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prfsnl_gmr
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Re: Games Beaten 2020

by prfsnl_gmr Wed Apr 08, 2020 10:21 pm

1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)

Kamiko is a $5 action adventure game from the creator of Fairune that delightfully embraces its brevity. The gameplay is similar to Gauntlet, and the entire game consists of only four levels, each about the size of a small dungeon in The Legend of Zelda. As in Fairune and Fairune 2, the distinctive sprite work is top notch, and the game controls wonderfully. As I mentioned earlier, though, it’s a really short experience, and it took me only 75 minutes to get through the entire game. The game features three distinct playable characters, one with a sword, one with a bow, and one with a boomerang, and upon completing the game, I immediately started it back up to see if I could get a better time. I did, shaving almost a full 30 minutes off my time on my second playthrough. I immediately started it back up again, playing through with the third character, and I was able to complete my third run through the game in 29 minutes 20 seconds. I’ve enjoyed all of this developer’s games, and while Kamiko isn’t quite as good as Fairune 2, I still really enjoyed it. It’s a short , but extremely high quality, experience that more than justifies its cost. Recommended,
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BoneSnapDeez
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Re: Games Beaten 2020

by BoneSnapDeez Thu Apr 09, 2020 8:09 am

Distance from the Earth to the Sun in centimeters IQ review.

I actually haven't beaten Kamiko, even though it was the first Switch game of any kind I purchased. Had no idea it was that short!
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BoneSnapDeez
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Re: Games Beaten 2020

by BoneSnapDeez Thu Apr 09, 2020 12:27 pm

1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
16. Bubble Bobble (Famicom Disk System)
17. Steins;Gate Elite (Switch)
18. Johnny Turbo's Arcade: Joe and Mac Returns (Switch eShop)
19. Johnny Turbo's Arcade: Express Raider (Switch eShop)
20. Alex Kidd in the Enchanted Castle (Genesis)
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Platformers are one of my favorite genres. I'm a pretty forgiving guy. Just give me something that's functional and somewhat entertaining and I'll be happy. Unfortunately for me (and the rest of the gaming world) Alex Kidd in the Enchanted Castle is neither functional nor entertaining. It is, however, frustrating, obtuse, annoying, and yes, quite bad.

What is an "Alex Kidd" anyway? Debuting in 1986, Alex was Sega's ill-fated attempt at crafting a "mascot" before Sonic hit the scene. Alex resembles a bully from a stereotypical 80s flick: fat, freckled, perpetually smirking. Oh wait -- that's just how he's displayed via the horrendous American box art. In the actual game he's still equally terrifying: some sort of creepy elf with mutated sideburns. Sega had a lot of faith in the character, apparently. Believe it or not, Enchanted Castle is actually the fifth(!) Alex Kidd installment, following a cluster of arcade and Master System games. Sega leapt backwards to the Master System again for the sixth and final installment, and then Alex was mercifully laid to rest in 1990.

As far as the story of Enchanted Castle goes, Alex travels to a distant planet to search for his father, King Thor, who's apparently been kidnapped by some evil monster. As such, Alex must traverse through eleven stages, the final one being the "enchanted castle" itself. The game's first impressions are pleasant enough. Graphics are clean and colorful, though not especially detailed, and the music is pleasant and chipper. Stage one is actually one of the game's two "town" stages, filled to the brim with money and items, and designed to acclimate players to the mechanics. And then, gameplay is initiated...
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The controls are are nothing short of mutilated, completely unsuitable for any video game, let alone one bearing Sega's name. Enchanted Castle commits all three cardinal sins: Alex moves like he's continuously sliding on ice, jumps are floaty and weightless, and hit detection is beyond heinous. There are two attacks available: punching and kicking. Punching is done from a standstill or ducking, whereupon Alex's fist turns gigantic and bashes hapless enemies. Well, this is how it would work if the programming was competent. Instead, punches only seem to connect a fraction of the time, and pixel-perfect precision is all but required. Kicking is an absolute joke. This move is initiated by releasing the jump button while in midair. Alex's sprite is barely modified to indicate the presence of a kick and it lands even less frequently than the punch. It's useless from a practical standpoint too. Most enemies are not airborne, and those on the ground should be punched instead, or, better yet, outright avoided. Oh yeah, Alex can only take one hit before croaking (obviously).

Mercifully, there are some items to assist Alex on his trek to the castle. And, surprisingly, there's even an inventory screen so one can stock up goods, choosing which to equip at a given time. The most notable item is perhaps the power bracelet, which allows Alex to emit fiery projectiles while punching and kicking. Other items include a cape that grants temporary invincibility, a pogo stick for making higher jumps, a "pedicopter" that allows for air travel, and more. These tools are invaluable; I was not able to complete the game without making liberal use of the pogo stick and cape, and I'm not sure if an item-free run is even within the realm of possibility.
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Now, the big issue involves the acquisition of said items. First, Alex needs money. This is dropped by slain enemies and found in bags scattered around each stage. In addition to using money for item acquisition, it's also needed to "buy" continues in the face of an inevitable Game Over. Money bags exist in a great surplus, so those ones the developers stuck into weird out-of-reach places can be safely skipped. To obtain an item Alex must enter a storefront, whereupon he's confronted by a "boss" type of enemy. Besting these foes requires not skill or dexterity, but blind luck, as the game eschews the traditional boss skirmishes in favor of a game of rock paper scissors. Seriously. There's no depth to this, no strategy. Choose correctly and you win an item. Choose wrongly and you lose both money and a life. It's a mind-meltingly stupid state of affairs. Yes, technically there is a "token" item that reveals what hand motion a boss is contemplating, but obtaining this often requires one first conquer a boss that possesses said token, so... In addition to the bosses found in these "stores" the game also showcases a smattering of unique end-stage bosses, but all are battled in this same fashion, including the final boss. Dreadful.

What makes the game an especially large bummer is that most of the levels (at least the first nine) are honestly pretty cool. There are pyramids, mountains, lakes, forests -- all of which are nicely crafted. There's plenty of block-smashing and interacting with the environment, and for a few fleeting moments Enchanted Castle almost feels like a decent Mario title. The enemy sprites are endearing as well, most notably the pre-Sonic hedgehogs and the masked Splatterhouse dudes. Things do turn sour toward the journey's end. Stage ten is a crappy shmup segment, and the enchanted castle itself is an overly lengthy mess of rooms with some janky Kid Kool vertical scrolling.

Thanks to compilation appearances, Alex continues to weasel his way into various gaming consoles, even to this very day. No matter the platform, my advice remains the same: ignore this one. It's the type of game that makes me happy I grew up with a Super Nintendo.
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Re: Games Beaten 2020

by Flake Thu Apr 09, 2020 12:35 pm

January
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)

February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)

March

Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Xenoblade Chronicles 2 (Switch)

April

Batman The Telltale Series (Switch)

Batman The Telltale Series was recently updated with a new 'Shadows' mode - which is really just an overpriced DLC that just puts the majority of the game in gray scale. Like - this is 'horse armor' levels of bullshit paid DLC. But, I am a huge fan of the series, I really want a third season, and I was drinking when I bought it.

I still think that this version of Batman is on par with the Arkham series version for in terms of being a quality depiction of the character. I like that it is a Batman that is still early in his career. I like that 'super criminals' have not yet really appeared yet, making this story a compelling challenge for the characters. I really like that no matter which way you choose to go about this tale, there is no way for Batman/Bruce Wayne to get out without having to pay a price to save Gotham.

This game remains a fun little romp and a great way to decompress after a huge game like XBC2.
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ElkinFencer10
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Re: Games Beaten 2020

by ElkinFencer10 Thu Apr 09, 2020 12:38 pm

Games Beaten in 2020 - 18
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (5 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9


18. Animal Crossing: New Horizons - Switch - April 9

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Animal Crossing is a series that I've heard a lot about from a lot of friends and always meant to get into but somehow never did. I even bought New Leaf on 3DS when I saw the Nintendo Selects release on sale for like $15, but I never actually got around to playing it. When New Horizons was announced for Switch, I knew that this game would be my entry point to the series, and wow, what an entry point that was!

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I knew going into this game that it would either be a game of which I quickly grew bored or a game that quickly consumes my life. Unsurprisingly, it turned out to be the latter. As of the time of writing, the game has been out for just under three weeks, and I've put nearly 100 hours into it. The premise is simple; the ruthless venture capitalist, Tom Nook, designs this "island getaway" package where you can move to a deserted island and start a new life (a new life that immediately begins deeply in debt). It's basically just indentured servitude but with cute animals and fewer beatings. At first, you only owe Tom Nook for the moving expenses. If you want to upgrade from a tent to a house, though, that's another loan. From there, you can expand your house six times, each expansion requiring an increasingly large loan. When all's said and done, you end up owing Nook a total of 5,696,000 bells. That's a lot of money. You also have to pay him whenever you want to change the outside appearance of your house (although that becomes free once you pay off the last upgrade loan), whenever you want to move your house, whenever you want to build a bridge, or whenever you want to build a staircase. You also have to pay him if you want to add a new house to your island to get a new villager. Donald Trump wishes he had the business acumen of Tom Nook.

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The most striking thing about the game for me was the visuals. They're bright, they're colorful, they're gorgeous, and they're CUTE AS HELL. There are a ton of different villagers you can recruit to your island, loads of clothes to wear, and an ENORMOUS selection of furniture and designs to use to decorate your house and your island as a whole. You can also make your own designs to use as wallpaper, flooring, canvas paintings, clothes, or wall art - something they should NOT have let me do. I spent my entire playthrough jumping from outrageously lewd outfits to fabulously effeminate outfits. Especially once that Bunny Day event hit. NOBODY can pull off that cute flowery yellow dress like I can. #swag

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So as for the "goal" of the game, your main objective (other than do whatever the hell you want because it's Animal Crossing) is to get your island to a three star rating so the world renowned musician and all-around Good Boy K.K. Slider will come perform a concert on your island. To do that, you need to get villagers to move to your island, upgrade your resident services, and make your island generally appealing to folks. Build bridges, build stairs, clear away weeds, put up decorations, etc. Once you get K.K. Slider to perform on your island, the credits roll, and you unlock the terraforming ability, letting you add or remove waterways, cliffs, and paths from your island.

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My favorite part of the game, though, is the connectivity. You can visit friends' islands. You can have them visit your island. You can send each other letters and gifts. It's just such a nice, relaxing, friendly game. Unless Flake visits your island and digs up all your flowers. >_> You can also build the museum where you can donate one of each bug, fish, or fossil you find to show off in exhibits, and being a TOTAL and unrepentant nerd, that was probably my favorite part. I liked discovering a new fossil or catching a new bug, but my absolute favorite thing was catching a new fish. Some bugs and fish only appear during certain hours and certain months of the year, so there's a lot of reason to keep coming back to the game now and then easily built in.

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Animal Crossing: New Horizons may have been my first Animal Crossing game, but it certainly won't be my last. Honestly, I really can't think of much negative to say about it. The fishing can be annoying with the big fish sometimes fleeing within half a second of biting your lure, giving you almost no time to start reeling in, and it's annoying that you can't craft in bulk, but those are such minor complaints in the grand scheme of the game. It's such a perfect little relaxation game. "What do you do?" is a question I see online a lot, and legit, you just do whatever you want. You just vibe, man. Fish. Hunt bugs. Landscape. Whatever. Animal Crossing is what you make of it, and that's exactly what we need during the biggest pandemic in over a century.
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pook99
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Re: Games Beaten 2020

by pook99 Fri Apr 10, 2020 9:56 pm

@prfsnl_gamer: Kamiko was one of the first switch games I beat, I think it was my 3rd after blaster master zero and breath of the wild, definitely a fun way to kill $5

@Bone: the 5th Alex Kidd game and they are still doing rps? Un-fucking-believable. My hatred of the master system knows no limits, but objectively speaking its not hard to see why nintendo won the 8-bit console wars, the NES had mario as a mascot and Master system had Alex Kidd, it really is a great analogy of the massive differences in quality between those 2 systems

54. Wario Land: shake it (wii)
55. Mega Man 4 (nes)

54. Wario Land: shake it

Honoring my Halloween costume this year I decided to finally play a game that has been unopened in my collection for over a decade.

Like most games in the series the plot is very simple, a princess is kidnapped by an evil pirate and it is up to Wario to save her minions to break the seal binding her, defeat the pirate captain, and save the day. Of course, since this is Wario, he couldn't care less about the princess or the kidnapped fairies, but when he discovers the pirate captain also is in posession of a magical sack that produces unlimited coins, he decides to save the day.

Wario land is a bright and colorful sidescroller. Controls are simple one button jumps and one shoulder charges. As the name implies you can also shake the wii mote to produce all manner of different results. Shake enemies to get items, sacks to get you coins, shaking the wiimote lets you climb, swing, ground pound and much more. It is a fun mechanic and when you discover a new environment usually a good shake will teach you how to interact with it. In addition to the wonderful visuals I really enjoyed the soundtrack, including warios little voice overs which have him mirror things that Mario says in his weird creepy voice.

Wario is more about exploring then pure platform challenges. This is not a hard game, there are no bottomless pits to be found, and the only time you really are in danger of dying are in the boss fights. The challenge in this game comes from finding hidden treasures and completing several level specific challenges. This makes the game perfect for anyone, if you just want to relax and enjoy the game going from point A to point B than it is really pretty easy for just about anyone to complete, however discovering all the treasures and completing all the challenges will take a considerable amount of time.

The game is divided up into 5 different worlds, each world has 4 levels and ends in a boss fight. The bosses are all very unique, fun to learn, and do a great job of playing to the various abilities of wario. Some of the later bosses are tough but very manageable when you learn all their patterns.

Wario Land: shake it is a fun platformer for anyone, it is easy enough for gamers of all skill levels to enjoy but offers enough depth and secrets to keep anyone busy for a long time.

55: Mega Man 4

How much more can I say about Mega Man? I love the series, and I am a much bigger fan of Mega Man with the charge buster than without. MM4 is a brilliant game and definitely in the top tier of the series. It also occurred to me recently that I never played Mega Man Zero 2 and 3 so this game has inspired me to try them next.
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Note
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Re: Games Beaten 2020

by Note Sat Apr 11, 2020 1:20 am

1. Streets of Rage 2 (Sega Genesis Mini)
2. The Ninja Warriors (Super Nintendo) [3x]
3. TMNT IV: Turtles in Time (Super Nintendo)
4. Golden Axe (Sega Genesis Mini) [3x]
5. Beyond Oasis (Sega Genesis Mini)
6. Super Double Dragon (Super Nintendo)
7. Shenmue II (Sega Dreamcast)
8. Shining Force 2 (Sega Genesis)
9. Super Mario World 2: Yoshi's Island (Super Nintendo)
10. ActRaiser (Super Nintendo)
11. OutRun (Sega Genesis)
12. X-Men 2: Clone Wars (Sega Genesis)
13. Captain Commando (Super Nintendo)

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14. The Pirates of Dark Water (Super Nintendo)

This is another game I was unaware of when it was originally released, however, I did see the cartoon on television after it's original run, and it was being syndicated on Cartoon Network in the mid 90's. I remember liking the cartoon, and was intrigued in checking out the beat 'em up game that Sunsoft made for the SNES when I heard about it later on. I had briefly tried it out a few years ago, but finally sat down with it the other night to give it a go.

The first thing I noticed in this game is the variety of attacks your character has. You have a normal punch, a heavier attack with your character's weapon, a special attack (which drains life), a dash attack, a jump attack, and a dashing jump attack. You also have two different throw moves, and the ability to block. Sunsoft put the SNES controller's buttons to good use. Also, the gameplay is fast paced which is nice to see on the SNES, as the system has a few beat 'em ups that are on the slower side. There is also no slow down in the game, which I found to be impressive.

The level designs are really well done, and are pretty detailed. The level variety also stands out. You go through levels that consist of a port city, caverns, a jungle, and a ship at night during a rain storm. Each level has nice animations in the background and sometimes even objects in the foreground. From what I can recall of the cartoon, I think they did a good job of staying true to the source material. There is one level that contains some platforming, it's not too difficult to get through, but with boulders and other things coming at you, it's easy to take a cheap death or two. I think the platforming section could've been removed. Another weird design choice, is one of the later boss battles is fought in a vertical shoot 'em up type of sequence, totally different from the rest of the game.

The soundtrack is really good IMO. I'm not certain if any of the songs are from the cartoon, but I did like the game's soundtrack, and I feel like it goes well with the gameplay. However, I did think the sound effects were a weak point. The volume of the sound effects are low in comparison to the music. When I would gain an extra life from points, because the sound effect was so low, I usually wouldn't even notice it. Also, some of the attack sound effects just aren't as satisfying as you would hear in other beat 'em ups.

My main complaint is that after the first few levels, the pace slows quite a bit, and the levels are longer than your average title in the genre, with more waves of enemies per screen than one would expect. At some points it feels like you're just not able to progress because wave after wave keeps coming on the same screen. The second half of the game takes much longer to finish than the first half, and I think this is the game's main flaw, as it can become a bit of a drag. I think if the developers just stuck with the formula of the first few levels throughout the entire game, this would've elevated the game quite a bit.

Overall, I do recommend The Pirates of Dark Water for SNES. I think most fans of this genre will enjoy it, just don't go into it expecting a game on the same level as the best in this genre. This is a very good title IMO, but if adjustments had been made to the pacing of the later levels, the sound effects, and if the platforming was removed, this could have been one of the best beat 'em ups on the console. I still say give it a shot.
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Re: Games Beaten 2020

by alienjesus Sat Apr 11, 2020 12:46 pm

Games beaten 2020:

1. Ys: The Oath in Felghana PSN Vita *NEW*
2. Final Fantasy XII: The Zodiac Age Switch *NEW*
3. Super Mario Party Switch *NEW*
4. Moss PSVR *NEW*
5. Paper Mario: Colour Splash Wii U *NEW*
6. The Firemen SNES *NEW*
7. Bishoujo Senshi Sailor Moon SFC *NEW*
8. Kuukiyomi: Consider It! Switch eShop *NEW*
9. Valkyria Chronicles Switch eShop *NEW*
10. Illusion of Time SNES *NEW*
11. Trials of Mana Switch *NEW*
12. Undertale Vita *NEW*
13. Rastan SMS *NEW*
14. Rainbow Islands SMS *NEW*


Writing reviews has felt like a bit of a chore lately, so this is my first post in this thread of 2020. I've decided rather than put off writing reviews all year and never adding to this thread, I'll instead post very brief thoughts on each game as I go - and eventually I'll get back into the long reviews.

Anyway, as we're 3.5 months into the year and I'm making my first post, here's some thoughts about each of these games:

Ys: The Oath in Felghana:
This is my 4th Ys game after Ys 1 on SMS, Ys 1 & 2 chronicles on PSP and Ys VIII on switch. I've enjoyed my time with the whole series so far, but this is my first time playing one of the games from this era. It's graphically a bit of a mess, and the difficulty curve is still odd - one new weapon or armour takes an area from barely possible to total pushover in one go early on. Still, I had fun playing through the game for Together Retro in Jan, and I look forward to trying others in the series.

Final Fantasy XII: The Zodiac Age:

I've always loved Final Fantasy XII, but I'd never beaten it before now. Whilst I find it's mechanics interesting, the slow pace can make it feel like a slog, as can the generic identical nature of your characters. Luckily. Zodiac Age fixes these by adding a much needed fast forward option (2x or 4x speed) and a job system that adds some constaints and variety to your character. It's no FFV, but it helps. The game still looks visually impressive all these years later, and the music is great. The story goes a bit weird for the final boss, but I still love the game overall. This was a good way to play the game, and I cant imagine ever going back to the PS2 copy.

Super Mario Party:

I used to buy the new Mario Party games every year, but I eventually got kinda sick of them. After a long break between Mario Party 5 and now, I picked this one up and generally had a good time. The game boards are smaller and more focused, which speeds games up - something I greatly appreciate nowadays, even if it can limit the strategy and variety in games due to the much smaller pool of options. There's a bunch of side modes which are all fun, but which can outstay their welcome eventually due to a more limited mini game pool. Whilst there's room for improvement here, I still really liked my time with this game - the mini games are mostly pretty good (if a bit too short sometimes) and the game has a lot of charm.

Moss:
I got a PSVR for Christmas, and this was the first game I played through with it. It's often lauded as one of the best on the platform, but I wasn't quite as enamoured as some. Dont get me wrong - it's a lovely game. It's also one of my big 'oh wow' moments in VR - seeing the tiny dioramas and Quill, your mouse buddy in VR is a real impressive sight, as is the giant church you start in. The game is rather short and easy though, and lacks a little in variety. You control Quill with the controller but can also manipulate the environment. The camera angle is fixed but you can (and need to) lean about to look under, over and around objects to see behind them. I enjoyed my time with Moss, and it proves that VR can be used for more than just First person shooters, but like most VR stuff - it feels a little more of a great tech demo or proof of concept than a full game. But thats fine with me, as what I wanted from VR was to try something that felt different and new, and I got that.

Paper Mario Colour Splash:

I've owned this one for years, but only now did I get around to playing it. I adore the original Paper Mario and TTYD, as many do, but I've had mixed opinions on the series since. Colour Splash is a notable improvement from it's predecessor Sticker Star, but it's with a caveat. Whilst the writing, situations and characters are much more interesting and memorable, the core gameplay battle system is still rather dull and pointless, as in the 3DS title. The main issue is that there's little reward to battling - no level ups or similar means the only reward from battle is paint and stickers to use - for battling. Basically, by not battling you lose nothing, so I often found myself trying to ignore enemies. The game feels a bit long for it's simple nature, which I never found with the first 2 games too. Colour Splash is an OK title, and a step in the right direction. But it's still not a patch on where the series started in my eyes.

The Firemen:

I played this one for February's Together Retro (games only released in PAL and Japan, not US). This is quite a rare and pricy game in Europe, but it's a really interesting one. You play as a firefighter called into a burning skyscraper on Christmas, and you and your partner are tasked with fighting the blazes, rescuing survivors and saving the day. You use a hose to fight fire, and it feels like a top down shooter in some ways as fire actually attacks like enemies - shooting fire balls, rushing at you and more. It's a lot of fun, and quite challenging, especially in later levels. There are some negatives though - the game is super short (about 45 minutes long if you beat it in one go), but this is compensated for with limited continues, high difficulty and strict timelimits. It feels a little cheap towards the end which is a shame. There's also one power up that boosts your firepower but leaves you at 1 hp after it runs out, which sucks. Accidentally grabbing this is basically asking to use one of your very limited pool of continues. Overall, this is a fantastic game, but be prepared to deal with some old-school bullshit to enjoy it.

Bishoujou Senshi Sailor Moon:

This is a beat-em-up title which was released only in Japan and France where you play as one or 2 of 5 sailor scouts and fight your way through 5 levels in the usual fashion, punching goons. It's a very pretty game and it has some great presentation, including some great vignettes from the show between levels. The title theme music is straight from the anime too and it's awesome - unfortunately, the other music is not so hot, as it's too chirpy and doesn't fit the action. The sailors all feel different in their own way, with Jupiter being a bruiser, Venus having a long range whip etc, but a major issue is that the movesets are very limited - a basic combo, jump attack, projectile charge move, 2 throws and your super move which knocks enemies away at the cost of health - that's your lot. Don't expect much variety here. Also, don't expect much difficulty past level 1 - the first boss is by far the hardest part of the game, and it shouldnt be too difficult to beat this in your first sitting if you get the hang of him, as I did. It's a fun enough time, but don't spend much on it.

Kuukiyomi: Consider It!

Kuukiyomi is a switch eshop title where you must assess different social situations and make a considerate action in response. Think of it like Warioware, but with good manners. As an example, you might be put in a situation where you're on a train and 2 people arrive together but you're in the middle seat between 2 empty spaces. The considerae thing would be to move over 1 seat so they can sit together. The game is very Japanese, and so some of the actions rely on social interpretation I lack, meaning I sometimes struggled to know if I was doing it right. The game is lacking in significant feedback too, meaning sometimes I wasn't sure if I'd done right or not, as the game was unclear. This is the main issue with the game imo, and makes it less fun for a westerner. The game is super cheap though, so worth giving a shot if it sounds interesting. Be prepared for some confusion though.





Because this is quite a lot to write already, I'll post the remaining reviews tomorrow!
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BoneSnapDeez
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Re: Games Beaten 2020

by BoneSnapDeez Sat Apr 11, 2020 1:48 pm

mwahahahaha aj with the review dump.
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Re: Games Beaten 2020

by Note Sat Apr 11, 2020 2:31 pm

1. Streets of Rage 2 (Sega Genesis Mini)
2. The Ninja Warriors (Super Nintendo) [3x]
3. TMNT IV: Turtles in Time (Super Nintendo)
4. Golden Axe (Sega Genesis Mini) [3x]
5. Beyond Oasis (Sega Genesis Mini)
6. Super Double Dragon (Super Nintendo)
7. Shenmue II (Sega Dreamcast)
8. Shining Force 2 (Sega Genesis)
9. Super Mario World 2: Yoshi's Island (Super Nintendo)
10. ActRaiser (Super Nintendo)
11. OutRun (Sega Genesis)
12. X-Men 2: Clone Wars (Sega Genesis)
13. Captain Commando (Super Nintendo)
14. The Pirates of Dark Water (Super Nintendo)

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15. Final Fight (Super Nintendo)

This was one of the first Super Nintendo games I saw in action when I was a kid. Growing up, my uncle used to have house parties on the weekend from time to time, and my other cousins would come by and bring their SNES with a game or two. I remember one afternoon playing this game for the first time in my uncle's living room, while the adults were blasting music and drinking. If my memory serves me correctly, I believe this was the second time I had a chance to play a SNES, and was most likely in the summer of 1992, before I got my own system later that year.

After not revisiting this game for a long time, I came across a cartridge in good condition for cheap last year and decided to pick it up. The graphics aged well IMO, and this is still one of the better looking early titles on the SNES. The levels are detailed and look good, and the character sprites are a good size on the screen. I also really like the soundtrack to this game, the music to the first level is iconic IMO. The other song I really like is in the end of the third level, after you fight the two Andore enemies. My only gripe with the soundtrack is that later in the game, some of the songs repeat. I think it would've been better if each section had it's own unique background music.

Regarding the gameplay, the controls feel fine, and the characters have a good set of moves at your disposal. My main issues with the gameplay is the slow down and the difficulty. Whenever there are a good amount of enemies on screen, or if there is a section where barrels drop or are rolling at you, the game slows down, and it's tough to react to whatever is coming at you. Also, the amount of damage certain enemies or obstacles inflict seems unbalanced. Some attacks from enemies and bosses can take away over 3/4th's of your life bar, which seems a bit much. I know there's also a lot of issues stemming from the port of the game in comparison to the original arcade as well, most apparent is the lack of a co-op mode, which is a big issue IMO, and the lack of the third selectable character, which were later corrected in later editions and ports.

Overall, I do recommend Final Fight on the SNES, but just be aware of the difficulty, and the fact that better versions of the game exist, such as on the Sega CD, the Capcom Classics Collection, or the availability to play the original arcade version on MAME. I'm glad to have it in my collection, as it brings back great memories, and I'll most likely be revisiting the sequels and later editions soon too.
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