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Re: Games Beaten 2020

Posted: Mon Jun 29, 2020 4:19 pm
by MrPopo
You left out the most important feature of the game; a Kirby drawing tutorial.

Re: Games Beaten 2020

Posted: Mon Jun 29, 2020 5:00 pm
by BoneSnapDeez
I mentioned that it in the penultimate paragraph!!

Re: Games Beaten 2020

Posted: Mon Jun 29, 2020 5:16 pm
by MrPopo
BoneSnapDeez wrote:I mentioned that it in the penultimate paragraph!!

Way to bury the lede.

Re: Games Beaten 2020

Posted: Mon Jun 29, 2020 10:54 pm
by prfsnl_gmr
First 30
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)

30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)

Spooky Ghosts Dot Com, despite its great name, is basically a disposable indie metroidvania. It has a Halloween theme, and the Pixelated graphics reminded me a bit of Kero Blaster. Despite a few challenging boss fights, it isn’t nearly as good as that game, though. I bought it on sale for $2, beat it in almost exactly two hours, and promptly deleted it from my Switch.

Re: Games Beaten 2020

Posted: Tue Jun 30, 2020 8:25 am
by BoneSnapDeez
prfsnl_gmr wrote:I bought it on sale for $2, beat it in almost exactly two hours, and promptly deleted it from my Switch.


Re: Games Beaten 2020

Posted: Tue Jun 30, 2020 12:15 pm
by BoneSnapDeez
1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
16. Bubble Bobble (Famicom Disk System)
17. Steins;Gate Elite (Switch)
18. Johnny Turbo's Arcade: Joe and Mac Returns (Switch eShop)
19. Johnny Turbo's Arcade: Express Raider (Switch eShop)
20. Alex Kidd in the Enchanted Castle (Genesis)
21. Sword of Vermilion (Genesis)
22. Steins;Gate: My Darling's Embrace (Switch eShop)
23. Oink! (Atari 2600)
24. Bio Miracle Bokutte Upa (Famicom Disk System)
25. Super Castlevania IV (SNES)
26. Phantasy Star Online (Dreamcast)
27. Chaos;Child (Vita)
28. Scar of the Doll (Steam)
29. Kirby's Adventure (NES)

30. Rhapsody: A Musical Adventure (PlayStation)

Rhapsody: A Musical Adventure is one of the earliest RPGs released by Nippon Ichi Software, the same folks behind Disgaea and Phantom Brave. Since its initial release, Rhapsody has received an enhanced port (in Japan), a DS remake, a bonafide "part two" sequel (in Japan), and a few spin-offs (in Japan). The game is also loosely related to the PS2 title La Pucelle: Tactics. What strikes me immediately about Rhapsody is its box art. Publisher Atlus thought it'd be swell to display nothing but a pretty (and seemingly apprehensive) anime girl (who does appear in the game... eventually). A bold move, even when one considers the slow rise in popularity of "anime RPGs" in the United States. Who exactly were they marketing to? Those who enjoyed Thousand Arms? Girls? Kids? Me? I did buy it -- eventually.

In any event, Rhapsody does indeed feature a female protagonist (not the gal on the cover). Her name's Cornet. She's 16 years old, adorable, a competent trumpet player, wears a silly hat with goggles. Cornet additionally has the ability to interact with puppets, who harbor human souls. Her constant companion is Kururu, a cute but sarcastic pixie puppet. A longstanding dream of Cornet is to marry a prince, and there's a specific one she has in mind. Though she manages to win the heart of the young man, the prince is soon abducted by Marjoly, a devious witch who also has the hots for royalty. As such, the game's main quest is dedicated to a sort of trope reversal, of the young female suitor attempting to save the high-status male.
The localization is quite good, and this is a very loquacious game. Cornet and Kururu are imbued with charming personalities, and their back-and-forth banter is ever amusing. Though, in regards to other types of dialogue, at times it does feel like Atlus was trying to outdo Working Designs. There are numerous corny jokes, many of which don't land. The fourth wall is broken with advertisements for Thousand Arms and Tail Concerto. Hidden treasure chests sing an Atlus jingle. Thankfully, 90s pop culture references are nonexistent.

Rhapsody is one of those compact ten-hour RPG romps. The world map is cursor-driven, which leaves towns and dungeons as the explorable environments. Backtracking is easy, as once a locale is visited it can forever be "warped" to by selecting it on the world map. The game's pacing is all over the place. Rhapsody lacks FMV cutscenes, but will frequently halt gameplay in favor of lengthy "events" that unfold via huge chunks of dialogue mixed with minuscule player involvement (think of something like the Final Fantasy VI opera but exponentially less interesting). And while the game is decidedly linear initially, it "opens up" later on in a way that isn't particularly competent or interesting. Instead, Cornet and her pals are sent on a series of tedious fetch quests for various MacGuffin objects (magical stones, keys, and so on).

Navigational frustrations are amplified by the game's dungeon design, which is absolutely terrible. Only two types of dungeons exist in Rhapsody: caves and stone temples. Each cave (or each temple) looks identical to the next, with the exception of a change to the color palette. Dungeons are comprised of a series of single-screen rooms, with the occasional staircase leading up or down. They're mazelike in the most standard way possible, full of random dead ends and wraparound segments. It's a bit like Zelda, minus the puzzles, the challenge, the logical layouts, the memorable background details, the fantastic mapping system. Okay, it's nothing like Zelda. In contrast, the towns are nice homey places to hang out and chat with the locals.
While Cornet is the constant head of the heroic party, she recruits many folks along the way. In the style of a Super Nintendo RPG, Rhapsody allows for four playable party members, and swapping characters in and out is allowed at any time outside of battle. Those on the sidelines do not gain experience points, however. Since Kururu is too shrimpy to effectively battle, Cornet relies on other puppet allies. These are found throughout the journey. Some are lying in plain sight, while others are well-hidden (and also wholly optional). Each puppet will have an additional sidequest assigned to them, which "releases their soul" upon completion. These quests are well-buried and typically not worth the trouble. They don't send Cornet and co. to any interesting new locales, instead they're predicated on dragging a new puppet to an old haunt. Different puppets are naturally proficient in different styles of attack and magic, though there's never any reason to consistently rotate and level up the mass of them. Best to simply find a party that "works" early on and stick with it. Inexplicably, as if the puppets weren't enough, the game also contains a "monster-raising" element. Specific foes may ask to join the party upon defeat. Monsters can quickly fill up the max character roster so the game allows them to be dumped off in towns. It's completely pointless. The monsters are almost always uniformly weaker than the puppets. Also, the puppets are cute and the monsters aren't.

Battles occur randomly, are over quickly, and are waged via a very rudimentary grid-based "tactical RPG" system. During each participant's turn they are allowed to move (within a given range) and execute one additional command (a range-compliant attack or magic spell, item, run, etc.). Occasionally, terrain comes into play, with boulders or other obstacles blocking the most direct routes to the enemy. Unfortunately, any "tactics" are rendered virtually moot by how easy the game is. Enemies are extraordinarily weak, with pitiful amounts of HP. Thus, moving along the grid to close in on an enemy feels pointless, as the foe is then subsequently killed with a solitary blow. "Moving" just feels like wasted turns. And NIS apparently agreed: in the DS remake of Rhapsody the grid was dropped altogether in favor of a more traditional JRPG battle system. Additionally, some of the puppets, like Sharte (stifle the laughter please) and Terra, eventually possess powerful target-all spells that decimate entire enemy armies at once.

The game box advertises the inclusion of "hilarious" special attacks that can be executed by Cornet. Initiating these attacks is a bit confusing. Cornet has to first charge up a musical meter by repeatedly playing her horn during battle, within the vicinity of puppets (the grid is used here). After some charging, Cornet can then topple enemies with flan or pancakes or some other food. Seriously. It is funny, but a questionable tactic, as Cornet has to slowly work her way up to unleash attacks similar in scope to those Sharte can consistently unleash every single turn. And, remember, most enemies die in one hit. Bosses may take five or six. Outside of the battle system, every other aspect of Rhapsody is suitably dumbed down, ostensibly in the player's favor. There's no reason to ever use healing items, as HP and MP are both recovered at every level-up, and characters consistently level up after every third or fourth skirmish. Status effects technically "exist" within the game, though enemies never seem to cast the spells that cause them, rendering the remedying items worthless. "Weapons" and "armor" do not exist, though each character can equip three stat-boosting accessories. There are no restrictions here; any character can utilize any accessory.
The graphics are quite good, boasting some beautiful 32-bit 2D visuals. Animations are smooth and numerous. There are even "jiggle physics" that pertain to the female characters, which feels slightly weird in a game that's otherwise so kid-friendly. Portraits are displayed when characters speak. These are well-detailed and hysterical, predominantly displaying all the classic anime clichés: the giant sweat drop of embarrassment, the wide open-mouthed frustrated scream, the arms flailing in rage and exasperation. Gorgeous full-screen art scrolls can also be unearthed, tucked away in dungeon chests.

Rhapsody is billed as a "two-disc" game, though this is somewhat misleading. Open the game case to observe that disc 1 is the game itself while disc 2 is actually a bonus soundtrack. Which leads us to the "musical" part of this adventure: Rhapsody contains a series of songs -- with complete English vocals and lyrics -- sung by the various cast members at pivotal moments. These songs are sappy, overwrought, and often downright silly. They're also catchy and upbeat and fun to listen to. The narrative is driven forward by these tunes, and having a separate CD available to revisit them was quite the smart addition. Unfortunately, the "normal" instrumental music in the game isn't nearly as exciting as those bombastic sung tracks. While the presence of voiced songs is a pleasant oddity, note that the game contains no voiced dialogue.

The final few hours of Rhapsody are marked by a tonal shift where the game becomes less silly and more sad and bittersweet. These emotions are driven by some seriously poignant tunes and accompanying story revelations. This "tearjerker" stuff is pretty jarring, but anyone who's familiar with old Japanese RPGs has come to expect this kind of thing. All told, the game is sort of a mess and all over the place, in terms of both theme and design. The goofy charm can't make up for the dreary gameplay it's juxtaposed against. It's pretty apparent that NIS wasn't experienced with crafting fully-realized competent RPGs at this point. Rhapsody is a game with an identity crisis: it feels like it doesn't exactly "want" to be an RPG. What it wants to do is drive home an emotionally riveting narrative, but it stumbles with devising a presentation that would allow for such a thing. Still, some will find this enjoyable. It exudes that "dated but in a charmingly nostalgic way" vibe, and certain folks will surely become attached to these characters. We could all use a little Kururu in our lives.

Re: Games Beaten 2020

Posted: Tue Jun 30, 2020 12:52 pm
by prfsnl_gmr
BoneSnapDeez wrote:
prfsnl_gmr wrote:I bought it on sale for $2, beat it in almost exactly two hours, and promptly deleted it from my Switch.


:lol: just beat Rhapsody. You’re like one of, what? Nine or ten people in the world who’ve beaten that?

Re: Games Beaten 2020

Posted: Tue Jun 30, 2020 2:01 pm
by Ack
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)

I know the title is Still Life 2, but this is actually the third game in a trilogy, the first being titled Post Mortem. The series revolves around FBI agent Victoria McPherson as she works to solve the crimes of various serial killers, some of which tie back into her own family's history of law enforcement back when they lived in Prague a century before. The series is composed of low budget titles from a French developer, so don't expect to be wowed by spectacular graphics or entirely accurate translations, but when it works, Still Life 2 works wonderfully...and when it doesn't, it shows us some of the worst tendencies of the genre.

In the final game in the series, there are several different plot threads, such as the ongoing hunt for a serial killer in New England from both Agent McPherson's point of view as well as news reporter and eventual kidnapping victim Pamela Hernandez, as well as the finale to the previous game, Still Life. Yes, Still Life ended on a cliffhanger, so it was nice to finally resolve that outcome...but I don't think shifting it over to the third game was necessary. The second could have wrapped up on its own with the big reveal and not taken away from the third title, as it just doesn't feel like the two need that connection. If anything, the time jumps are jarring, despite them potentially serving as some kind of PTSD flashback for McPherson.

One thing that the game does get very right is using music to build suspense. There are several tracks with a rapid pace that kick off in disturbing locales, such as the killer's favorite killing rooms, which quicken the pulse and drive you to want to get through a room and get out, if only because the beat is driving the tension. I ended up liking the soundtrack quite a bit; it was the highlight for me.

Where the game has ups and downs is in its puzzle solving. On a high point, McPherson receives a forensics field kit which enables her to collect and test evidence. This makes some puzzles easy and drives a rewarding sense of uncovering clues to the crimes. You also often spend time calling a favorite forensics expert for additional insight, a fact that I appreciated because it showed the need for an outside expert and didn't just make McPherson into a one-woman supercop.

Unfortunately, that doesn't stop the game from employing moon logic to resolve certain puzzles, and you'll often find yourself effectively hunting pixels for the object you couldn't see. What do I mean by this? Well, here's an example: for one puzzle, you have to use codes to open fake morgue doors to check toe tags. The codes are actually dates from audio files the journalist has put together over time, but there is no prompt in the game that would make you put the two together. Worse yet, this may well be during a lethal puzzle where you have a time limit before death. In this particular case, you must gather circled letters on the toe tags, which are H, E, and P. Then you go to a sign that says PRESS HERE and press the P, the E, and the H. Which E? It doesn't tell you, so I pressed the first. I don't know if pressing any of the others would have mattered, but you've got 3 in there, so...yeah...

This would be less of an issue if the game wasn't also prone to bugs. Sometimes the camera will jump to a view you normally will not see. Sometimes motions of characters seem twitchy in a way they shouldn't be. Sometimes the assets simply won't load. This is by far the worst, because they can be instigated by you doing puzzle solving out of the game's specific order, and since this game is 12 years old, and the dev has since been owned by a couple of different companies and seems infinitely more focused on its Syberia series, I'm doubting we'll ever see a bug fix. This particular bug kicked in and forced me to drop back to an old auto-save and wipe about half an hour's worth of progress, then forced me to do it again when it happened again, until I sought a guide for the exact specific manner of doing things to get past the issue. My opinion completely soured at this point, and it's why I won't recommend it to you.

That's right, I don't recommend Still Life 2, because having a game-breaking bug that requires you do complete a point-and-click adventure in a very specific manner or effectively crash the game just ruins things for me. This isn't even Sierra's bullshit necessary passable item difficulty, it's just poor development. Hence, no, avoid Still Life 2. As much as I enjoyed Still Life, this has ruined things for me.

If you want to play it, sure, though I recommend tracking down the earlier games instead. And if you have played the previous games and want to know what happens after Still Life's cliffhanger ending, sure, play it. But I wouldn't. The hassle is just too much.

Re: Games Beaten 2020

Posted: Wed Jul 01, 2020 6:32 pm
by pook99
87. Hellboy: science of evil (xbox360)
88. Shantae: half genie hero
89. Claws of Furry
90. Power Blade 2 (nes)
91. Streets of Rage 2 (genesis)
92. Low G Man (nes)
93. Mega Man 2 (nes)
94. Super C (nes)

87. Hellboy Science of Evil: Found this game on a top 10 worst 360 games list and it more or less lives up to that. It is a pretty mediocre beat em up with some absolutely broken hit detection, limited move set, some of the worst boss fights I have ever played, and dark muddy graphics. I have played worse games but this is definitely not something you should waste your time with, even if you are a diehard fan of the source material.

88. Shantae: Half genie hero: If you have played the other Shantae games you more or less know what to expect here, great graphics, tight controls, a silly cutesy story, fun transformations, and lots of backtracking in areas to find hidden items and upgrades. I really enjoy this series and this is another solid entry, definitely recommend for fans of metroidvanias/2d platformers

89. Claws of Furry: A simple 2d beat em up where you play as a ninja cat trying to rescue your mouse sensei who has been kidnapped by a giant dog. The game itself is very short, I think I beat it in under an hour, but this is a game that is meant to be replayed over and over to unlock more upgrades, increase your score, and try harder difficulties. I bought it on sale for a dollar and I don't regret it but there are better beat em ups out there

90. Power Blade 2: One of the most expensive games on the NES, a loose cart goes for several hundred dollars, and while I do not think any game justifies a 500 dollar price tag, this is definitely an under appreciated game and something that absolutely everyone should play ( on emulator)

The game is a 2d sidescroller that has you playing as an arnold type character who uses a boomerang as a weapon and can slide like megaman. Killing enemies drops all sorts of power ups that let you throw more than one boomerang and make it faster and stronger. Every level has a suit upgrade that you unlock, once unlocked you can change into them at any time by pausing. Each suit has a unique ability, one lets you cling to walls and ceilings, one lets you swim, one gives you a jetpack, and the last suit gives you rotating shields and is built for combat. The suits all use a shared energy bar so you can't just run through the levels in any given suit, but you definitely get enough energy where you can spend a good deal of time in the suits.

Gameplay is broken up into 7 levels, with a pretty smooth difficulty curve, it definitely picks up in challenge towards the end but it never feels cheap or too hard. The levels also do a good job of exploiting the suits, you dont ever need to use a suit, but I cannot imagine beating certain sections without them and they are clearly designed with the suits in mind. If you haven't played this game and like nes platformers than this is definitely a game that you should check out.

91. Streets of Rage 2: Nothing to say about this game that hasn't already been said, 20+ years later it is still one of the best beat em ups ever made, I'm sure everyone here has played it, and it is a game that I literally never get bored of.

92. Low G Man: This is one of the weirdest most unique platformers on the nes, it was a game I owned as a kid and something that I literally never hear anyone talking about.

As the name implies your character can jump really high (hence the name low gravity man), your starting jump is nearly a full screen in length and as you get power ups you can jump well over the height of one screen. In addition to that your gun is a freeze gun, when you shoot an enemy it turns blue for a short period of time and at that point you can either stand on it or under it to kill it with your spear. It is an interesting game mechanic that is used well and is very unique. Even bosses must be frozen and killed this way, most bosses take anywhere from 5-7 shots to freeze but the weaker you make them the less shots they take to freeze, you always know a boss is close to death when they get frozen in one hit.

Enemies drop all sorts of things when you kill them, they drop jump upgrades, spear upgrades, freeze gun upgrades, and several different types of sub-weapons. They also will randomnly drop potions, blue potions heal you and red ones injure you and the game definitely has a tendency to drop red potions more than anything else which is definitely annoying. The sub weapons come in 4 different varieties and can be used to straight up kill enemies without having to freeze them. And of course, since this is a nes game, when you die all your power ups are removed and if you have to continue (you get infinite continues) you lose all the ammo in your sub weapons.

The challenge here is pretty high, there are no checkpoints so whenever you die it is back to the begining of the level, which is not too bad as the levels are typically not that long. The final boss is definitely considerably harder than anything else in the game and I managed to get lucky in finding a random safe spot to spear him to death.

Low G Man is not perfect, the controls are a bit janky, the graphics are mediocre, but it is a unique game that is worth playing for NES fans

93. Mega Man 2: nothing to say here either, you probably all have played it. I love this game, as a mega man snob it is definitely not the best mega man game as many say it is, but no mega man game has more nostalgia for me than this one does and it is an excellent game.

94. Super C: One of the most under rated games on the NES, if not the most under rated game. After playing this and the original contra annually for about 30 years I still can't decide which I like more. Today was also the worst run of this game I ever had in my entire life, I had to continue to beat the game and finished it with only 2 lives left, that hasnt happened in years, I hope I'm not getting too old to play these kinds of games anymore.

Re: Games Beaten 2020

Posted: Wed Jul 01, 2020 7:07 pm
by Markies
prfsnl_gmr wrote:
BoneSnapDeez wrote:
prfsnl_gmr wrote:I bought it on sale for $2, beat it in almost exactly two hours, and promptly deleted it from my Switch.


:lol: just beat Rhapsody. You’re like one of, what? Nine or ten people in the world who’ve beaten that?

*Raises Hand*

Great write up Bone! I loved that game when I played it several years ago.
Probably my top Guilty Pleasure game.