Page 56 of 80

Re: Games Beaten 2020

Posted: Fri Jul 24, 2020 5:59 pm
by Note
Markies wrote:***15. Skies of Arcadia (SDC)***

Skies of Arcadia is probably my favorite DreamCast game and could be my favorite game Sega has ever created. It is such a perfect RPG that feels like a love letter to the golden age of the genre. With lovable characters, a fantastic battle and leveling system and a story that never gets old, the game is perfect in every sense of the word. I just feel great playing it and I just want to always play more. Truly, one of my all time favorite games and a beloved classic.


That's awesome you finished it again. I'm up to the section where you have to enter Soltis, so I'm pretty close to the end. I've really enjoyed it so far, and after putting in 50+ hours, I can definitely say it's become one of my favorite titles on the Dreamcast. Gonna try to finish it this weekend!

Re: Games Beaten 2020

Posted: Sun Jul 26, 2020 6:01 pm
by MrPopo
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4

Cold Steel II picks up immediately after the cliffhanger end of Cold Steel. War has hit and the party is scattered. You need to get the band back together and see what you can do to stop the war before it consumes everything. Cold Steel II is the payoff to all the plot threads laid in the first game while laying several of its own for future games.

The game's structure is similar to the first game, though it's less obvious how structured it is compared to the first with its school setting. For a given plot unit you first have a chance to run around for a while, then you decide to delve into the unit dungeon, culminating with a boss battle as well as a mech battle (which is the main addition to things). The game is divided into two halves; the first is getting the party back together and culminates with learning about the main thrust of things. The second half is then defeating the antagonists for your sense of justice.

In terms of gameplay, like Trails in the Sky 2nd it takes pains to give you a sense of progression even though your party is already at levels of power. All your crafts gain a second level of power that makes them more effective (and are learned over time) and now quartz has levels. So while you start off with all your slots unlocked the better quartz requires you to upgrade your slots to be able to fit them in. This ends up easing off on your sepith budget, though, as you definitely don't need to upgrade every slot (whereas in the first game you needed to unlock every slot in order to get the power you need). All of your foundational stat quartz still fits into un-upgraded slots, and that'll make up half or more of your quartz anyway.

The biggest addition is the mech battles. These are used to punctuate story beats, and they take a lot of notes from Xenogears. The animations have a weight to them that makes it feel like you are piloting something large that is being forced to move like a human. They are built around reacting to what your opponent is doing; depending on their stance you want to attack different parts to do extra damage, and one of your best tools is your dodge and counter move. You also get a support partner who are critical to winning the fights. The support partner uses their own resource to either cast a status spell or a damage spell, as well as being able to use that resource to heal the mech and can take a turn to refill the resource. In a sense it feels like Xenogears' fuel; a system to be managed to use in the right ways and not be empty at a bad moment.

The game wraps up the story arc started with the first game pretty well, but leaves off with several revelations and an obvious "so what's going to happen next?" There's no obvious impending threat like the first game, but it's clear that there is a lot more story to be told.

Re: Games Beaten 2020

Posted: Sun Jul 26, 2020 9:38 pm
by MrPopo
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC

Aftermath is the second of the Red Alert expansions. Unlike the other expansions to the original Command & Conquer games this one takes the time to add several new units to each side. This ends up making it the easiest of the expansions because the designers have dipped back into the idea of having maps teach you about new units, so they are more campaign-like rather than just trying to test how well you've learned the game. There are still a handful of missions that are mostly there to test your RTS skills, but for the most part they are "here's a new unit, let's feature it in a situation that lets you make the most of it". The other thing you'll notice is the new units are not balanced at all. Honestly, outside of the Missile Sub (which gives the Soviets something to do with their navy besides destroying the enemy navy) they all are overpriced and not worth it. The mechanic lets you make one mission easier if you know how to trigger the reinforcements with him, but in a regular fight he's far too slow to keep up with the tanks (unlike the medic who moves at the same speed as all other infantry). Similarly, the tesla troopers are far too slow to be worth it given their price; just use a tank instead. And both side's new tanks are extremely high priced, extremely fragile, and only make up for it by doing good but not outstanding damage. But at least by baking away from "how hard can we make these?" the missions stay fun.

Re: Games Beaten 2020

Posted: Mon Jul 27, 2020 8:55 am
by PartridgeSenpai
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)

44. Neutopia II (TG16)

Onto the sequel! Right after finishing the first Neutopia, I fired up the sequel and was really impressed at just how different it is. Maru told me that Neutopia 2 was better but ultimately more of the same, and that's a statement I found to be true. That said, it's so remarkably different that it's something I had a much better time with. I also played this one in English, and since the PCE Mini doesn't keep times like the Nintendo mini consoles do, I don't really know how long I took. I'd say about 8-10 hours at the most. I also used save states a fair bit to keep my progress from being set back by dying, and I'll continue as to why that turned out to be a very good thing a bit later.

Neutopia 2 picks up some time after the first game ends. The main character of Neutopia 1 didn't marry the princess, but he did have a son, and that is your main character (whom you name yourself). Your mother awakes from a dream where your father dies while fighting a monster, and you set off on a quest to rescue your dad. Unlike the first Neutopia, this isn't just a "go get the 8 thingies to fight the final boss" quest. There are 8 dungeons again, sure, but they're more connected to specific goals at each point in the story (like a dungeon hiding a story-important item). The overworld is still more or less divided into several sections of "do everything here, then progress", but it's dressed up in a way to better hide that fact. The story and narrative are still very basic and doesn't really have anything revelatory in either its presentation or flow, but it's a significant upgrade from the first game and feels like a story rather than just the set dressing for an action adventure game.

Something else also significantly improved is the combat, at least mostly. The game now has the ability to walk diagonally, and that also means the ability to stab diagonally. Not only this, but you can also effectively "slash" your sword now by quickly turning after stabbing (not unlike 3D Dot Game Heroes would do 20 years later). This turns the sword from a useless joke into something that's actually your primary battle tool throughout the game, like it should be. There's also a very high-range flail you get that's pretty cool, but I never used it much since it's "cursed" so that you lose 10 gold every time you use it XP

Unfortunately, this has also come at the expense of the usefulness of the 3 magic wands in the game. The game's knockback system has been drastically altered since the first game. Instead of just always flying away from you, now enemies fly in the direction the character is facing. While you can usually use that to your advantage so enemies don't fly back into you too much (just because you turned to back up after firing a spell at them), some spells explicitly fire directly behind you, meaning if those shots land, you will be hit by the enemy it hits. The wands' damage is also just far weaker than the sword's. It's not inexcusable, but it's not exactly something as significantly better than the first game's combat as it seems to be at first.

The dungeons are ultimately the gauntlets of damage-before-the-boss they were the last game, lacking any puzzles beyond trying to conserve your bombs so you can bomb the right wall eventually (bomb conservation sucks and this game relies on it WAY too much). That said, the bosses are FAR better. While they sometimes are bullshit and a bit too hard, they're nowhere near the cake walks they were in the first game, and are a significant improvement. Some enemy types (I'm looking at you weird spiny things in the snow forest) are utterly unfair and horrible, but the enemy variety is also better.

Beyond the difficulty and annoyance of conserving bombs, the main thing I'm glad I used save states for is the way that the game uses its stop-time item. The weapons you use to fight things and heal yourself and such are generally exactly the same as the last game, but there is a new item enemies can drop when you kill them: an hourglass. This freezes time in the room you're in for your enemies for what appeared to me to be forever (although maybe it's just a super long time). If it is indeed forever, then you can soft-lock yourself in certain areas, since there are some cloud-like enemies who split into smaller pieces when hit, and when hit during a time freeze, they split in a way that means they can't be killed. Maybe I just didn't wait long enough, but it certainly seemed like I'd managed to lock myself in a dungeon room because I couldn't kill all the enemies in it XP

The game's presentation story-wise was improved a bit, and the graphics and music were as well. The graphics feel far less generic and are generally significantly improved. It's still recognizably Neutopia, but these feel far less like they were ripped from some 1990 version of the Unity asset store and fit a larger, more cohesive style. The music is still nothing I ever really noticed to great effect, but it's still a bit better than the first game. Nothing MP3 player-worthy, but overall an improvement worth mentioning.

Verdict: Recommended. Neutopia 2 is a game whose peaks and valleys are more extreme than its predecessors, but there are far more peaks than valleys. I felt like I was on auto-pilot for quite a long time in Neutopia 1, just going through the motions of playing videosgame, but Neutopia 2 was something I was actively having a good time playing. It still has some annoying bits lending to its age, but it's a far superior game to its predecessor and one I feel much less uncomfortable recommending to someone looking for a good Zelda-like game.

Re: Games Beaten 2020

Posted: Mon Jul 27, 2020 11:36 pm
by Note
1. Streets of Rage 2 (GEN)
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)
4. Golden Axe (GEN) [3x]
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)
7. Shenmue II (DC)
8. Shining Force 2 (GEN)
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)

Image

25. Skies of Arcadia (DC)

Skies of Arcadia is a game I've been interested in buying and playing for years but continued to put it off for no particular reason. I finally used May's Together Retro which was themed on the Dreamcast as an excuse to track down a copy and start playing through it. I had watched a friend of mine play a bit of it around the time it was released, and I was familiar with the fact the teams that worked on Phantasy Star and Panzer Dragoon worked on this title, but other than that I was pretty blind going in, and actively avoided any type of spoilers.

As far as graphics go, I think Skies looks really good for a title from this era. The cut scenes are well done, with graphics that are a bit crisper than in the usual gameplay. I also like the random illustrated images that appear sporadically throughout the game to help with the story. The design of the world map is fantastic -- the world is easy to navigate, and very fun to explore, especially with the discovery system. The design of the characters and environments are really unique, and totally stray from the cliches found in RPGs. The soundtrack is amazing too, one of the best soundtracks on the Dreamcast IMO and the music here definitely adds to the mood of the environments.

Gameplay wise, this game really just gets it right for a RPG. As the adventure starts, you get thrown right into the action. The battle system is another element of the game that's easy to navigate, and the menu system in the battle is well designed. Also, you start out the game with access to an airship which is awesome, as with so many RPGs, you don't get access to a vehicle until about halfway through, or sometimes even later. The ship battles are also a lot of fun. I think it's a really cool feature that the ship battles play totally different from the regular combat sequences. The ship battle grid system adds another layer to the gameplay and helps keep things fresh, as some of the bosses and important events occur in this ship battle mode. I found the basic strategy in this mode really fun to figure out.

My only knock on this game is the animation sequences in battle. You can skip the animations for your characters, however you're not able to skip any long animation sequences stemming from enemy moves, which can be annoying in some boss battles. This was really the only issue I had with the game, however this was a common issue in titles from this era. I've heard people complain about the encounter rate in the Dreamcast version, but honestly I didn't think it was a problem, and it seemed pretty standard. But keep in mind, I haven't played any new RPGs since the PS3/360 generation, so I'm not familiar with quality of life improvements in modern games.

Overall, I really enjoyed Skies of Arcadia and this game totally lived up to my expectations and all the good things I've heard about it over the years. I definitely did myself a disservice by waiting so long to play it, but I'm glad I finally did. Skies has now taken a spot amongst my favorite Dreamcast titles, and possibly one of my favorite RPGs I've ever played. This is definitely one of the best games I've played this year, and I'd like to revisit it again eventually. If you haven't played it yet, it's highly recommended!

Re: Games Beaten 2020

Posted: Tue Jul 28, 2020 12:48 am
by Markies
Glad to hear that you enjoyed it as well! :D

I'm also glad you didn't experience too many random encounters as well. I've heard that Legends on the GameCube fixes that, so I'll be curious to play it on that as well.

But it really is such a great game! Everything that makes a RPG great!!

Re: Games Beaten 2020

Posted: Tue Jul 28, 2020 2:30 am
by PartridgeSenpai
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)

45. Bomberman '94 (PCE)

I'm a big Bomberman fan, as my past few reviews might indicate, so I was pretty excited to play some more of the retro games I never got around to when I got my PCE Mini. Bomberman '94 is technically a game I have owned before, as I used to own Mega Bomberman on my Genesis back in the States, but it was never a game I played terribly much of. I'm happy to have finally properly seen what the game has to offer. I beat the Japanese version in one sitting, only using save states on the final boss (because heck that guy XP).

Bomberman '94 has you traveling through 6 worlds trying to piece back the planet after a comet shatters it. You can replay old levels after finishing them before, and certain levels have specific powerups exclusive to them. This is super important if you wanna do something like go back to world 2 to get remote detonating bombs again if you die and lose them. There are technically only a couple dozen levels, but many levels have several rooms you need to travel through, so they feel like several levels over one larger stage.

The stages also don't play like most other Bomberman games, as your goal isn't often to destroy all the enemies and reach an exit that's hidden, but you need to destroy several shield generators protecting either the medal piece at the end, or the door leading to the next area. Each of the 6 worlds has a boss, and some of them are quite tough, but their difficulty and hit boxes are far better balanced than what I've played of Bomberman '93. Another very cool addition to this game is the addition of Louies (or Roois in Japanese), the kangaroo companions that frequent in so many other Bomberman games after this. Their special powers and ability to take an extra hit for you, on top of how cute they are, make them a welcome mechanical addition to the game for me.

The presentation is very nice, with a vibrant, colorful, and a bit slicker style than Bomberman '93. Bomberman is no longer so chonky, and this is where we start to see a svelter Bomberman. His enemies are also a bit more richly detailed, and despite not being on a CD, Bomberman '94 has some really nice music and boss graphics compared to the game released only a year prior. The final boss is a really massive difficulty spike, and probably the only negative point in the game for me. You only have 5 minutes to beat him, he has 3 stages to his fight, and his mechanics will likely take at least a few deaths to properly decipher, so he adds a LOT of playtime onto the game if you aren't using save states. At the very least you have unlimited continues.

Verdict: Recommended. This is an excellent Bomberman game and great fun. It's certainly Bomberman as you've seen it elsewhere, but especially on the PCE Mini, it's a great time alone or with friends. It's not my favorite Bomberman from this era, but it's certainly a good, more balanced Bomberman experience among the 16-bit era of the series.

Re: Games Beaten 2020

Posted: Tue Jul 28, 2020 12:25 pm
by BoneSnapDeez
I approve of the games that have been played recently.

Re: Games Beaten 2020

Posted: Tue Jul 28, 2020 2:23 pm
by Ack
BoneSnapDeez wrote:I approve of the games that have been played recently.

I didn't know you'd be so into 2019's Terminator: Resistance.

Re: Games Beaten 2020

Posted: Tue Jul 28, 2020 2:35 pm
by pook99
106. Donald Duck Advance (gba)
107. Godzilla: domination (gba)
108. Bloodstained: curse of the moon 2 (switch)
109. Dogurai


106. Donald Duck Advance: a fairly easy and generic 2d platformer. There are a few worlds with 4 levels each, one out of the 4 levels is a racing level that has something chasing you (or you chasing something) and need to constantly run in order to beat the level. There is only one boss in the game (the final boss) who is somewhat annoying but by the time you get to him you will have amassed so many lives you should be able to take him down. Not much to really talk about here, it is not a bad game by any stretch, just very generic. You could definitely do worse but don't go out of your way to play it.

107. Godzilla: domination: a fighting game in the vein of king of the monsters, you can choose from 8 monsters (godzilla, mecha godzilla, mothra etc) and you fight in cities where you could move in all 8 directions, similar to a 2d beat em up. The movesets here are incredibly limited, you get a punch, a kick, a jumping punch and a jumping kick. Each character has 3 special moves but in order for you to use them you must fill up a special meter that fills incredibly slowly. Once filled (or partially filled depending on the move) you could unleash an attack which does mediocre damage at best and is really not necessary in anyway. Because of how terrible these moves are you spend the entire game just tapping punch or kick over and over again to defeat the brain dead AI and the whole thing is over in about 30 minutes. Avoid this at all costs, if you are a godzilla fan this game will not satisfy that urge and if you are a kaiju fan in general go play king of the monsters.

108. Bloodstained: COTM 2: Here is a game that is exactly what a sequel should be. The original curse of the moon was a nice surprise, it was for all intents and purposes, a castlevania 3 -2. It paid homage to that game in its level design and character selection and featured characters identical to sylpha, alucard, and trevor. (and like the anime annoyingly leaves out any homage to grant)

COTM 2 is exactly what you want in a sequel. You start off as zengetsu, the main character from the original, and pick up allies along the way. The allies here are completely original, all of which are fun to use and useful in different scenarios. You have dominique, a girl with a spear who can jump high, and has some really great magic sub weapons. She is probably the least original of the bunch and plays as a cross between eric lacarde from bloodlines and slypha. You get robert, a physically weak character with a gun and a wall jump, and haichi, a dog who is in a giant mech suit that can hover, crush spikes without taking damage and escues sub weapons in favor of the ability to become invincible at the cost of sub weapon energy. Like in the original all characters have a different life bar and switching between them frequently is pretty crucial to success.

The difficulty here is ratcheted up considerably from the first game. It starts out pretty easy but really gets hard around level 5 or so, while I would say the level of difficulty in the stages is lower than castlevania 3, the difficulty of the bosses in the later levels is completely insane, and considerably harder than any boss from any castlevania game.

Like in the original there are incentives to replay the game. The second playthrough has the difficulty ramped up even more and you lose access to one of the characters making the game extremely difficult to complete. If you manage to beat that you get access to the final scenario which is also hard, but you now get access to every character from both bloodstained games which is incredibly cool.

If you enjoyed the first game or linear castlevanias you will enjoy this game, just be prepared for some overly difficult bosses that may make you throw your switch across the room.

109. Dogurai: In dogurai you play as a samurai dog (get it) in a game that takes graphical inspiration from the orginal game boy. Each level has a different hue, it is almost like the first level is played on an original game boy and the other levels are all played on a super game boy, which gives the game a pretty cool old school graphical vibe.

Outside of that, dogurai is a very good 2d platformer. Like what I said about donald duck advance, this game does not reinvent the wheel, you have a jump, an attack and a bunch of levels to slice up enemies through, however the level design in this game is challenging and tons of fun, and 2d platforming fans, especially game boy fans, need to play this game.