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Re: Games Beaten 2020

by Markies Tue Aug 25, 2020 10:41 pm

Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*

1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
***8. Cruis'N USA (N64)***
9. Arc The Lad Collection (PS1)
10. Halo 2 (XBOX)
11. Baten Kaitos: Eternal Wings And The Lost Ocean (GCN)
12. DuckTales 2 (NES)
13. Atelier Iris 3: Grand Phantasm (PS2)
14. Rocket Knight Adventures (GEN)
***15. Skies of Arcadia (SDC)***
16. Dragon Quest V (SNES)
17. Marvel Vs. Capcom (PS1)
***18. Street Fighter II: Special Championship Edition (GEN)***

19. Star Wars: Knights Of The Old Republic II - The Sith Lords (XBOX)


I beat Star Wars: Knights of the Old Republic II - The Sith Lords on the Microsoft XBOX this evening!

Back in 2016, I played through the first Knights of the Old Republic. It was one of the first games I bought for the original XBOX and one of the main reasons I wanted to buy the console in the first place. My favorite genre is RPG and even though the XBOX didn't have many, KOTOR was known for being really good. And it was really good. I was surprised at how much I loved it. Obviously, I was interested in picking up its sequel. Several years later, I found a copy at my favorite local game store and I had to buy it. Ironically, I think it was the last game I bought from him before they closed up. With my friend having a Steam copy that he stopped playing, I figured I would try to relight his fire and play it with him.

There are very little changes between KOTOR1 and KOTOR2. In fact, the game is almost pretty much identical. They did some quality of life improvements in the menu and you have some new Force classes that let you hone your character even further. I would say the biggest change in KOTOR2 is the fact that your dialogue will have positive and negative influence over your other party members. If they like or hate what you say, their relationship will change and look at you differently. Its an interesting system, though they do very little with it. Despite it all being the same, the game is still incredibly fun to play. Leveling your characters is addicting, the dungeons are fun to traverse and even though I've soured on the Star Wars franchise, it is still insanely cool to have a dual-blade purple lightsaber.

My major complaint in the game is that it drags, especially in the middle of the game. There are several planets you visit and some of them, you never fight. It's all just dialogue and talking for hours at a time. You land on a planet and then you leave after like 4 or 5 hours of talking. It got a bit much and I just wanted to kill things with my lightsaber.

Overall, I still really enjoyed KOTOR2. I would say KOTOR1 had a better balance between the talking and the fighting. Also, I enjoyed the characters more in KOTOR1 compared to KOTOR2. The characters and story in KOTOR2 were very predictable and one note. However, the story wasn't bad and I still really enjoyed the action part. If you liked KOTOR1, then KOTOR2 is still worth playing despite all of its flaws and not living up to the original.

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Re: Games Beaten 2020

by Note Tue Aug 25, 2020 11:10 pm

Markies wrote:19. Star Wars: Knights Of The Old Republic II - The Sith Lords (XBOX)

I beat Star Wars: Knights of the Old Republic II - The Sith Lords on the Microsoft XBOX this evening!

Awesome you finished KOTOR 2! I really want to play the first game, but not sure I want to buy an original Xbox just for that title. Might pick it up later in the year and see how it runs on the 360.

Also, congrats on the 1,000th post!
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Re: Games Beaten 2020

by PartridgeSenpai Wed Aug 26, 2020 7:38 am

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)

54. Ratchet: Deadlocked (PS2)

My Ratchet & Clank kinda-marathon continues with the first game I've actually bought off of Yahoo Auctions! I'd heard this title was a bit weird among R&C games and divisive among fans, and those impressions are what I walked away from it with as well. It took me a little under 8 hours (and an hour of that was grinding for the final boss) to beat the Japanese version of the game.

Ratchet: Deadlocked pics up where 3 left off, with Ratchet & Clank a part of Q-Force, when they're suddenly kidnapped by an intergalactic TV producer for Vox entertainment. He wants them to compete in his death battles among heroes, and Ratchet goes on a mission to both compete for his life and try and find a way to shut down Vox once and for all. That's right, just Ratchet. There's a reason Clank isn't even in the English title for the game, and that's because he's barely in it, and he never fights with you. Clank is your radio operator, effectively, telling you mission instructions which I never got most of because this game has virtually no subtitles (for some reason when the last two games got subtitles perfect), and the objectives are often self-explanatory enough that it didn't matter (expect for the times when they weren't very self-explanatory XP). Compared to even Ratchet & Clank 1, this game is pretty darn light on story, and feels almost unfinished in that regard. Apparently they were going for something a little more serious/edgy to compete with things like Halo that were getting popular at the time, but that was a serious swing and a miss here.

The gameplay of this entry is also really different from the previous games. It's more like if they made an entire game around the arena missions and ranger missions from the past two games. The game has a small hub area in the Vox station, but outside of that it's almost entirely menus picking different missions from menus that are usually vehicle trials, combat trials, or small platforming missions with lots of combat. All the platforming and paying for upgrades forward from previous games is totally gone, and there are a lot less overall weapons in this game as well.

A lot of the weapons are also just not very fun or just boring, and that hour of grinding I needed to do at the end of the game was to get the rocket launcher and a few other guns to a level good enough that I could use them to beat the final boss with. The default rifle-esque gun you start the game with is so good and upgrades so well, I just used that for almost the entire game. You have a couple of "battle bots" that flank you and will attack targets around you, but you have very limited control over them, they're sorta ham-fisted solutions for puzzles quite often (which just amounts to pressing a button on the D-pad to order them to do the thing), and they don't add much to the game at all. They seem more like a concession that there's too often too much going on to really pay attention to, so they're there to keep you from getting totally ganked by something outside of your line of sight (since you can die REALLY fast in this game if you aren't careful).

This game overall feels like a real step back in the gameplay department from the design to the mechanics themselves. Ratchet feels noticeably stiffer to move than in R&C3, and a bit slower too. And despite that, this game still has some pretty severe framerate issues. The vehicle sections are also absolutely dire to control and are all awful. That is especially weird after R&C3 had great vehicle sections, but this game manages to make everything past games' vehicle sections have done well worse in just about every regard. The one gold star I can award to this game is that they have finally gotten the auto-aim down right. It works great and it makes combat way way easier.

Verdict: Hesitantly Recommended. Some people really do like the arena challenges in this game, and the game for the most part does play quite well, particularly in the combat sections, so I can't give it an outright "not recommended". That said, I think this is an even more skip-worthy entry than the first Ratchet & Clank, and most people would be better served these days just skipping right from R&C3 to R&C Future 1, because story-wise and mechanically you are barely missing anything with Ratchet: Deadlocked. This game's existence just seems to imply that Insomniac had no idea what made the first 3 games popular, or were just so self conscious about continuing to do what had worked so well that they made this weird footnote of a mainline R&C game.
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Re: Games Beaten 2020

by dust_hound Wed Aug 26, 2020 3:30 pm

25th August 2020 - Front Mission: Gun Hazard (SFC, emulated on PC)

So I think Front Mission: Gun Hazard had a bad time when it first released, since although it had the Front Mission name, it was now a side-scrolling run and gun shooter with RPG elements, rather than the heavily-customisable SRPG that players might have expected after the first game. All of the trademark Squaresoft parts were in place, however, with lush graphics and visual effects, orchestral-style soundtrack by Nobuo Uematsu et al, character designs from Yoshitaka Amano, and an expansive plot involving a rag-tag band of mercenaries trying to eke out a living against a backdrop of international conflicts being orchestrated by an invisible but ever-present hand. Team members who worked on the game had previously done the fantastic Assault Suits Valken, so you might think that it would be easy to put all these elements together to make a great game... but unfortunately that isn't the case.

I REALLY wanted to love Gun Hazard, as I'm a sucker for most of its constituent parts. I played using the fan-translation that was released many years ago, since despite owning the original cartridge I can't read Japanese. This translation allowed me to experience the major plot points, and follow the story which is decent for a game of its time. I can't help but think, however, that it would have been a MUCH better game if they'd dropped the poorly-implemented RPG aspects and abbreviated it into just a longer version of Assault Suits Valken, with fixed and always-findable power-ups and weapons, and crafted levels with thought given to enemy and obstacle placement.

Instead of this, we get the farcical need to grind through repeating areas, or at least hang around blasting ever-respawning enemies in order to get the needed EXP and cash to unlock and purchase more powerful weapons, equipment, or entire new mechs. Enemies and bosses become extreme bullet sponges without the right level of weaponry, making the game something of a chore to play sometimes. You can bring along an AI companion to help out, which does alleviate the problem slightly. Although the levels do often look nice, with lens flare, sun shafts, weather effects etc., it's too little spread over too long a play-time to be able to hold a player's interest. It IS fun to stomp around blasting things in your mech, which has the same weighty feel as in Assault Suits Valken, and the ability to jump out and run around as just the pilot is a nice touch, but useless outside of that one level where it's forced. In the latter case, due to his slower movement he takes much much too long to get anywhere, so that part is more frustrating than enjoyable.

Overall, I'd say I had merely an OK time during my ~20hr playthrough - Front Mission Gun Hazard is only one for curious mecha fans who are also patient enough to deal with its needlessly-enforced RPG aspects.
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Re: Games Beaten 2020

by MrPopo Wed Aug 26, 2020 11:27 pm

First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC

Serious Sam 3 serves as bringing things back to the gameplay of the original; gone is the goofiness of Serious Sam 2, and the enemy roster is the majority of the original game's plus a handful of new enemies. For the most part it's a solid title, but there are a bunch of things that cause it to not land as well as the original game, and a lot of it feels like them feeling like they need to do new things. It's sort of like over spicing your dinner; in your quest to do better you end up going too far.

The story is set before the first game (Before First Encounter), on Earth in Egypt where a Time Portal has been discovered. Since the forces of Mental have been kicking humanity's ass the Time Portal is seen as the only solution. Naturally the game ends with you making it through and directly starting the events of the first game. Because of this setting you now have a mission control in your ear, which is mostly there to have snarky dialog with.

The game starts off slow in two ways. The first is you don't get your first non-melee weapon until midway through the first stage, long after you've first started fighting enemies. You don't really have a satisfying arsenal until the fifth map, but at that point things start progressing very nicely on that front. The other way the game starts off slow is that the first three stages feel more like CoD levels with Serious Sam enemies in them. It sort of feels like they use those as a tech demo for potential engine licensees to demonstrate they can do a modern military shooter in the engine. The fourth level is a transition, then the fifth level onward have a level design very similar to the first game; lots of large areas with some architecture to break up sight lines to give you a reprieve from the hordes. But in the first three levels the action doesn't feel right; the swarms aren't what they should be and it isn't the game you signed up for. But persevere; it will get better.

The new enemies are a mixed bag. The cloned soldiers are bad replacements for the other headless soldiers (we still get the purple one and the kamikaze) with the frustrating tendency to blend in with the background due to their dark color. The spider monsters are a lower threat swarmer than the kleer skeletons and end up being a useful tool for level design by being lower threat. The scrapjack is a Doom mancubus and ends up being a slower but more rapid firing version of the rocket walker enemy. Then there are the three boss-esque monsters. The first is a helicopter that has been taken over by a parasite which is nasty when you can devote your full attention to it, and that is a rare occasion. The second is a flying enemy that teleports around and lifts you in midair, dealing minimal damage. The threat comes from there frequently being other enemies to get you while you're helpless (though interestingly they are alone about half the time). And finally is a giant guy who takes a ton of punishment to go down and throws really nasty fireballs. And the worst part is he is really good at dodging rockets and throwing a fireball in an offhand manner while doing so (which ends up being harder to dodge than the normal ones). If you aren't prepared for them you can be in trouble, as they don't take damage from any of your weaker weapons; it starts at needing a rocket launcher. They also are fast enough to stay on top of you, so getting to a safe distance to use explosives is a challenge, to say the least.

The game has a handful of new weapons over the first game. Returning from The Second Encounter is the sniper rifle. You also get C4 (thrown like a grenade and remote detonated) and the Devastator (auto shotty firing explosive slugs that can pierce weak enemies). One annoying thing is the laser gun and the sniper rifle are both exclusive to secrets. More annoying is that a late game level resets your inventory, so you get very little opportunity to use them. Apparently they are back to regular weapons in the three mission expansion.

Aside from the level design of the first three levels, my biggest complaint is in the advanced effects of the engine. Kamikazes explode into obscuring smoke that lingers, making it harder to deal with the large swarms in an efficient manner. And you need to be efficient as the game likes to run you dry before the next checkpoint and refill point. Similarly, the game has advanced lighting that ends up obscuring lots of enemies (this is especially pronounced in the last level, which is mostly in narrow canyons). It takes what is supposed to be a game about efficiently killing huge hordes of enemies and adds in "try and see what you're shooting at" for no good reason. At least the dark interior levels with a flashlight are designed to be like that, and they notably don't involve large hordes for the most part. In addition to the lighting the other part that causes sight problems is the overall muted colors of enemies compared to the first game.

Serious Sam 3 for the most part is a return to form, though it ends up overshooting a bit to chase modern design sensibilities. It's still overall pretty fun, though not quite as much as the original. Based on the trailers it looks like the fourth one is nudging a bit more in that direction; hopefully they can fully get back to that aesthetic and gameplay.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2020

by Ack Thu Aug 27, 2020 2:01 pm

The First 50:
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)
40. Myst IV: Revelation (PC)(Point and Click Adventure)
41. Gato Roboto (Switch)(Action Adventure)
42. Painkiller: Overdose (PC)(FPS)

43. Battle Realms (PC)(RTS)
44. Battle Realms: Winter of the Wolf (PC)(RTS)
45. Terminator: Resistance (PC)(FPS)
46. Picross S (Switch)(Puzzle)
47. The Witcher 3 (PC)(RPG)
48. Dragon Quest (Switch)(RPG)

49. The Legend of Zelda: Breath of the Wild (Switch)(Adventure)
50. Castlevania: The Adventure (Switch)(Platformer)

51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)

54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)

57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)

59. The Darkness II (PC)(FPS)

The Darkness series are first person shooters based on a Top Cow comic book that started roughly 20 years ago. The first game released in 2007 and enabled the player to enact a crazy power fantasy as you took on the role of Jackie Estacado, a mobster who inherits the powers of primordial darkness (literally known as "The Darkness") and then uses them to rip his way through the New York City mafia in retaliation for the murder of his true love. I enjoyed it when I played it, and years later I decided it was time to get down to brass tacks with the sequel.

Once again, you play Jackie Estacado. It's been a few years since the first game, and thanks to his killing spree, Jackie has both become the successful head of a major crime family and has managed to suppress the Darkness' control over him. That is until a dinner date with a couple of twins ends up in a hail of bullets as a weaker gang assaults the restaurant with minivans, bullets, and a well-placed molotov. The end result? Jackie calls upon the Darkness again to heal his wounds and get payback. In doing so, he soon learns he's now facing off against a secret society that wants to strip out his powers and use them for their own benefit. He might not have been disagreeable to that if they were nice about it, but this particular group happens to be a bunch of sadistic jerks, and the Darkness reveals it's holding the soul of Jackie's dead love, so...yeah. Time for more ripping and tearing.

Now, it's a first person shooter, but you only get to hold one heavy weapon and two one-handed weapons, which can be used solo or dual-wielded. That's because shooting really isn't why you're here. You're here because you also have a pair of freaky tentacle heads coming out of your back that like to feed on the hearts of your enemies, sometimes after they're dead...but not always. These things give you powers, like being able to rip a car door off the side of a vehicle, use it as a shield while folks shoot at you, and then hurl it at them with enough force to sever some poor sap's upper torso from anything that once connected him to his lower internal organs. Your enemies get too close? Smack 'em with a tentacle and then grab them and rip their faces off, hurl them at their buddies, or simply toss them in the air for target practice. Get some upgrades, and you can start doing things like vomiting flies, charging your guns with darkness power, or even ripping open holes in time and space.

Yeah, it's a violent power fantasy.

There is an upgrade system, and it will take you a couple of plays through the game to unlock everything, but you can try again on higher difficulties to make things more interesting. There are also hidden relics to collect. Most important though is a side mode called Vendettas, where you play as one of a team of special hitters who work for Jackie. Each of these has a Darkness-infused weapon and power, and each plays very different from the others. They have their own campaign as well as special one-off missions and co-op only missions, and all of it can be done in up to 4-player with friends if you are so inclined. Of these, my favorite character was a hard-drinking Scotsman with an ax that he throws...and then summons back. That means if you hit someone, they have the trauma of a heavy ax ripping into them. And then they get the even worse trauma of that ax tearing its way out of them so it can return to owner. Fun.

The Darkness 2 isn't a terribly difficult game, and it's not terribly long, but it is fun. In a hyper violent holy crap kind of way. Look, it lets me devour the hearts of my enemies. What's not to like?
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Re: Games Beaten 2020

by Markies Thu Aug 27, 2020 9:00 pm

Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*

1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
***8. Cruis'N USA (N64)***
9. Arc The Lad Collection (PS1)
10. Halo 2 (XBOX)
11. Baten Kaitos: Eternal Wings And The Lost Ocean (GCN)
12. DuckTales 2 (NES)
13. Atelier Iris 3: Grand Phantasm (PS2)
14. Rocket Knight Adventures (GEN)
***15. Skies of Arcadia (SDC)***
16. Dragon Quest V (SNES)
17. Marvel Vs. Capcom (PS1)
***18. Street Fighter II: Special Championship Edition (GEN)***
19. Star Wars: Knights Of The Old Republic II - The Sith Lords (XBOX)

20. Disney's Aladdin (SNES)


I beat Disney's Aladdin on the Super Nintendo Entertainment System this evening!

As a kid, I loved the Aladdin movie. I was a giant Robin Williams fan and I loved every moment of him on screen in the film. Growing up, I had a Sega Genesis and I remember renting the Aladdin video game that was made by Virgin for the Genesis. The game was incredibly difficult and I only got a few levels into the game before I became bored and frustrated. Once I got the Super Nintendo, I realized that I could play the other Aladdin game made by Capcom. I remember watching a review by my favorite reviewer and talking to my friend who gave really high marks for the game. With a way to break up the RPG's that I had on the system, I decided to try it for myself and I finally snagged myself a copy at a local game convention. And with the Together Retro theme about Birds who are Jerks, it only seemed fitting to play it now.

I am happy to say that they are both mostly right. My favorite part of the game is probably the variety of each level. There are smaller levels within each stage that are similiar, but each stage feels like its own unique place. From the city to caves to dungeons to inside the Magic Lamp to a romantic ride through the night, which was probably my favorite stage, each one brought something new visually and feel to it. Besides that, the game is pretty much a standard Capcom platformer. You have apples that you can throw, you bounce off enemies like Mario and most of the time, you have a sheet that helps control your falls. There are a few bosses, but not after every level or stage. There are also ten hidden red gems that you can collect throughout each stage which changes the ending a bit, adding a bit more to the challenge. It's all pretty standard fair, but it is still done exceptionally well.

I just wish Aladdin controlled slightly better. Momentum is a key factor in the game and it screwed me up several times. Aladdin doesn't stop on a dime, but he'll keep going for a step or two. When navigating tiny platforms or jumps, it got to be a little annoying. It took a while to get used to it, but it was still annoying.

Overall, Aladdin on the Super Nintendo is a really great platformer. It's not one of the best games on the system, but it is an incredibly good game. It is worth your time and effort to pick this game up and give it a shot, especially if you love platformers or anything that Capcom touches.
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Re: Games Beaten 2020

by prfsnl_gmr Fri Aug 28, 2020 12:09 pm

First 40
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)
30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)
35. Aggelos (Switch)
36. Quell+ (iOS)
37. The White Door (iOS)
38. Grizzland (Switch)
39. Momodora: Reverie Under the Moonlight (Switch)
40. Silent Hill (PS1)

41. Tcheco in the Castle of Lucio (Switch)
42. The Legend of Zelda: Link’s Awakening (Switch)
43. Stories Untold (Switch)
44. Boxboy! + Boxgirl! (Switch)
45. R-Type Leo (Arcade)
46. Cybarian: The Time-Traveling Warrior (Switch)
47. Duck Souls+ (Switch)
48. Daggerhood (Switch)
49. Gravity Duck (Switch)
50. Biolab Wars (Switch)

R-Type Leo is an R-Type game in name only. There is no force pods; it doesn’t have checkpoints; it supports two players; and it plays much more like a “traditional” shmup. It’s also pretty easy, and you can credit feed to get through it, unlike other R-Type games. (I got through it for $2.75.) Nonetheless, it’s a pretty solid shmup that’s a lot of fun. You aren’t punished too much for failure, and although it starts out relatively easy, the last few levels are really tough. Recommended.

I bought Cybarian: The Time-Traveling Warrior on a whim, and I was pleasantly surprised by it. It is a side-scrolling action-platformer that plays a like a Mega Man/Volgarr the Viking mash-up. The story is very silly: you’re a barbarian thrown into a cyber-punk future, and the game is very pleasing aesthetically with an upbeat chip-tune soundtrack, faux scanlines, and distortion at the edges of the screen (just like a real CRT!). The levels are solid, but the boss fights are AMAZING. You can beat the whole game in a little over an hour, which is just about the right length. Highly recommended (if, like me, you can get it on sale).

Duck Souls+ is a charming die-and-retry platformer with 100 levels, each of which you can get through in a few seconds. (In other words, it’s really short.) It has a “casual” mode with generous checkpoints for those new to the genre, and a “hard” mode for more experienced players. It also has charming graphics, a pretty great soundtrack, and an ending where the developer says, in overly effusive terms, that he loves everyone who plays his game. I paid $5 for it, which is a bit stiff in light of the limited content, but I had enough fun with it that I’m not holding a grudge. Hesitantly recommended at full price, recommended on sale.

Daggerhood is a fantastic precision platformer that incorporate elements from 1001 Spikes, N+, and Portal. In it, you play as a thief who can double-jump, jump off walls, throw knives, and swap places with his knife while it’s in midair. This last ability makes for some stupendous platforming, such as double-jumping off a wall before free-falling into a pit of instant death spike, throwing a knife into a spike-line corridor, and swapping places with it as it crosses over a ledge and a few milliseconds before your character is impaled. Each of the game’s 100 levels has four goals: (1) making it to the exit alive; (2) making it to the exit alive under a certain amount for time; (3) finding five hidden treasures; and (4) finding a fairy that disappears from the level after only a few seconds. The knife moves faster than your character can run; so, hitting the par time and finding the fairy are often dependent on you navigating horizontal space very efficiently. (Thankfully, you don’t have to accomplish all the goals in one run.) The game’s goals aren’t unrealistic, however, and once I learned a level well (typically after a few dozen deaths), I could often finish a level a few seconds before the “par” time and grab a fairy with a second or two to spare. Every twentieth level is a “boss” level, two of which are battles against a bird and a beholder and three of which are escapes from a giant burrowing insect, rising lava, and a big spooky ghost. There are also items that reverse gravity, reveal invisible platforms, etc. that just make the game even harder. (Wall jumping upside down is a trip.) Finally, the game has one of those underwhelming “congratulations!” endings endemic to the hardest NES games. Although I loved it, the game is by no means perfect. The music isn’t that good, and both wall jumping and double-jumping can be a bit stiff. Still, I played it compulsively until I had accomplished every goal in the game, and I really can’t recommend it highly enough.

Gravity Duck is a puzzle platform game where you reverse gravity and rotate it 90 degrees. It has 100 levels and it controls like an old DOS platformer. You can beat it in less than an hour. It’s not bad or good; just OK.

Biolab Wars is a an action platformer that many reviewers compared to Contra, but that I thought played a bit more like the old Taxan G.I. Joe games. (You can’t shoot vertically, and the jumping is a bit loosey-goosey.) It’s very silly, and you can play as a buff dude with sunglasses, a dog in a robot suit, or the wonderfully-named Becca, a young woman with a ponytail and, inexplicably, a face covering. (I guess COVID-19’s still a thing in the mutant and robot infested future in which the game takes place? Also, “Becca” is an amazing name for a cybernetic warrior from the future.) You run left to right, throwing grenades and shooting everything that moves, but there are a few sections that scroll vertically and a few auto-scrolling sections. (In those sections, you also throw Grenada’s and shoot everything that moves.) The frequent, very silly, boss fights are fun. The game is short and easy, and it’s frequently on sale for $0.49. I got at least $3 of enjoyment out of it, however, and recommend it easily.
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Re: Games Beaten 2020

by BoneSnapDeez Fri Aug 28, 2020 3:39 pm

Good stuff -- I see you're enjoying the eShop!

I actually had no idea Biolab Wars was on Switch (saw it on Steam a year ago). I just grabbed it myself.
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Re: Games Beaten 2020

by prfsnl_gmr Fri Aug 28, 2020 4:45 pm

BoneSnapDeez wrote:Good stuff -- I see you're enjoying the eShop!

I actually had no idea Biolab Wars was on Switch (saw it on Steam a year ago). I just grabbed it myself.

Yeah...I have a backlog of really short (i.e., 1-3 hour) games I’m trying to work through quickly so my eShop backlog doesn’t get out of control.
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