Page 38 of 80

Re: Games Beaten 2020

Posted: Sun May 10, 2020 8:45 pm
by pook99
70. Escape from Bug Island (wii)

Just reading the title of this game, I knew I was in for something special, but the cheesy title and equally cheesy box art could not prepare me for the world I was about to walk into.

Escape from Bug Island has you playing as Ray, a beta male, with a crippling phobia of bugs. Ray is a very unlikely hero, he is blonde, has some pubic hair on his chin, and dons cargo shorts and sandals. Ray also has an extreme crush on his friend Michelle, who is really really into bugs, so much so that she decides to head to Bug Island to research the giant species that allegedly live there, they are also accompanied by Mike, Ray's tough guy best friend from High School who totes a shotgun and is a total alpha male.

The opening cutscene has Ray tell Mike that he is planning on confessing his love for Michelle on Bug Island, Mike calls him a pussy and in the next scene, Mike asks Michelle to be his girlfriend while Ray cries on a log. Michelle runs off to think about whether or not she will date Mike, Mike follows her, and commands Ray to stay behind. Being the beta that he is Ray falls asleep on a log while his best friend pursues his crush, when he wakes up, they are both gone and Ray begins to look for them

That is the actual plot of the game, as the game unfolds you are treated to a whole host of terrible characters, watch them die minutes later, and then get a chance to save them later in the game when a giant bug knocks you into a time traveling worm hole. If this plot is not cheesy enough for you, the dialogue is beyond cringey and makes Barry famous, " you were almost a Jill sandwich" seem worthy of a Pulitzer prize. There are bad one liners everywhere, bad voice acting, and a ludicrous plot that would seem right at home in any B-movie.

This is a survival horror game, the game is very dark and instead of the typical zombies and stuff you would expect from this genre, you get a huge assortment of bugs and other freaky things, usually enemies are introduced with a very cheesy cutscene, my favorite being the man canine, a freaky dog thing with a human face, when you first meet him he is standing in the middle of a cave dry humping the thin air until he notices your presence. I have to say, for such a cheesy game the enemy variety is pretty big and you will fight all sorts of crazy insects and a giant gorilla, because why not.

You start out pretty weak, you probably have heard the expression, "sticks and stones may break my bones" I am sure the developer did as well because your first melee weapon is a literal stick (a tree branch) and your first ranged weapon is a pile of rocks. The combat in this game is very clunky but it works, you can melee combo, throw objects, and dodge in 3 directions. There is a pause between actions and the enemies are pretty relentless so you really need to pick your spots and play defensively. My favorite weapon of course is the ant grenade.

THats right...the ant grenade. You run into a safe, so you have to find a key for it, you kill a praying mantis nest to get the key to the safe, the safe has a jar of honey in it, you use this honey to put on trees and that will attract ants to the tree, once they are eating you spray them with the bug spray you took off of a corpse earlier in the game, and the dead ants than function as grenades, blowing up whatever they hit. Does any of that make sense? Nope, but it is the kind of hilarious logic that permeates just about every puzzle in this game, and the cheesiness of it all always kept me looking forward to what comes next.

I haven't even scratched the surface of all the things that this game offers. I can't say that Escape from Bug Island is a good game, it is about as objectively bad as a game can be, the graphics are dark and muddy, the controls are clunky, there are 2 songs in the entire game, the voice acting is horrific, the plot is laughable, but I cannot think of a game that roped me in the way this game did.

From the second I turned it on, playing this game was all I wanted to do, I played for about 8 hrs between last night and this morning until I beat it, and when the credits rolled I was genuinely sad that it was over. I would say that this game is "The Room" of video games, but as bad as it was I just couldn't wait to see what comes next, the characters were so stupid and behaved so irrationally, I was laughing out loud just about every second of the game.

One of my favorite scenes in the game is when you run into Michelle later in the game, you are in a pyramid filled with bugs and a giant gorilla is at the window of the pyramid. Ray tells Michelle they have to get moving but she refuses to leave the room, why you ask?

Turns out her favorite author is also on the island and her clothes are a mess, she can't meet him looking like that so she tells Ray to go and find her some new clothes before she can leave.

Moments like that just kept me hooked and I couldn't wait to see what came next. I don't know that I could recommend this game, but as far as I'm concerned this was one of the most fun experiences of my gaming life. If you like really bad horror movies and don;t mind some clunky motion controls you may enjoy this game, just know what your getting into.

Re: Games Beaten 2020

Posted: Tue May 12, 2020 8:42 am
by elricorico
1. NBA Jam (GEN)
2. Astro Bot Rescue Mission (PSVR)
3. Bastion (PS4)
4. Octopath Traveler (NS)

5. Uncharted: Drake's Fortune (PS4)


I beat Uncharted yesterday, playing on the PS4 in the Uncharted Collection. This wouldn't normally be my type of game, but the price was right(free download) so I decided to give it a try. After a few hours I was enjoying it enough to see it through to the end, knowing that it isn't a very long game.

This is an action game that I expected to be much more about climbing and exploring, but turns out this one spends a lot more time on gun fights. Cover shooting specifically makes up the bulk of the game in my experience. I played on Normal difficulty and dies a lot, but that's more because I rarely play shooting games, as I think the game was fairly forgiving.

The story is ok(not especially believable), and the graphics were more than adequate. Controls did the job, I found the shooting pretty intuitive, but there were moments of frustration with the platforming. Most of the puzzles were very simple in this one, with the only time I needed to check a walkthrough being due to a finicky control, not because I didnt know what I needed to do.

I enjoyed playing this and getting out of my gaming comfort zone. I dont see it becoming a style of game I play often, but I'll likely give the next game in the collection a try at some point, as I hear the second was a big improvement.

Re: Games Beaten 2020

Posted: Wed May 13, 2020 12:07 am
by Markies
Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*

1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
***8. Cruis'N USA (N64)***
9. Arc The Lad Collection (PS1)

10. Halo 2 (XBX)

Image

I beat Halo 2 on the Microsoft XBOX this evening!

The first game I ever beat for the XBOX when I got it was the original Halo. It was only fitting that the first game I would play is the defining game of the system. I enjoyed though I wasn't too overwhelmed by the game. A few years later and after playing several more XBOX games, I figured it was time to play sequel. I was always curious about the game even though I'd never play it on XBOX live as those servers are long dead. While at my favorite retro game shop, I noticed a Collector's Edition of Halo 2 and decided to pick it up. After sitting on my shelf for a while, I then decided that this would be the year to finish my Halo games. Let's see how the series ends on the original console.

Halo 2 doesn't really deviate from the formula of the first game. You are still mostly walking through small corridors. Eventually, you reach a large room and you fight a bunch of enemies. You then continue walking and the process repeats itself. Every now and then, you'll get some vehicles to control and shoot while some air planes as well. It's fun and plays well for the 10 - 12 hours it took me to beat the game. Nothing ground breaking again, but its pretty much the same Halo game. I do have to say that I was getting caught up in the story. I really liked the characters and I was growing attached to the human characters.

Halo 2's biggest deviation is the fact that you can play as some of the Aliens. This was interesting until you started fighting other aliens. I could never tell my team apart from my enemy and I was shooting my teammates the entire time. Also, they carry you throughout some of the game including the final boss where I maybe landed two hits on him. Also, after playing many FPS games by now, the Halo enemies are either giant sponges or your weapons are terrible. You charge at an enemy and almost have to load an entire clip to get through his shield and then eventually kill him. Considering you only carry two weapons and they don't have many bullets, you are constantly looking for ammo and just wish for them to die.

Overall, I was fairly indifferent to Halo 2. It never really left that much of an impression. The normal game play was much of the same, which is still enjoyable. But, the faults in the game seemed to shine brighter. I enjoyed the first one more, but it's still a fun game. If you liked the first one, the sequel should still be played.

Re: Games Beaten 2020

Posted: Thu May 14, 2020 10:56 pm
by prfsnl_gmr
+1

I also like Halo better than Halo 2.

......

1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)


Samsara Room is another excellent, bite-sized escape room puzzle game from Rusty Lake, creators of Rusty Lake Hotel, Rusty Lake Paradise, and the excellent Cube Escape series. Released to celebrate the developer’s fifth anniversary, the game is completely free, and it is actually a remake of the developer’s very first game. It’s just as surreal as the developer’s other games, and I really enjoyed it. Recommended.

Heroes of Monkey Tavern is basically “baby’s first Dungeon Master.” That is, it’s a short, grid-based, first-person dungeon crawler with real-time combat and simplified mechanics. Unlike the sublime Legend of Grimrock, another game inspired by Dungeon Master, this game does not require you to feed your party to keep it alive or keep a lit torch to navigate the dungeon. Your party’s inventory is also so expansive that you never have to drop items, and you also never have to worry about your gear’s weight slowing you down. (In other word, it jettisons all of Legend of Grimrock‘s most annoying mechanics.) Somewhat inexplicably, however, the game punishes you for running from a battle; so, you can’t execute the hit-and-weave battle strategy that’s so effective in other examples of the sub-genre. (You have to slug it out with your enemies, and the game freezes you in place for the boss fights.) While the game is nowhere near as good as Legend of Grimrock, it is nonetheless really fun, packed with secrets, and intermittently challenging. (Stupid skeletons and instant-death traps...) Moreover, the dungeon is only eight floors, with a particularly-inspired sixth floor, and you can get through the game in 3-4 hours. (It’s often on sale in the eShop for only $5, and I’ve definitely paid more for games that provide a lesser experience.) As a result, it never wears out its welcome, and I have no qualms about recommending it, despite its flaws. It would be a particularly good starting point for people interested in the genre but, perhaps, a bit intimidated to try it out.

Re: Games Beaten 2020

Posted: Fri May 15, 2020 2:51 pm
by pook99
72. Gato Raboto

This is a small metroidvania style game that has you playing as a cat in a giant mech suit, and it is absolutely adorable and charming.

The story starts out simple enough, you are a guy in a spaceship headed to a distress signal, your cat jumps on your control unit (as cats do) which then causes you to crash. You are not stuck in a crashed ship, trapped by debris, and it is up to your cat to don a mech suit, complete your mission, and save the day. It is simple and silly, but as the game unfolds there is more to the story than the game initially lets on, and plays out in cutscenes and random space logs.

Gameplay wise it is a metroidvania with a bit of blaster master vibe to it. You spend most of the game plodding around in a big mech, where you gradually unlock new abilities, that let you access new areas. However, sometimes you come across a hole too small to pass through, a giant pool of water, or some other obstacle that the mech cannot pass so you have to jump out of it and just play as a cat. Your cat has no attacks and dies in one hit, but is small, and can wall jump and wall climb. You will need to get out of your mech to find secrets as well as access new areas. It is done very seamlessly and was very reminisent of the blaster master series. Interspersed through the levels are a variety of boss fights, the boss fights are not too tough, and are generally fun to fight.

Graphically the game has a black and white color pallete and as you progress you can unlock different hues, it is reminiscent of a game boy title but with much sharper visuals and much faster gameplay.

Gato Raboto is not a long game, I think my initial play time was about 2 hours and 15 minutes, but it is just a ton of fun. The game oozes with charm, your cat is adorable, the levels are fun and offer a variety of different challenges and secrets, and there are frequent saves so you can just pick up and play for a few minutes and make progress if your in a hurry. I tend to enjoy smaller metroidvanias like this as opposed to some of the more epic ones, and I have to say this is one of the most fun and charming ones I have played, definitely worth a playthrough.

Props to prfsnl_gamer for recommending this, very cool game.

Re: Games Beaten 2020

Posted: Fri May 15, 2020 4:41 pm
by prfsnl_gmr
I’m glad you enjoyed it! Elkin and Popo recommended it to me.

What I really appreciated, in addition to the game’s brevity and charm, was the speed with which you could navigate its passages. The robot suit moves FAST, and you can move from one area to the next very quickly. This makes backtracking and secret searching a breeze, and IMO, is crucial to a game like this.

Re: Games Beaten 2020

Posted: Fri May 15, 2020 6:37 pm
by TheSSNintendo
Finally finished Xenoblade Chronicles 2.

Re: Games Beaten 2020

Posted: Sat May 16, 2020 1:25 pm
by pook99
73. Wolverine - feral instinct (snes hack)

Wolverine feral instinct is a rom hack of...take a guess...Super Mario World. It really is funny what romhackers think of and what they can do with games.

Mario sprites have been replaced with wolverine, although his figure is still that of Mario so he is a stocky wolverine. You can run and jump on enemy heads and you can slash things with your claws. You can also stick to any wall and climb them (think ninja gaiden 2). You only have one life and no continues to complete the game but there are health pick ups all over levels, and outside of the bosses, there is not really much of a challenge.

There are 5 levels here with 2 parts each and they end in a boss fight. The levels themselves usually come with one palette swapped enemy. So the first few levels are ninjas of different colors, then sentinels and final some mutant thugs. There are no bottomless pits here but there are spikes which drain your health if you fall into them. The levels are completetly new so you wont recognize any of them from the original game, but they are on the easy side, I think I only got hit once in the entire game on my first run through, barring the boss battles. The bosses offer more of a challenge but once you learn their patterns they are pretty easy, you just may die once or twice on a boss while you learn it.

In between levels and before boss fights there are cutscenes. I thought these were pretty cool, they are nothing elaborate but it was cool seeing x-men related cutscenes in a Mario rom hack.

This is not the greatest game or rom hack I have ever played, it was mildly entertaining, more for the novelty of it than anything else, but I am a huge wolverine fan so I did enjoy the asthetics here and it was better than most commercially released wolverine games of that era. The game is pretty short, I think it took me about 30 minutes or so to complete, so if your a fan of the source material or just want an example of some of the cool things rom hackers could do, than it is worth checking out, I'm glad I did.

Re: Games Beaten 2020

Posted: Sat May 16, 2020 5:35 pm
by MrPopo
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC

MW2 Campaign Remastered is a rerelease of Modern Warfare 2's campaign on the Modern Warfare (reboot) engine. I'm assuming that they did that one and not the first because there was no good way to title a remake of the first game's campaign, which is the danger of rebooting and dropping subtitles. Unfortunately, it turns an already muddled story nearly incoherent, which, combined with the Call of Duty-isms turned up to eleven in this installment makes for a pretty mediocre experience.

The game tosses you in to a Middle Eastern conflict with no context, but also mentions that there's a guy named Marakov who is an evil Russian and alludes to Russia starting to get pissy. The game then cuts to a separate protagonist who is infiltrating a Russian installation to get back some piece of unexplained tech before going back and introducing the game's controversial mission "No Russian", which I'll get to later. The game then will bounce back and forth between commando missions and general infantry missions fighting off a Russian invasion of the US that was aided by the stolen tech apparently letting them get past the entirety of the US's air defense system somehow. So half the time you end up furthering the game's weak plot by pursuing Makarov, who is the driver behind the invasion (due to the No Russian false flag) and defending DC from Red Dawn. The latter serves no real point other than giving them an excuse to have the WWII style mass battles, complete with sections where random gunfire you can't stop will randomly kill you as you dodge from cover to cover.

Now, the game's story can charitably be called minimalist; there are short voice overs before each mission where one of the main characters talks briefly about the upcoming mission, but it's rare that there's any sort of exposition of WHY this mission makes sense, or how we came to the conclusion that this is the way to go. It's the barest amount of context, which really hurts the ability of the game to make you care about what's going on. It really feels like an overall excuse plot, and that's before it rips off Dr. Strangelove in a major ass pull that involves multiple coincidences to come together for it to be a plan.

Let's talk No Russian for a second. The mission has your undercover guy participating in a terrorist false flag operation; Makarov and his dudes shoot up an airport (and you can participate or not), then shoot up the cops who show up, then shoot you and leave you to be found. And when the Russians realize you're an American (somehow) they use that as pretext for invading the US (and I'm not even going to touch the absurdity of the logistics involved BEFORE we consider the inanity of the "they magically turned off the defenses" thing). And this was the first of many places I lost my suspension of disbelief. You were sent undercover to get close to Makarov because he's the current terrorist number one in the game's universe. And you are close enough that him and his goons will walk in front of you while arming you with a light machine gun. And you, at best, don't kill civilians. You could just as easily have rock and rolled them all from behind as they stepped out of the elevator (they don't do anything like force you to go first). And ANY operative would have done so, because there's no need to maintain cover at this point. You've got the big man himself, he's going to do something terrible, what the hell? There is no conceivable larger plan that could justify your protagonist being such an idiot. That's the REAL offensive thing about the mission.

Past that, the game has all your standard Call of Duty gameplay things. You've got your squad action where your squad does a shitty job of taking out enemies and hordes of enemies that don't stop until you reach checkpoints. Compared to the WWII entries this one features everyone wearing very similar uniforms so you'll fail a lot from either killing friendlies or dying because you thought they might be a friendly. What's egregious is your reticle has friend or foe identification, but only when you aren't aiming down the sights, so only when your aim is utter shit. As mentioned, during some of the DC segments you have WWII style "jump through the trenches and lines and behind these pieces of cover while long range gunfire not actually fired by distinct actors comes", which is cool on a Normandy invasion mission and utterly terrible everywhere else. The commando missions give you a much smaller squad and huge hordes of enemies; these don't respawn but somehow every pissant petty criminal is able to afford an army of people all ready and willing to trade fire with you at long range; why they didn't all nope out halfway through a mission is never explained. It's only on the last couple missions that the gameplay finally gets good; you have zero or one teammates, the enemies are in reasonable numbers that make sense, and the game rewards you being good rather than just being hopped up on pixie stix.

Honestly, I would feel worse about this game if I hadn't gotten it for free. I have no clue how the fuck it achieved such acclaim when it came out; I'm guessing from people who only played the multiplayer.

Re: Games Beaten 2020

Posted: Sun May 17, 2020 12:21 am
by MrPopo
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC

Sublevel Zero is a Descent roguelike that came out a number of years ago, then had an updated Redux version come out when it was released to consoles (which was a free update for PC players). This update adds more replayability, with additional hulls to unlock and alternate level generation if you play enough to unlock that campaign. It's got a good difficulty curve to it, a good length, and the only real complaint is the gating of crafting.

The story is pretty bare-bones; something is collapsing in space time and you find this facility that might have the answer. You'll pick up logs as you progress (though you won't get the later ones until you've played a lot to unlock them even appearing), and these logs hint at what might have gone on, though they are intentional obfuscated with data corruption. It's all an excuse for you to dive through 4-6 levels of six-degrees-of-freedom action, blowing up a core at the end to pick up a piece for a special ship drive which may have caused the problem and might be the solution.

Now, I mentioned this is a roguelike. The levels are built from a collection of predefined rooms with various exits, and some might be blocked off in any given generation. It works pretty well; though the game does not have the maze-like backtracking of Descent it is full of twists and turns and you'll need to consult the map at times. There will sometimes be alternate dead-end paths; these will end with some form of treasure and possibly a miniboss fight guarding that treasure. Once you get to the end you'll unlock a teleporter which will bring you back to the branch that sent you off on that tangent, so that's a nice bit of thoughtfulness. Later in the game when you have to snag more key types you'll do more backtracking; frequently you'll start on one branch, get a key or two, need to go to a second branch to get the last keys you need, then back to the first branch to go to the end.

Since this is a roguelike you only have one life and you start fresh each game with a basic set of weapons. As you kill enemies and open chests you will get equipment drops and nanites; these both fuel the game's crafting system. You start off with a handful of recipes and unlock more as you complete playthroughs (including dying). These will always be in the form of combining two similar pieces of equipment for a better piece (e.g. two primary weapons for a higher ranked primary weapon). Like Descent you have primary weapons (which come in three ammo varieties, energy, ballistic, and plasma), secondary weapons (missile, dart, advanced missile), and can also upgrade your hull and engine. You have a limited carrying capacity and that includes the medkits that can heal you over time, so you'll have to make choices on what to keep. In general you should be able to keep fairly lean once you've crafted a high level item or two; your inventory is most constrained early when you're saving weapons to craft your way up to the best gear.

In between levels you will unlock one or more passive boosts that are selected from a set of three; you can also pick these boosts up from the aforementioned minibosses. All of them will stack when you pick duplicates which makes quite a bit of difference with some of them. Getting some good picks can be the difference between a good game and a losing game.

The game has a good suite of enemies that rams up in difficulty over time, but nothing of the level of nasty like the Medium Driller of Descent 1. The weapon stable is similarly great; the weapons are all either taken straight from Descent and Forsaken or are obvious upgraded versions of them. Unfortunately some of the best stuff needs to be unlocked, and unlocks occur randomly. It doesn't matter that you know a recipe from a wiki; you can only craft things you have the plans for. The goal was to encourage replay, but personally I think things like the alternate levels and lore drops are the better thing for that.

One final thing to mention is the boss cores at the end; like the rest of the game these ramp up over time. The first one just sits there and takes it, but consecutive bosses have stronger and stronger active defenses. They will test your skill (and your healing reserves) and are well designed to keep you on your toes without ever feeling too cheap.

If you're a fan of Descent-like games I recommend you give this one a try.