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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Fri May 01, 2020 10:41 pm

prfsnl_gmr wrote:Awesome review, Pidge. The classic Ape Escape games are great. I miss them...


I really miss them too. The spinoffs are of a varying quality from what I understand, but I can't really find a good answer online as to why Sony just doesn't make more of the mainline games. Sure, there were a lot of spinoffs that didn't really impress, but then why not just make another mainline game which always did great and people really enjoyed?

My best guesses are related to things like the market trends going into the 7th generation maybe convinced the people at SCE that a colorful game like Ape Escape, popular though it may've been, just wasn't what the gaming public wanted anymore. Perhaps the underwhelming performance of the spinoffs convinced them people even in Japan didn't care about the series anymore? Or perhaps, because it was something largely made to show off the dual-analog control scheme, that it was such a product of a Corporate Need that the series just had no cheerleader who wanted to keep putting out games for it. The director of the second game went on to co-direct and be a producer on the 3rd game, and it seems like he's done very little in gaming since then, so maybe once he left, there just wasn't anyone else left to carry the banner for the series? Very very odd. I guess there was some teaser Sony did recently due to the 20th anniversary of the series, so maybe there's a remaster of some kind on the horizon (the first game certainly could use it, tell ya that much for free), but I really do wish Sony hadn't left it by the wayside so much :(

At least the old games are as good as they've ever been, though <3
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Note
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Re: Games Beaten 2020

by Note Sat May 02, 2020 6:24 pm

1. Streets of Rage 2 (GEN)
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)
4. Golden Axe (GEN) [3x]
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)
7. Shenmue II (DC)
8. Shining Force 2 (GEN)
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)

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22. Contra III: The Alien Wars (SNES)

Around the time this game originally came out, I remember going over to my cousins' house, and they had just got it. This is the first time I remember a video game scaring the crap outta me. Lol, I was really young at the time and had never seen a game with dark music and creepy enemies like this, it stuck with me and I became fan. I revisited this game in 2017 on the SNES Classic with a friend in co-op mode, but we were just playing casually and didn't get too far. I've wanted to beat it for a while, so decided to add it to my summer games challenge. I'd been playing it a lot the past two weeks, in an attempt to get good enough at it so that I could finish it.

I think the graphics hold up well, the enemy designs and the bosses are really unique. The first boss especially grabs your attention, as I don't think most people expected to see some type of messed up cyborg turtle crashing through. The levels also look great, and I especially liked the design of the fourth level, even though I found it to be quite difficult. The soundtrack is also amazing here, and it adds a lot to the intense gameplay and overall atmosphere.

The gameplay's very fast paced, and there's enemies coming at you from everywhere in most of the levels. It takes a lot of practice and memorization to get the stages down. While the game's really challenging, it's very short, coming in at only six levels which was a surprise. For a while I couldn't get further than the fourth level, and thought for sure I was only halfway through the game. Regarding the mode 7 levels, I don't have a problem with them, but I don't think they're as fun as the side scrolling stages.

Overall, I definitely recommend Contra III. Any fans of the run and gun genre will definitely be into it. The challenge is pretty steep IMO, but the game only being six levels makes up for it. It was fun trying this game around the time it was released in 1992, and it's still fun to revisit today.
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Re: Games Beaten 2020

by Ack Sat May 02, 2020 9:59 pm

1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)


It was a productive day.

Strikers 1945

I remember first encountering this in a run down dollar movie theater, then later in a couple of malls, restaurants, and even once in a weird hole in the wall arcade in South Korea. There is something wonderous about finding it in the wild, because as much as I love my fighters and beat 'em ups, something about Strikers 1945 just felt pure, as if this is exactly what the arcade was about: bright colors, incredible visuals, intense gameplay, and lots of explosions. Hell yeah, I was hooked.

Strikers 1945 is a vertical shooter, and it's probably the game that built my vert preference the most. Look, I am absolutely terrible at the SHMUP genre, but I still have preferences, including verts over horis. In S45, you pick a plane, based on real world aircraft from World War 2, and then you go up against a random level order of super tanks, ultimate battleships, and giant robots. Clear those, and you inevitably find yourself launching into outer space to take down a few randomized bosses and giant alien robot crabs. Yeah, that went in a direction I wasn't expecting.

While the planes all represent the various aircraft of WW2, you do get some interesting options, including a Japanese Zero and a German Bf 109. Each plane has a different style of attack, different bombs for large attacks and negating enemy projectiles, and different charge attacks. As you play, you can grab weapon powerups for more firepower, though touching an enemy will knock you back one and being hit with an enemy projectile will make you lose everything.

Stages are generally short, as the boss fight is the big ticket affair. Still, with so many planes, the random rotation of early levels, and the randomized bosses you fight later, there is a lot of replay. As the levels get modified to become more challenging through the rotation, it can also present more surprises for the 1CC crowd, so if you're a fan of that, you have a fun challenge ahead.

SiN Episodes: Emergence

I'm not a big fan of the original SiN and have yet to get around to finishing it, but as I had been given this sequel for free, I decided I'd jump back in. Emergence has a strange history; meant to be the first of a nine-part episodic series the way the additional Half-Life 2 chapters eventually became, it didn't earn enough money to save the developer from being bought out and turned into a casual mobile gaming developer. It's an experiment in game design that has since proven successful, but now it sits in its own space, a single entry in a series that never manifested.

The game playa like if Half-Life 2 were imagined through the ideas of Duke Nukem 3D. It's full of cultural parodies, it encourages running fast, and it's got way bigger T&A than HL2 ever did. The version of Alex here is sporting an obvious thing and a firm ass, and let's just say the major villain was modeled off a fetish model that I am...*ahem*...familiar with.

Anyway, since this was the beginning of a series and not a full game, you only get three weapons: a pistol, weirdly accurate shotgun, and an assault rifle that kicks like a mule unless you look down the scope. Each has an alternate fire, though their usefulness is situational. None of them feel great, but the shotgun became my general workhorse until I realized I had to zoom in to make the assault rifle worth using.

You know what else this game has? Secrets...which feel really out of place considering how similar the game's backbone is to the Half-Life 2 Source engine. In fact the devs built on Source and added some solid enhancements. For instance, in the base Source engine, an object is effectively made of a single material, regardless of what it is. So a car is roughly "metal" regardless of whether you shoot the frame, wheels, or windshield. Emergence improved this so that each area could behave differently. It's not necessarily noticeable, but when you know it's there, it's a very nice little addition.

Unfortunately, another addition was called "adaptive difficulty." The crux is that, no matter your skill level, the game will adapt. The idea is to make a playthrough take just as long for a novice as it does an FPS master. In practice, this means the game just throws enemy spawns at you over and over again, and usually the tougher variety. For me, it meant I ended up facing off against hordes of heavily armored enemies with miniguns. Lots of miniguns... But you can throw the whole thing off by rushing, which stops a lot of the extra spawns.

Look, at best, SiN Episodes: Emergence is an experiment. It's a curiosity piece at best, only really worth tracking down for those who want to see about the curious offshoots in FPS history. Otherwise, I wouldn't recommend it.

Crysis Warhead

Crysis was a weird game, a combination of tech showpiece and pseudo-tactical gameplay from the developers of Far Cry. It also went off the rails in the same way, introducing a frustrating new enemy type that feels radically out of place about midway through the game. Here it's aliens, and it tanked the experience.

Crysis Warhead is technically an expansion, but it's standalone. It does a better job of introducing the aliens earlier in the experience, making for a better experience over the base game. You also get a continual back and forth between aliens and human enemies that feels significantly improved and balanced. And then you get the main character, a knock off of Jason Statham. He's angry, he sounds like a British gangster, and he calls people "muppet." His call sign is Psycho. It fits how I shot a lot of dudes in the face.

It's a short game, but it features a good mixture of narrow corridors and open spaces to fight in, vehicular and rail levels, and areas that you can choose how to approach however you want. One level where I had to hit some docks with a submarine, I kept getting warnings about troops on the road. What did I do? I instead hit a beach and swam around to the docks. Exactly how I wanted to do it. The first guy who saw me never even got a chance to fire his gun before I put a bullet in his face. Good times.

Crysis and Crysis Warhead feel like they're tactical FPS games that just don't quite lean tactically enough. Yet despite this, Warhead also feels like the lessons from the base game had been learned. It improves on some of what I didn't like about the original, and while it still isn't quite where I want it to be in full tactical territory, it's a solid enough entry in its own right. I'd rather play this than Crysis or, hell, Far Cry.
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o.pwuaioc
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Re: Games Beaten 2020

by o.pwuaioc Sat May 02, 2020 10:10 pm

Ack wrote:Strikers 1945

I love Strikers, though Strikers II is the superior game. I only found it once in the real world, though, otherwise I play them on the Saturn. For Playstation owners who don't import Saturn games, PS1 Strikers 1945 US is actually Strikers 1945 II.

No idea why every game has to end up with aliens in space. Medieval fantasy like Final Fantasy II? You're on the moon. World War II fighter? You're fighting aliens in space. Duck Tales? Moon again.
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Note
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Re: Games Beaten 2020

by Note Sun May 03, 2020 12:38 am

1. Streets of Rage 2 (GEN)
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)
4. Golden Axe (GEN) [3x]
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)
7. Shenmue II (DC)
8. Shining Force 2 (GEN)
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)

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23. Wonder Boy in Monster World (GEN)

This is a title I wasn't aware of when it was originally released, but I had seen some gameplay footage and positive reviews a few years ago, and became intrigued. I finally saw a CIB copy in really good condition available through an IG claim sale in March, and figured I'd give it a shot. I'm glad I played through this game, as I really enjoyed it.

The graphics look great for an early Genesis title, and are more on the cartoony side, which I think is a nice touch for an action/adventure style of game, especially at the time of it's release. Most of the backdrops in the game are pretty colorful and bright, and the music is mostly uptempo and brings a cheerful tone to the game. I thought the setting for the final dungeon and the design of the last boss was a bit of an odd choice, considering the fantasy theme throughout most of it, but that didn't take anything away from the game, just a nitpick of mine. Similar to o.pwuaioc's observation in the previous post, this title ended up in a totally different setting, which seemed out of place.

The gameplay holds up well and the controls are responsive. As a newcomer to the series, I was a bit surprised by how close you have to be to an enemy to attack it with your sword, but I got used to it after a while. The pause menu to equip and select items and set them to a hotkey button worked well and was easy to navigate. I like how the game has some item and equipment management but not so much that it gets cumbersome. The various companions that can tag along through the dungeons is a cool touch too. It was fun to see the attacks and abilities of the creatures that follow you around. Also, all the hidden items and paths that you can access after having the ability to shrink was fun to explore.

I found the game's difficulty to be just right, even easy at times. However, I did get stuck in the desert and pyramid area. I knew where I needed to go throughout the desert, pyramid, and the road to Begonia, and I had about nine heart pieces up to that point. But even with that many heart pieces and the best equipment, I had a tough time surviving all the way through to the next save point. I put the game down for a few weeks after a bunch of unsuccessful attempts but after picking it back up last night, I was able to get past this point and the rest of the game was not nearly as difficult until the final dungeon and boss.

Overall, I found this to be a really fun title and I'm glad I put in the time to complete it, I recommend it for fans of action adventure games and RPGs. I'd like to play both Monster World IV on the Genesis, and Wonder Boy III: The Dragon's Trap on the Master System. I'm not certain I'll be able to get to them this year, but they're definitely on my radar.
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Re: Games Beaten 2020

by MrPopo Sun May 03, 2020 12:45 am

o.pwuaioc wrote:No idea why every game has to end up with aliens in space. Medieval fantasy like Final Fantasy II? You're on the moon. World War II fighter? You're fighting aliens in space. Duck Tales? Moon again.

It's a proud tradition that goes all the way back to Ultima. In order to travel back in time to stop the evil wizard Mondain you need to become a space ace by fighting TIE Fighters. Once you've done so you tell the princess of your achievement and she gives you the keys to the time machine.
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Games Beaten: 2015 2016 2017 2018 2019
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pook99
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Re: Games Beaten 2020

by pook99 Sun May 03, 2020 12:56 am

@Note: Congrats on beating Contra 3, it really is an amazing game, and once you get the hang of it, it is not as intimidating as it initially seems.

Classic Contra is one of those series that I revisit yearly and pretty much all of them except hard corps are ingrained in my muscle memory.

Also PSA for everyone:

If you love wonderboy, as every one on this board seems to, you all absolutely need to play aggelos, it is a modern day wonder boy inspired game and is absolutely amazing. I don't think most people have heard of it but definitely worth checking out.
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Re: Games Beaten 2020

by Markies Sun May 03, 2020 7:40 pm

Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*

1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
***8. Cruis'N USA (N64)***

9. Arc The Lad Collection (PS1)

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I beat Arc The Lad Collection on the Sony Playstation this afternoon!

When I first go my Playstation 2, I created a list of RPGs & SRPGs that I wanted to play for the PS1 & PS2. The first couple of years of owning the system, I slowly made my way through them while picking up other genres along the way. Eventually, I had hit off all of the games I wanted to play and I was moving on towards other genres. Imagine my surprise when I found out about another SRPG that I missed. Over at Racketboy, they have the best Retro Game Forums and I found out about the Arc The Lad Collection. After some further research, I realized this was a series of games that I overlooked. While walking around a game convention, I found a near flawless copy and I decided to jump into this massive undertaking. After a few months of playing, I finally finished all of the games in the collection.

In Arc the Lad Collection, you have Arc the Lad I, II & III. Arc I is basically a prologue that leads into Arc II. Arc III continues the story from Arc II with a different graphics engine. The graphics in Arc II though are absolutely stunning. The game is in 2D and the sprite work is just beautiful. Arc III changed into a somewhat 3D look and it lost some of the unique aesthetic. What carries throughout all of the games is the fantastic battle system. They are all SRPG's with an emphasis more on the RPG aspect. The battles are fast and quick with most of them being over in a few minutes. There is not a ton of complexity like you would find in the Disgaea series, so it's that perfect blend of lightweight but still enough to make you think. Also, I like all of the games tie into each other via the story. All of the characters from Arc I show up in Arc II as playable characters. Also, the characters from Arc II make cameos in Arc III as well. It's all one big world and the games happen sequentially, so it's a nice touch to bring the characters back.

Overall, I really enjoyed Arc the Lad Collection. My biggest complaint would be that everything takes way too long. Some of the dialogue in Arc II & Arc III go on forever. The humor isn't funny when you have to hear it several times. Also, the leveling curve in Arc II is rather steep, so expect some grinding especially for the final boss which takes hours to beat. Besides those, it was fun to go through a series of SRPG's that I had forgotten. If you love the genre, these should not be missed!
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Re: Games Beaten 2020

by dsheinem Mon May 04, 2020 1:14 am

Games Beaten 2020
Mortal Kombat 11 - PS4
The Force Unleashed II - 360
Tatsunoko vs. Capcom - Wii
Lara Croft and the Guardian of Light - 360
Super Fantasy Zone - Genesis
Fable Heroes - 360
Castlevania Bloodlines - Genesis
My Friend Pedro - X1
Super Fantasy Zone - Genesis
Darius - Genesis
Ape Out - PC
Doom Eternal - PS4
Dead or Alive 6 - PS4
Plague, Inc. - PC
Space Harrier II - Genesis *new*
Space Harrier - Arcade *new*
G.I. Joe - Arcade *new*
Chaos Control - - PC *new*
Super Off Road - SNES *new*

Total: 19


Previously:
2019 2018 2017 2016 2015 2014 2013 2012 2011 2010

I’ve been playing some shorter games in between time with some longer ones I keep plugging away at (e.g. FF7 Remake...). Here’s short blurbs on each:

Space Harrier II - I played this on my Genesis mini and found that I enjoyed it much more than I had in every previous attempt to play. This game has the possibility of being a bit zen-inducing when you are flowing with controls of the game, the soundtrack, trippy visuals, and the enemy patterns. I enjoyed this enough to want to try out some other rail shooters for a bit, and I can see dipping into them a bit more this month...

Space Harrier - Playing Space Harrier II was also a nice reminder to get my MAME machine up and running on the basement TV, and so the first game I spent time with was the original Space Harrier. This one is still special all these years later - it has aged well. The bit where you are riding on the furry beast on the bonus stages is still some of Sega’s finest arcade work.

G.I. Joe - How did I grow up a huge fan of the show and the toys, get super into retro gaming later on, and still never know this game existed until last week? It is a fantastic rail shooter with great sprite work, well designed joystick controls, well animated scenes, a plot that runs through the well known locations of the show, and really a great representation of what I always enjoyed about the series and the game genre.

Chaos Control - this early polygonal rail shooter from Infrogames seems like a precursor to stuff like Virtua Cop and LA Machine Guns or some such, but with a joystick. It is an impressive game for what it is and shows a lot of creativity in how to implement design ideas in 3D. If I can figure out how to get the sequel running, I hope to play it too...

Super Off Road - I have only played this against other people before and enjoyed it. So, I figured I would do the campaign. I played this for an hour or so and easily kept winning every race, easily upgraded my vehicle to max stats, and saw all of the tracks a couple of times...and then found out that there is no end to the loop. So, since I “looped” the game multiple times, I am putting it on the list. I thought this was super easy and the game seems like a poor man’s version of something like RC Pro Am. I guess the campaign has its fans?
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Re: Games Beaten 2020

by Flake Tue May 05, 2020 10:09 am

January
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)

February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)

March

Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Xenoblade Chronicles 2 (Switch)

April

Batman The Telltale Series (Switch)
Street Fighter Alpha 2 (Switch)
SNK Gals' Fighter (Switch)

May[b]

[b]King of Fighters 97: Global Match (PS4)


I'm a little burnt out on longer games still so I've been doing a lot of Capcom and SNK fighters. I must be feeling nostalgic or something; I am clearly stuck in the late 90s.

I played through Street Fighter Alpha 2 through the Street Fighter Anniversary collection. I haven't actually spent much time with SFA2's arcade original. I've played a lot of the SNES version and Alpha 2 Gold back before I parted with my Saturn collection. Alpha 2 is a really nice game and fixes a lot of the problems I had with the original Alpha such as static backgrounds and sparse character animations. I think I still prefer the console iterations though - Alpha 2 is still a minimalistic game. It lacks to the character and impact that Super Street Fighter 2 had. It does not feel as much of step backwards that Street Fighter Alpha did. Without all the extra characters that Gold and the console upgrades came with, SFA2 is something to play as a novelty.

SNK Gals' Fighter is also a novelty! Neo Geo Pocket Color games on my Switch? Yes, please. I am over the moon for how well this game is emulated. Multi-player is intact, you have variable zoom to size the screeen however you want. They even included multiple filters and overlays that match most of the common NGPC shell types. Also SNK Gals' Fighter is still just a fun game. SNK's fighting engine translates to two buttoms and positional context so well. The amount of self-aware charm and fan-service in the game is a relic of a bygone era. Oh, and playing it with a full HORI arcade stick? That's worth some giggles.

King of Fighters '97: Global Match is a fun time. I know that '98 is the universally preferred iteration of KoF but I like 97's narrative and the cast feels very complete. I played through the game with several teams, including the Fatal Fury, Art of Fighting, and Hero teams. KoF 97 does a great job of using a 'tournament' format as a framing device for a story about an ancient evil coming back - transition screens between matches include little details like the number of fans in attendance, and the number goes higher and higher as you proceed through all the matches that are part of the KoF tournament. At the end when the 'big bad' is revealed, the backgrounds for the stages are amazing and dynamic. Each team has a plausible path to being the ones to beat the 'big bad' but there are plenty of 'secret team' endings that reward replays. It's currently on sale on PSN for $4 with cross-buy for the Vita and I recommend it a lot.
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