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Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 6:39 am
by PartridgeSenpai
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *

27. Doubutsu No Mori+ (GC)

With the new Animal Crossing coming out around a month ago, I thought it'd be a fun idea to stream some of the original N64 game (which I did this past Saturday~). However, when I picked it up a few weeks back, I was met with the realization that while the save battery in the cart worked, the time-keeping battery did not. My appetite for classic Animal Crossing had been not been satiated though, so I finally broke down and got a Gamecube controller so I could finally play GC games on my Wii. I recieved my golden statue in front of the train station earlier today, so I'm calling this game "beaten" in that regard, and I did this pretty casually over the course of a few weeks.

Doubutsu No Mori is the original N64 game that got a straight up port to Gamecube in Japan with the same title. Doubutsu No Mori+ is a fairly significantly upgraded version of the same game, and it's also the game that would serve as the basis for the international release a few years later: the game we in the West simply know as "Animal Crossing" (and that game would then in turn lead to Doubutsu No Mori e+, which was a further modified version ported back to Japanese from the international version). This upgrade that '+' brings to the table brings the N64 original far closer to what we know with Animal Crossing, but there are still some interesting differences between them.

The biggest additions to the N64 game are the Able Sisters' shop as well as the Museum. Another house upgrade or two (namely the basement) have also been added along with 16 more bugs and 16 more fish to catch. You also have a calendar now so you can know when which holidays are! The framerate is also WAY smoother, which is something I didn't even realize until I played them back to back XD

Things it lacks compared to the American version that would follow it are 8 bugs and 8 fish, as well as many fossils and paintings (there's like half as many of each in this version), another couple house upgrades, e-reader functionality, and some American holidays like the Thanksgiving and Christmas-themed ones. The main reason to play this over the American Gamecube game would be the inclusion of several Japanese holidays and aesthetic designs that the American version would take out (like the trees turning pink for cherry blossom viewing), as I think they make this game feel more different than it actually is (aside from, you know, it being in Japanese instead of English XP), but they're still very close to the same thing.

Other than that, it's still classic Animal Crossing. The village is divided into 5 rows and 6 columns of acres, you can do chores for villagers with a direct action with them, and you catch lots of fish and bugs to pay off your loans and make your house bigger. Your town is immutable, for the most part, and you're just someone who lives there. You aren't some hot shot mayor or island owner like the newer games. I wouldn't say it's better in that regard, just different and clearly created with a different gameplay loop in mind. This isn't really supposed to be a game you play for untold hours at a time. It's more something you give an hour or two every day, or every few days.

Verdict: Highly Recommended. In an age of far more in-depth and customizable Animal Crossing games, I think this far more passive, relaxing experience is still worth going back to. I have a lot of nostalgia for the series, but if you want a relaxing time with no Nook Miles or such weighing on the back of your mind, classic Animal Crossing is still as good as it's always been. Even if it may be a bit dull at times, it's still a nostalgia piece that will always be close to my heart <3

Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 10:11 am
by Ack
prfsnl_gmr wrote:@Ack

Time to clean it up!!!

Great Night Slashers review. It’s the video game equivalent of Evil Dead 2, and I think it’s become one of my favorite beat ‘em ups.

You caught me off guard!

Yeah, I am glad I picked this up. I can see myself returning to it again and again.

Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 11:41 am
by BoneSnapDeez
MrPopo wrote:
BoneSnapDeez wrote:lmao at Popo finishing Trials of Mana before my pre-ordered copy even arrived in the mail.

With the postgame content it's about 22 hours. An easy thing to knock out in a weekend.


My man. And here I am splitting Super Castlevania IV into three play sessions. :lol:

Nice to see NIGHT SLASHERS getting some love on this forum.

Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 5:42 pm
by Note
BoneSnapDeez wrote:My man. And here I am splitting Super Castlevania IV into three play sessions. :lol:

Nice to see NIGHT SLASHERS getting some love on this forum.


Lol, that's great.

I also couldn't finish a 22 hour game in a weekend, but I respect it. Could maybe fit in 15 to 16 hours of game time at most.

Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 5:47 pm
by MrPopo
But if you're up by 9 am, turn in at 10pm, then with meals that's a good 12 hours a day of video games.

Re: Games Beaten 2020

Posted: Mon Apr 27, 2020 6:28 pm
by pook99
@ack: nice review of strangers wrath, that is a game that I have been meaning to play forever and didnt really know what to expect from it

Re: Games Beaten 2020

Posted: Tue Apr 28, 2020 1:06 am
by Note
BoneSnapDeez wrote:This is where I'm at. Love the game, but have never committed to it fully. Perhaps now is the time!


Now is definitely the time! I was motivated earlier this year to try to finish a bunch of games I played through most of but never completed, which is a ton of games for me. But especially now so, due to the extra time on our hands.

I'm also in the same position with Super Metroid. I've gone through about 80% of the game maybe five times and never finished it. I tend to get frustrated towards the end of the game because I have issues executing some of the jump maneuvers to get to necessary areas.

Re: Games Beaten 2020

Posted: Tue Apr 28, 2020 8:20 am
by BoneSnapDeez
I beat it. Didn't like it as much as I was hoping; some of the final stages were frankly quite annoying and very much predicated on trial-and-error with all the instadeath spike traps and whatnot. The Dracula fight sucked balls too, though the two preceding bosses were pretty cool and authentically challenging. In my usual fashion, I'll write a longer review later.

Re: Games Beaten 2020

Posted: Tue Apr 28, 2020 9:24 pm
by prfsnl_gmr
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)

Are you someone who insists on beating every Wonder Boy game regardless of quality? Then Wonder Boy Returns Remix is just the game for you! It’s literally just Wonder Boy with slightly less repetitive music and a graphical overhaul that makes it look like a F2P cell phone game from 2011. OK...there are a few minor changes...you can now charge up a more powerful attack that can break rocks and boulders, you can see further horizontally due to the game’s widescreen aspect ratio, and, oddly, ice is no longer slippery. Oh yeah, all of the secrets have been removed, and you don’t have to beat the game in one sitting anymore. (You can also play as Tanya, TomTom’s girlfriend, but she plays exactly the same as TomTom.) So...what you end up with is a significantly less challenging, slightly less compelling version of Wonder Boy that looks like a F2P cell phone game from nearly a decade ago. The original game wasn’t exactly renowned for its varied levels, however, and if there’s one thing this game nails perfectly, it’s all of the original game’s monotony. The game costs $15 in the eShop, but I bought it on sale for $9. Still, I feel ripped off, and while Wonder Boy III: Monster Lair will always be the worst Wonder Boy game, Wonder Boy Returns Remix gives it a run for its money. Not recommended.

Re: Games Beaten 2020

Posted: Tue Apr 28, 2020 11:37 pm
by PartridgeSenpai
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)

28. Ape Escape (PS1)

As much as I love the 2nd and 3rd Ape Escape games, I couldn't remember if I'd ever played the first one, let alone beaten it. Having played through it in Japanese now, I can say quite confidently I had never played it before XD. It is simultaneously quite surprising how similar it is to Ape Escape 2 and also shocking just what an improvement the sequel is by comparison despite how little overall is changed. It took me like 8 or 9 hours in total to get all of the Specter Coins and all of the monkeys.

Story-wise, Ape Escape 1 is much more grounded than its sequels. There's a big monkey park run by The Professor, and one day their star attraction monkey gets his little hands on one of the experimental new Monkey Helmets. It corrupts his mind and gives him super smarts and telekinetic powers which he then uses to build monkey helmets for all his monkey buddies. Now dubbed Specter, he attacks the Professor's lab, and uses his time machine to go back in time and rewrite history to make monkeys in charge of the world instead of humans. It's up to our intrepid boy hero Kakeru to catch all those monkeys messing up history and stop him!

I say it's more grounded, but that's mostly in terms of the locations and the villains, as the Freaky Monkey Five are an invention of the sequel. Your main rival here is your childhood friend Hiroki, whom Specter has brainwashed into being his servant, and even then the rivalry isn't that present up until your final encounter. You could also say the story has somewhat of a point of strength not being about power (and by extension, technology), and technology itself being a potentially horribly corrupting influence, as is at least implied to be the case with Specter's relation to his original monkey helmet. Regardless, it's a 3D action platformer from late-ish in the PS1's lifespan, so the plot isn't really the most interesting thing here.

The most interesting thing is capturing those monkeys, and the game does a pretty good job of that. This is the only game I know of on the PS1 that outright requires the dualshock controller to work, and was clearly developed as a vehicle to convince people Sony's new controller was worth the upgrade. The D-pad handles camera direction and the face buttons change your weapons. Movement is handled by the left joystick and your attacking is done by the right joystick. Compared to the sequels, it takes a bit of getting used to with how you attack, as there isn't any tracking in how you swing your baton or your net. This does have the effect of making the baton a far more useful weapon, as trying to catch a feeling monkey with just the next is far harder to do with how much slower and less accurate your net is in this game.

Other than that, the overall formula of the game is really similar to how the mainline games would go on to do. You start a mission, you gotta collect so many monkeys in order to pass it. There are some slight differences such as there being hidden Specter Coins in each stage to also collect, but they're just an extra thing to collect to unlock some extra mini-games. Other than that, it's just Ape Escape on PS1.

However, being Ape Escape on PS1 DOES carry with it some unfortunately conditions. The game has a pretty poor draw distance which can make navigating some levels a bit of a pain when you're hunting for monkeys (even with your monkey radar). Even worse, some levels have really significant slowdown, and it makes the already somewhat clunky/awkward controls even worse by affecting the latency (especially for jumps). I was beginning to think my controller was broken because the button delay was so bad for jumping, but no. That's just the slowdown. That slowdown is the main reason I would say this game might be difficult to stick with for fans of the PS2 games like I was. However, it's not all bad. The game looks quite good for a PS1 game, even despite the low polygon count. The music is also good, and I'd say even better than the sequels, as well as the VA being excellent as well (at least in Japanese).

Verdict: Recommended. Somewhat clunky controls and fairly annoying slowdown aside, this is still an excellent game. Good music, good gimmick, good level design. It's all things that are improved in the later games, but they're still really solid here as well. If you're a fan of the series or a fan of 3D platformers in general, you can certainly do better than the first Ape Escape game, but you can easily do a lot worse as well.