1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)Hoshi o Sagashite... is a space-themed Japanese adventure game released exclusively for the Mark III (Japanese Sega Master System) in 1988. The game received an English fan-translation in 2009; for some reason the translators completely renamed the game, titling it The Story of Mio (as opposed to simply translating the game title to Searching for the Stars...). As such, The Story of Mio exists as an SMS reproduction cart, and this new title is typically used when discussing the game in English (not that many discussions about this game actually take place!).
The game progresses at a leisurely pace. It's about a guy named Roy who's searching for the perfect birthday gift for his cutie pie girlfriend, Lila. He settles on the most obvious thing: a random pink egg some dealer at the local marketplace is selling. Upon bestowing it to Lila, she mentions that it appears to be a "Mio" egg. Through some detective work, Roy finds out that Mios are a type of rare endangered alien. Sure enough, the egg cracks and the mysterious being emerges. Turns out the Mio is a sort of intelligent life, rather than a mere pet, so Roy spends the remainder of the game trying to uncover exactly what type of creature he's dealing with, and how to return it to its native habitat. It should be noted that Hoshi o Sagashite... appears to be (very casually) linked to the Phantasy Star series, or at least it occurs in the same universe. Palma and Motavia are mentioned as being nearby planets (though it's impossible to travel to them) and some key Phantasy Star staff (including Miki Morimoto and Rieko Kodama) contributed to this game as well.
Gameplay is very similar to Enix's groundbreaking Portopia Renzoku Satsujin Jiken. It's first-person and menu driven, though certain choices will trigger a cursor to appear onscreen, which can then be used to select objects for further examination. Choices include the likes of move, look, talk, take, hit, eat, item, and quit game. All are rather self-explanatory, with the exception of the "quit" option, which actually brings up a password, should someone need more than one sitting to complete this. Using the cursor is pretty seamless here, especially in comparison to similar adventure titles, as all on-screen selectable objects are rather large and obvious.
This is an amusing little tale, and Roy's a pretty fun protagonist. I love how casual he is about everything. He cruises from one planet to the next with zero hesitation, gets drunk, steals multiple objects with the justification that he's "borrowing" them, breaks into a zoo by impersonating a janitor, burgles a laboratory, and much more. Just a typical day for a space pirate. The supporting cast is pretty funny too. The "actual" janitor at the zoo, for instance, doesn't care that Roy's an interloper; instead he just rolls with the charade. The game progresses in the standard trial and error fashion. Eventually a solution will appear, even if it takes exhausting all possible options to get there. One small annoyance is the fact that certain events can't be triggered until a specific command is utilized multiple times. For instance, there's a glass case towards the end of the game that must be broken: this requires four consecutive uses of the "hit" command. And of course there are those NPCs who don't give useful information until they're spoken to over and over. With that said, there doesn't seem to be any real way to "lose" the game. However, there are "good" and "bad" endings.
The graphics are great. Bold and colorful and very Sega. There're plenty of fantastic 1980s anime character designs, and the "science fantasy" backdrop is of course very appreciated. Something strange happens when speaking to characters: their mouths aren't animated within the "main" window, but a separate dialogue window pops up at the screen's bottom, containing animated head shots. Roy too appears in this manner when conversing, and he sports a great variety of facial expressions and eyebrow movements. I must say, I don't find the baby Mio very endearing. It's this weird cross between a teddy bear, a lion, and an angel. Creepy. The soundtrack is chill and pleasant and fits the game nicely.
Overall, Hoshi o Sagashite... feels like a more relaxing Portopia. A worthwhile way to spend an afternoon, and an intriguing look into the surprisingly tiny library of Master System games that never left Japan.