51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)
54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)
57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)
59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)
62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)
66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)
68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)
71. Just Cause 2 (PC)(Action Adventure)
72. Prey (PC)(FPS)
73. Prey: Mooncrash (PC)(FPS)
74. The Signal From Tölva (PC)(FPS)
75. Death Rally (PC)(Racing)
76. Bastion (PC)(RPG)
77. Cosmic Star Heroine (PC)(RPG)
78. Ultimate DOOM (PC)(FPS)
79. DOOM II: Hell on Earth (PC)(FPS)
80. DOOM II: No Rest for the Living (PC)(FPS)
81. DOOM 3: The Lost Mission (PC)(FPS)
82. DOOM 3: Resurrection of Evil (PC)(FPS)
83. DOOM 3 (PC)(FPS)
84. The Elder Scrolls V: Skyrim (PC)(RPG)
Since I beat Morrowind earlier this year, I figured it was time I go back and play through Skyrim. It's been out for nearly a decade at this point, and while I'm not sure when or where we will get another Elder Scrolls game that isn't an MMO, it's still a series that I enjoy returning to, even if I'm only just now finally getting around to actually beating the damn things.
Much like Morrowind takes place in the titular region of Tamriel, the Elder Scrolls' setting, Skyrim takes place in Skyrim, home of the Nords and most definitely pulling heavily from Scandinavian history and mythology. Snow, giants, horned helmets, wolves, bears, witches, honor, defiance, a disdain for magic, and a belief in a great ol' partying mead hall when you die is what defines the country. Also...dragons show up. Well shit.
Yeah, dragons return, and it's up to the player-created hero to discover why and end what may well be a cataclysmic threat. In the process, you'll resolve quests, join and take over guilds or organizations, fight a war, and maybe even buy a house and get married. There is a lot to do in the game, which has built upon previous titles in the series to make you feel more a part of things. For example, you can get way into blacksmithing armor, or you could check out all the options for cooking, or simply go chop some wood. I'm hoping they add fishing into the next game, because that's the next thing I'd like to see...with a rod, mind. You can actually jump into the water and catch fish by hand in this game, just like you can snatch a butterfly out of the air for its wings. That's alchemy, baby!
Combat has steadily been built up over time in the series, and in Skyrim it has become much more action-focused. You can block, learn power attacks to be used in different directions, shield bash, and so forth. Combat now has a flow, and it is satisfying to bait an opponent into an attack, smack them quickly with your shield or the hilt of your two hander, and open them up for your own power attack. Bonus points if you manage to knock them down or applied poisons or spells to your weapon to do more damage or even paralyze your opponent. I prefer paralysis, but I'm a dirty fighter, yo. Also, if your weapon hits, it hits. Dice rolls are long gone by this point in the series, thank goodness.
Another big change from the Morrowind days is that the idea of greater skills is long gone. You still level by increasing your skills, but now any skill works; you can just as easily level off magic skills as you can stealth or combat ones. This gives more opportunity to become powerful, so Skyrim has a system of enemies getting tougher too, and it's not nearly as limited as the 20 levels of Oblivion. I've read enemy types officially cap off at level 75 with legendary dragons at this point, but even that might not be right.
Of course, there are still some problems. Magic just doesn't feel up to snuff unless you heavily invest in it, and it's much easier to focus on Enchantment and building yourself some ridiculously powerful gear for melee or range builds. Yeah, range builds are quite effective here in tandem with stealth, though I find once spotted it's best to swap to something I can make heavy hits with. Melee will always be king to me.
Overall, I like Skyrim. I like it a lot. It gives me a large world to play around in, a lot of activities to do, and a lot of content to enjoy. While the dungeons do feel samey after a while, they offer a great amount of variety from Oblivion's flat tours through green murk. A lot of the complaints of previous games have been corrected, and there is still room to grow but nothing outright glaring (unless you really like magic). That said, spellmaking is out, which feels like a loss and possibly part of the magic problem. But for everything else, I'm quite happy with where Skyrim ended up.