normal team based play seen in KOF in favor of a story mode where every character has their own unique intro, mid boss, and ending, as well as some unlockable characters, which I have not unlocked all of them yet.

This is an interesting entry into the series and I had a lot of fun with it, definitely a game I will spend some more time with at some point.
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Re: Games Beaten 2020

by ElkinFencer10 Sat Oct 10, 2020 8:35 pm

Hi guys. Remember me? I kinda had a complete psychological collapse and secluded myself from the world as much as possible, but I'm starting to get back to a place of (relatively) mental stability and beginning to update here. I've only beaten four games in the five months I've been away from the forums, but I'll be updating this with those reviews over the next week.

Games Beaten in 2020 - 21
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between April and May (1 Game Beaten)
21. Battlefield 3 - Xbox 360 - July 27


21. Battlefield 3 - Xbox 360 - July 27

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I was super late to the game playing Battlefield 3. I've always been a fan of the Battlefield series in general ever since the glorious 1942. With Battlefield 3, though, I was always a little put off. This game came out in 2011 at the height of the gaming industry's inundation of brown, desaturated first person shooters featuring Americans killing brown people. After going through a bit of a mental health slump back in July, though, I found myself needing that very type of game - mindless nationalist violence. Like a faithful dog, Battlefield 3 was waiting on my shelf for me despite the years I'd spent neglecting it.

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Considering the hardware and the fact that the game is nine years old, the visuals are outstanding. Sure, it's no Battlefield V, but it's running on hardware that's almost old enough to have a driver's license. DICE really did a phenomenal job of squeezing a tremendous amount of visual fidelity out of the Xbox 360. The Xbox 360 offers some optional texture packs that really show off the potential of the hardware and the Frostbite 2 engine. Battlefield games in general usually nail immersion, but the particle physics and lighting effects used here really double down on that strength.

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The first thing I noticed about the core gameplay is that it's extremely similar to what I saw in the Bad Company games, and you know what? That's a good thing. Hell, that's a great thing. DICE pretty much perfected the feel and mechanics of infantry and vehicle combat in the Bad Company games, so all it really needed in Battlefield 3 were minor tweaks. Now I'm a single player oriented gamer, so that's how I primarily judge games, and unfortunately for Battlefield 3, single player isn't its main focus. The single player campaign is perfectly fine, but that's the thing - it's fine. It's not bad, but it's not outstanding or anything. It's fun while you're playing it, and there are definitely some likeable characters and awesome moments, but as an overall product, it's rather forgettable.

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Where Battlefield 3 really shines is the multiplayer. Whether you're playing the traditional team based deathmatch or the conquest game mode, Battlefield 3 was clearly geared towards online multiplayer. When it released in 2011, Battlefield 3 had arguably the best online multiplayer on consoles. I fondly remember playing Battlefield 3 online with my full time BFF/part time secret husband, Grant, when we were in college. As great as Call of Duty is for online multiplayer, Battlefield 3 dethroned it for a while there in my book. Granted, that doesn't mean much in 2020 with multiple Battlefield games having released in the past nine years, but you can still find a game online every now and then.

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Unfortunately for those of us who love revisiting games years (or decades) down the line, Battlefield 3's heyday has definitely come and gone. The multiplayer was always the focus for Battlefield, and unfortunately, given how old the game is, Battlefield 3's online community is pretty sparse these days. There's still a bit of a community on PC, but most console players have understandably moved on. I wish I could say that the campaign is a great experience, but while it's certainly not bad, it's nothing to write home about. It's a solidly competent and okay shooter, but it doesn't have the high octane energy of Doom or the emotional sucker punch of Spec Ops: The Line, but it's definitely worth playing through once if you're a fan of military shooters with modern settings.
Last edited by ElkinFencer10 on Sun Oct 11, 2020 11:31 am, edited 1 time in total.
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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Sat Oct 10, 2020 10:10 pm

YES! ELKIN REVIEWS ARE BACK, BABY! YEAH!
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ElkinFencer10
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Re: Games Beaten 2020

by ElkinFencer10 Sat Oct 10, 2020 11:21 pm

prfsnl_gmr wrote:YES! ELKIN REVIEWS ARE BACK, BABY! YEAH!

:oops: :oops: :oops: That genuinely made me grin. Thank you.
Exhuminator wrote:Ecchi lords must unite for great justice.

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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Sun Oct 11, 2020 5:04 am

ElkinFencer10 wrote:
prfsnl_gmr wrote:YES! ELKIN REVIEWS ARE BACK, BABY! YEAH!

:oops: :oops: :oops: That genuinely made me grin. Thank you.


Super glad to have you back, Elkin ^w^
It's like a light is back on in Racketboy that's been gone for tooooo long :3
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Re: Games Beaten 2020

by marurun Sun Oct 11, 2020 9:41 am

It’s a black light that makes all the funky stuff glow, but it’s our funky stuff, and we missed it.
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ElkinFencer10
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Re: Games Beaten 2020

by ElkinFencer10 Sun Oct 11, 2020 11:27 am

marurun wrote:It’s a black light that makes all the funky stuff glow, but it’s our funky stuff, and we missed it.

I've got some funky stuff for you. :wink:
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Re: Games Beaten 2020

by BoneSnapDeez Sun Oct 11, 2020 12:47 pm

ELKIN IS BACK BABY!!!!!!!!!!!!!!!!!!
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Re: Games Beaten 2020

by ElkinFencer10 Sun Oct 11, 2020 1:24 pm

Games Beaten in 2020 - 22
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October (1 Game Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4


22. Star Wars Squadrons - Xbox One - October 4

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I normally am not one to jump on Star Wars games on release day - I'm a much bigger Star Trek fan than I am a Star Wars fan - but this is one that I knew from the first reveal that I couldn't sleep on. John Linneman said in Digital Foundry's review that Star Wars Squadrons was a "perfect console game," and I couldn't agree more. He was able to test it on Xbox One, Xbox One X, Playstation 4, Playstation 4 Pro, and Playstation VR whereas I've only been able to play on the Xbox One X, but between my personal experience with the One X and his detailed analysis of how it runs on the other hardware, I've got to tip my had to EA - this really is a perfect console game.

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Let's start with the reason I play games - the single player campaign. The story takes place between the end of Return of the Jedi and the start of The Force Awakens as the Galactic Empire continues to struggle against the infant New Republic while dealing with the fallout of Emperor Palpatine's death. The game tells a split narrative in which you play as both a New Republic pilot and an Imperial pilot depending on the mission. The campaign revolves around the New Republic's secret project to build its new Starhawk class capital ship, either running missions as a Republic pilot to help make that construction a reality or as an Imperial pilot to sabotage the project. The story itself is great, but what really sold it for me is the motion capture and voice acting. A lot of the cut scenes really felt like I was watching a Star Wars movie. It's a hell of a cinematic game.

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The gameplay itself is, at its core, your average first person space dogfighter but polished to perfection. The game features four classes of ship the exact class of which naturally varies depending on whether you're playing as the Republic or the Empire - Fighter (X-Wing or TIE Fighter), Interceptor (A-Wing or TIE Interceptor), Bomber (Y-Wing or TIE Bomber), and Support (U-Wing or TIE Reaper). Each ship handles totally differently and plays a different role, so there's plenty of gameplay variety to be had here. The handling of the fighters makes it feel more authentic than I can adequately describe. I can only imagine how fantastic playing this VR must be (note to self: double dip on Playstation 4). By gaining experience and leveling up in multiplayer, you can unlock additional ship components each of which have their own pros and cons. Some lasers do more damage than others but overheat faster. Some shields have a higher capacity but slower recharge. Some hulls have more hit points but cut your maneuverability. Some engines have better boost but lower top speed. You can equip various secondary items - repair droid, proton torpedoes, seeker missiles, etc. In that regard, your ship loadouts are every bit as customizable as loadouts in a first person shooter, and can add an enormous amount of variety to the gameplay.

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Despite the fact that I'm primarily a story mode gamer, it was actually the multiplayer that drove my purchase decision here. Normally I'd have gotten a game like this on Playstation 4 due to the VR support, but I got this one on Xbox One to play with college friends, and I absolutely do not regret that decision because the multiplayer here is absolutely fantastic. You've got your standard PVP dogfight mode - Imperial team vs Republic team - but you've also got two version of a fleet battle mode. In this game mode, each team has a capital ship, two frigates, and a bunch of fighters. Your goal is to destroy enough enemy fighters to gain the momentum advantage, then destroy the two frigates, then finally destroy the capital ship to attain victory. If enough of your ships get destroyed to give the enemy the momentum advantage, you have to go on the defensive until you can retake that advantage. It's a brilliant game mode that in my opinion is far more rewarding than the standard dogfight. There are two versions of this mode - PVP and PVE. The difference is pretty obvious; both teams are human players in one version whereas one team is entirely AI in the other.

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Star Wars Squadrons just gets everything right. It really is a perfect console experience. The single player is a ton of fun, the multiplayer is virtually perfect, and the game looks absolutely beautiful in 4K. The detail on the huge battleships is stunning, and the frame rate is damn locked at 60 fps on the One X. The cherry on top is that the game is only $40 on day one. This is peak Star Wars action, folks, and it's a perfect swan song for the Frostbite 3 engine since I'd be willing to be that this will probably be the last major AAA game we see released before EA unveils Frostbite 4. No matter if you're an Xbox gamer, a Playstation gamer, or a PC gamer, between how damn good this game his, how well it runs, and its relatively low price point, this is one flight combat sim you can't afford to sleep on especially with the Playstation 5 and Xbox Series X having backwards compatibility.
Exhuminator wrote:Ecchi lords must unite for great justice.

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