1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)19. The Stanley Parable (PC)(Walking Sim)20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)36. Ravenloft: Strahd's Possession (PC)(RPG)37. Singularity (PC)(FPS)This is a game that I first became interested when I learned of its development in 2009. I didn't pick it up for its 2010 release, but I kept an eye on it. When it recently went on sale on GOG, I snapped it up in an instant. I'm happy I did.
Singularity continues the trend of a certain type of FPS game that was popular in the waning days of this century's first decade: Soviet horror fuck ups. Yeah, you see it in S.T.A.L.K.E.R., you see it in Metro 2033, and you see it here, where Soviet R&D, corner-cutting, and disregard for human life just to claim some kind of advantage over the West has in turn led to some terrible radioactive thing causing mutation, horror, and the possible breakdown of reality. It's 1950s atomicpunk done through a pseudo-post-apocalyptic veil. But while both S.T.A.L.K.E.R. and Metro 2033 focused on a nuclear aspect (the aftermath of a reactor explosions and nuclear war, respectively), Singularity goes for a different approach, using a MacGuffin element to incorporate elements of time travel and the breakdown of time at a fictitious island facility off the coast of the Kamchatka Peninsula.
Yeah, in Singularity, you manipulate time. Your mission starts in 2010, but you get pulled into 1955, and the next thing you know, you've altered the present. You then spend the rest of the game trying to fix what you have done, only to inevitably make things worse and further diverge from the established timeline. By the end, the villain reveals you've gone through multiple timelines and iterations, trying to stop the various events you accidentally set in motion, but things only continue to get worse. The game offers you a choice in the finale between what are actually 3 options and tries to establish some of the missing pieces, though there are still a lot of unanswered questions about the storyline, such as who left all these messages?
Of course, since you're messing with the Soviet Union, radioactivity, and time, the game just wouldn't be complete without its fair share of hideous cannibalistic mutants. Some can phase in and out of reality, some can interact with the world in some interesting ways, and some are just annoying and best snuck past or avoided if at all possible. These fights are...well, they're what make up the bosses and things like that, and while some of the biggest battles are against them, so are many of the most annoying moments in the game. It's much more fun when you're facing down human opponents and able to bring your time powers and big guns to bear against squads and even platoons of dudes from the 1950s who have no idea what a handheld minigun is. Yeah, that is so satisfying.
You also get a variety of possible weapons and powers, upgrades for your weapons and powers, passive abilities that you can unlock, and so forth, but a lot of this is actually limited because you simply can't use it all. For instance, I could upgrade a bunch of weapons...or I could simply focus on the two I used the most, the assault rifle and minigun. While you can only hold two weapons at a time, the game comes complete with weapon lockers throughout which allow you to equip, upgrade, and load up whatever guns you want, so you really can just stick to what you enjoy once you've found it in the world. For a game with limited weapons inventory, this isn't a bad way to handle letting me use what I want when I want. Add to it that there are a couple of special weapons which are a blast to use (literally, a rocket launcher and a rifle that fires controllable explosive bullets), and the game provides a fun array of firepower that I liked a lot.
There is also an element of puzzle solving throughout, generally handled via your time powers. Since you can cause things to breakdown with age or restore to former glory as well as later levitate and even stop time in a small area, you must use this to navigate through the levels. The nice thing is that you see similar puzzles repeated but also get slightly expanded upon, so your skills stay relevant. The first time I had to open a shuttered door by stick a busted box beneath it and restoring it, it took me a minute to figure it out. The fifth time, it was easy, but I then had to pull the box out on the other side so I could use it to climb a fence. It makes sense and combines similar skills I had learned from previous puzzles in ways that work.
Is everything great? Well, some of the swapping between Russian and English is awkward, especially the use of Cyrilic characters for English sentences. Also, there are multiple videos that come off too much like Fallout and don't represent Soviet Realism the way it would have been used. But if that's my biggest complaint, was does that tell you about how much I liked the game? Again, minigun and 1950s Soviet soldiers.
I had a great time. I'm glad I finally got to play this. If you liked S.T.A.L.K.E.R. and the Metro games but want something a little more arcadey and less tactical, with shades of the Puzzle FPS subgenre, Singularity is a good game to check out.