Games Beaten 2020
- PartridgeSenpai
- Next-Gen
- Posts: 2989
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2020
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
I had completely forgotten that this game even existed, but when I bought Shovel Knight on Switch, I was very pleasantly reminded that that also meant that I was getting the Smash Bros-style platform fighter that was released at the same time at King of Cards (but only included in console versions of the game). This was the final stretch goal that the original kickstarter campaign reached, and at the time (wayyyyy back in 2013) I remember being really excited that even though every character in the Order of No Quarter wouldn't be getting their own game, they'd at least all be playable. The game doesn't record your time spent in the Showdown game mode like it does with the individual campaigns, so I'm not sure exactly how much time I spent in it, but my guess is around 10-13 hours to unlock all the characters and stages.
Shovel Knight: Showdown is a platform fighter bundled in with the Shovel Knight: Treasure Trove game. The narrative conceit is that, near the end of Specter of Torment, when Specter Knight is off to fight the Enchantress, his friends who also work in the Tower of Fate want to help him out. Hoping that Specter Knight will never have to fight the Enchantress in the first place, they heavily modify the Magic Mirror (which Specter Knight uses to teleport around to each of his stages) to attempt to use it to trap the Enchantress within it. This, of course, goes horribly wrong, and instead ends up trapping all of the main cast (and then some) inside this pocket dimension inside the mirror when it shatters and explodes. It's a narrative that's really just a framing device as an excuse for the fighting game, and it more than does its job.
The bits of writing that are more interesting are how each of the characters has a story mode. There's a 4-player multiplayer mode where you can play with friends or against CPUs in a ton of game modes (and you can have another 4 CPUs for an 8-player match), but there's also a story mode that is a lot like the Classic mode in Smash Bros. You go along 8 stages + a target breaking bonus stage (which you do need to win to progress past, it's not optional like in Smash Bros) + a final boss to win each. On stage 3, the chosen character will bump into their rival, and then this rival is fought at the end. Each character has their own rival, and this rival is usually who you unlock when you beat the current story mode. It's only little bits of banter at their first and second meetings, but it's really fun to see smaller characters like Treasure Knight (a new favorite of mine <3) or Propeller Knight get some more time to shine in the spotlight.
In total, the game has 20 playable characters (12 of whom are locked to begin with) and 29 playable stages (around 20 of which are locked to begin with, iirc). There are honestly way more characters than I ever expected there to be, and I just kept being surprised that I was STILL unlocking more of them. The main good guys and the Order of No Quarter are playable, of course, but then all the wanderers around the map, a couple normal enemies, and even an extra character who isn't even a fightable character in the base games are included. They play really differently from each other as well, which is nice considering there are generally only a few button commands for each fighter. The stages are all quite different from each other as well, and offer a really good variety of obstacles and hazards.
In a really cool move, Yacht Club Games published their own simple cheat codes online before the game even came out to unlock all the content. Even cooler, there's one to permanently unlock everything immediately, and another one that does it only temporarily (in case you just wanted to play it first with a friend and then unlock everything properly yourself later). It's an absolutely brilliant way to structure the unlockables in a fighting game (especially one that is ostensibly a party game, given that this game doesn't even haven an online mode) that I really with more games would take on as a feature. There are challenges to unlock everything, but alternatively you can also just play a bunch of multiplayer, and you'll slowly unlock more stuff as you do that too.
The game itself is similar to Smash Bros, but not quite. There are two base game modes: stock mode and gem mode. Stock mode is just "fight until the last person standing", but gem mode is about collecting gems that appear around the stages trying to reach the necessary target you need (first to 5, first to 13, etc). There are tons of variations on these as well, mixes and spins with different focuses on the types of usable items that appear in each stage and such, and there's even a setting in the multiplayer mode that has the game just pick randomly from the included modes (a little more than 20). It makes for a really fun experience, and I really enjoyed the more the time I messed around in just the random mode by myself.
The game's balancing, is... unbalanced but deliberate. This definitely feels more like a party game than a dedicated EVO-focused fighting game, and characters feel like they play how their in-game variations would be able to fight. It's not quite Guardian Heroes, but at the same time there are some very clear ability gaps between different characters. I found most characters have pretty good equal-levels of broken-ness compared to one another, but some are clearly far worse, particularly those with worse mobility. Not all characters have a double jump (or extra jump-equivalent), which makes them far harder to play as. Ironically, even though it's his game, Shovel Knight is one of the characters I found hardest to play as as he lacks any kind of extra jumping other than his pogo-ing ability. Compared that to the Enchantress, who can hover/fly for a really long time and has several extra jumps, and there's a pretty clear disparity in mobility depending on the match-up you're looking at. There's also a fairly big move disparity between characters at times as well, with characters like Mr. Hat having basically two whole move sets since he can swap hats for a melee-focused or range-focused move set.
Again, it's really silly fun since it fits into how the characters play in the actual game, but it can make certain story modes far harder than others. I imagine, if you were to get very very good, certain characters would rise even above those who seem very good and some (like the Enchantress) would end up being far worse since their attacks are so easy to telegraph and parry, but the single-player experience is quite varied as you come to grips with just how each character plays.
Verdict: Recommended. It's hardly a super deep or complex fighting game, but Shovel Knight: Showdown is a great thing to pass the time as a little party game or even by yourself if you just want some casual platform fighting. The way it plays takes a bit of getting used to if you're more used to something like Smash Bros Ultimate, but it has a really mind-blowing amount of content given that this is a free update that was just a kickstarter stretch goal. They didn't need to go nearly this above and beyond for this game, and I have to give it props for just how well it succeeds in doing what it's doing, even if it's far from perfect as a stand-alone product. As an addition to the Treasure Trove, it's an excellent experience.
Previously: 2016 2017 2018 2019
* indicates a repeat
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
I had completely forgotten that this game even existed, but when I bought Shovel Knight on Switch, I was very pleasantly reminded that that also meant that I was getting the Smash Bros-style platform fighter that was released at the same time at King of Cards (but only included in console versions of the game). This was the final stretch goal that the original kickstarter campaign reached, and at the time (wayyyyy back in 2013) I remember being really excited that even though every character in the Order of No Quarter wouldn't be getting their own game, they'd at least all be playable. The game doesn't record your time spent in the Showdown game mode like it does with the individual campaigns, so I'm not sure exactly how much time I spent in it, but my guess is around 10-13 hours to unlock all the characters and stages.
Shovel Knight: Showdown is a platform fighter bundled in with the Shovel Knight: Treasure Trove game. The narrative conceit is that, near the end of Specter of Torment, when Specter Knight is off to fight the Enchantress, his friends who also work in the Tower of Fate want to help him out. Hoping that Specter Knight will never have to fight the Enchantress in the first place, they heavily modify the Magic Mirror (which Specter Knight uses to teleport around to each of his stages) to attempt to use it to trap the Enchantress within it. This, of course, goes horribly wrong, and instead ends up trapping all of the main cast (and then some) inside this pocket dimension inside the mirror when it shatters and explodes. It's a narrative that's really just a framing device as an excuse for the fighting game, and it more than does its job.
The bits of writing that are more interesting are how each of the characters has a story mode. There's a 4-player multiplayer mode where you can play with friends or against CPUs in a ton of game modes (and you can have another 4 CPUs for an 8-player match), but there's also a story mode that is a lot like the Classic mode in Smash Bros. You go along 8 stages + a target breaking bonus stage (which you do need to win to progress past, it's not optional like in Smash Bros) + a final boss to win each. On stage 3, the chosen character will bump into their rival, and then this rival is fought at the end. Each character has their own rival, and this rival is usually who you unlock when you beat the current story mode. It's only little bits of banter at their first and second meetings, but it's really fun to see smaller characters like Treasure Knight (a new favorite of mine <3) or Propeller Knight get some more time to shine in the spotlight.
In total, the game has 20 playable characters (12 of whom are locked to begin with) and 29 playable stages (around 20 of which are locked to begin with, iirc). There are honestly way more characters than I ever expected there to be, and I just kept being surprised that I was STILL unlocking more of them. The main good guys and the Order of No Quarter are playable, of course, but then all the wanderers around the map, a couple normal enemies, and even an extra character who isn't even a fightable character in the base games are included. They play really differently from each other as well, which is nice considering there are generally only a few button commands for each fighter. The stages are all quite different from each other as well, and offer a really good variety of obstacles and hazards.
In a really cool move, Yacht Club Games published their own simple cheat codes online before the game even came out to unlock all the content. Even cooler, there's one to permanently unlock everything immediately, and another one that does it only temporarily (in case you just wanted to play it first with a friend and then unlock everything properly yourself later). It's an absolutely brilliant way to structure the unlockables in a fighting game (especially one that is ostensibly a party game, given that this game doesn't even haven an online mode) that I really with more games would take on as a feature. There are challenges to unlock everything, but alternatively you can also just play a bunch of multiplayer, and you'll slowly unlock more stuff as you do that too.
The game itself is similar to Smash Bros, but not quite. There are two base game modes: stock mode and gem mode. Stock mode is just "fight until the last person standing", but gem mode is about collecting gems that appear around the stages trying to reach the necessary target you need (first to 5, first to 13, etc). There are tons of variations on these as well, mixes and spins with different focuses on the types of usable items that appear in each stage and such, and there's even a setting in the multiplayer mode that has the game just pick randomly from the included modes (a little more than 20). It makes for a really fun experience, and I really enjoyed the more the time I messed around in just the random mode by myself.
The game's balancing, is... unbalanced but deliberate. This definitely feels more like a party game than a dedicated EVO-focused fighting game, and characters feel like they play how their in-game variations would be able to fight. It's not quite Guardian Heroes, but at the same time there are some very clear ability gaps between different characters. I found most characters have pretty good equal-levels of broken-ness compared to one another, but some are clearly far worse, particularly those with worse mobility. Not all characters have a double jump (or extra jump-equivalent), which makes them far harder to play as. Ironically, even though it's his game, Shovel Knight is one of the characters I found hardest to play as as he lacks any kind of extra jumping other than his pogo-ing ability. Compared that to the Enchantress, who can hover/fly for a really long time and has several extra jumps, and there's a pretty clear disparity in mobility depending on the match-up you're looking at. There's also a fairly big move disparity between characters at times as well, with characters like Mr. Hat having basically two whole move sets since he can swap hats for a melee-focused or range-focused move set.
Again, it's really silly fun since it fits into how the characters play in the actual game, but it can make certain story modes far harder than others. I imagine, if you were to get very very good, certain characters would rise even above those who seem very good and some (like the Enchantress) would end up being far worse since their attacks are so easy to telegraph and parry, but the single-player experience is quite varied as you come to grips with just how each character plays.
Verdict: Recommended. It's hardly a super deep or complex fighting game, but Shovel Knight: Showdown is a great thing to pass the time as a little party game or even by yourself if you just want some casual platform fighting. The way it plays takes a bit of getting used to if you're more used to something like Smash Bros Ultimate, but it has a really mind-blowing amount of content given that this is a free update that was just a kickstarter stretch goal. They didn't need to go nearly this above and beyond for this game, and I have to give it props for just how well it succeeds in doing what it's doing, even if it's far from perfect as a stand-alone product. As an addition to the Treasure Trove, it's an excellent experience.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2020
QUBE for PS4. If you love games like Portal and Magrunner, check out this first-person puzzle game.
Re: Games Beaten 2020
January
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)
February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)
March
Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Garou: Mark of the Wolves really is a fantastic fighter and having finally spent some time on it, I definitely understand why it is so often called 'SNK's Street Fighter III'. The frames of animation just melt into one another - it is astounding that hardware launched in 1990 to run games like Art of Fighting or the original Fatal Fury was capable of doing Garou. I really like the game's attempt at a fairly epic story though, in typical SNK style, it is all but impossible to track what is going on or why anything really matters. Maybe that's a fighting game problem in general.
I'd also like to say some nice things about the Neo Geo Arcade Stick Pro. I'd been playing the Hamster ACA release on Switch but I was stuck on the last couple bosses. My Neo Geo Arcade Stick Pro came in yesterday and I really can't say enough nice things about it. The build quality is outstanding and feels right at home with my other Hori HRAP sticks. Unlike Hori, it has a nice rounded design to it - no sharp edges to dig into your palms. Buttons and stick are nice and clicky with no mushiness.
The emulation of the Neo Geo games is top notch. Games load quickly and the default 'soft' filter does a great job of cleaning up the sprites for my HD TV. Each title comes with 4 save-state spots and unlike with Hamster ACA releases, it is not convoluted to jump into the menu and load or save a game. This is massively important to me since I love Neo Geo games as much as I suck at them and I have no shame in doing what it takes to finish a run.
Each title appears to be the AES release of the software. There is an easily accessible menu for each game that has options like practice, difficulty, etc. No dip-switch options like free-play that I've found so far - I'm pretty sure there's no 'coin feeding' in these games so the save state option becomes even nicer. All in all, I highly recommend the Arcade Stick Pro for people who like Neo Geo Fighting Games. It's a super niche offering but for those who want what it has, it is the best.
Fire Emblem: Awakening was a re-play for me, of sorts. I first played through this game back in 2013. I lovingly crafted my team, developed my units with every conceivable skill, reset the moment a unit died (despite choosing not to play casual mode), and ultimately turned it into such a chore that I was more relieved than happy when I beat the game. And then I got laid off from my job the next morning, but that's a different story.
This time I did a mostly honest run. Classic mode, normal difficulty, and if a unit died, they died. This drastically changed the game for the better. If I played too long in one run and my brain got lazy, I really felt it when I realized I'd exposed a weak unit too much and they were lost. And a LOT of them were lost. Lissa, Tharja, Nowi, Fredrick, Virion, Kellam, Gregor, Laurent, and Noir all bit the dust. This had some unexpected impact on my playthrough as it forced me to A) Focus on what I was doing more and B) Use characters that I usually wouldn't use because me 'team' was set. Laurant and Noir actually made it to the second to the last battle and were pretty important to me (until I sacrificed them to save another character) and I would never have used them if other units hadn't already died. So the late joining cast members didn't feel superfluous or annoying to manage - they were actually necessary.
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)
February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)
March
Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Garou: Mark of the Wolves really is a fantastic fighter and having finally spent some time on it, I definitely understand why it is so often called 'SNK's Street Fighter III'. The frames of animation just melt into one another - it is astounding that hardware launched in 1990 to run games like Art of Fighting or the original Fatal Fury was capable of doing Garou. I really like the game's attempt at a fairly epic story though, in typical SNK style, it is all but impossible to track what is going on or why anything really matters. Maybe that's a fighting game problem in general.
I'd also like to say some nice things about the Neo Geo Arcade Stick Pro. I'd been playing the Hamster ACA release on Switch but I was stuck on the last couple bosses. My Neo Geo Arcade Stick Pro came in yesterday and I really can't say enough nice things about it. The build quality is outstanding and feels right at home with my other Hori HRAP sticks. Unlike Hori, it has a nice rounded design to it - no sharp edges to dig into your palms. Buttons and stick are nice and clicky with no mushiness.
The emulation of the Neo Geo games is top notch. Games load quickly and the default 'soft' filter does a great job of cleaning up the sprites for my HD TV. Each title comes with 4 save-state spots and unlike with Hamster ACA releases, it is not convoluted to jump into the menu and load or save a game. This is massively important to me since I love Neo Geo games as much as I suck at them and I have no shame in doing what it takes to finish a run.
Each title appears to be the AES release of the software. There is an easily accessible menu for each game that has options like practice, difficulty, etc. No dip-switch options like free-play that I've found so far - I'm pretty sure there's no 'coin feeding' in these games so the save state option becomes even nicer. All in all, I highly recommend the Arcade Stick Pro for people who like Neo Geo Fighting Games. It's a super niche offering but for those who want what it has, it is the best.
Fire Emblem: Awakening was a re-play for me, of sorts. I first played through this game back in 2013. I lovingly crafted my team, developed my units with every conceivable skill, reset the moment a unit died (despite choosing not to play casual mode), and ultimately turned it into such a chore that I was more relieved than happy when I beat the game. And then I got laid off from my job the next morning, but that's a different story.
This time I did a mostly honest run. Classic mode, normal difficulty, and if a unit died, they died. This drastically changed the game for the better. If I played too long in one run and my brain got lazy, I really felt it when I realized I'd exposed a weak unit too much and they were lost. And a LOT of them were lost. Lissa, Tharja, Nowi, Fredrick, Virion, Kellam, Gregor, Laurent, and Noir all bit the dust. This had some unexpected impact on my playthrough as it forced me to A) Focus on what I was doing more and B) Use characters that I usually wouldn't use because me 'team' was set. Laurant and Noir actually made it to the second to the last battle and were pretty important to me (until I sacrificed them to save another character) and I would never have used them if other units hadn't already died. So the late joining cast members didn't feel superfluous or annoying to manage - they were actually necessary.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
So that SNK Pro Stick is actually like a plug & play with built-in games? Interesting -- I never would have guessed. Better than the Neo Geo X?
1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
Skyblazer
Tokyo Dark: Remembrance
1. ACA NeoGeo: Cyber-Lip (Switch eShop)
2. Pengo (Atari 2600)
3. Kirby's Epic Yarn (Wii)
4. Knights of Xentar (PC)
5. Hoshi o Sagashite... (Mark III)
6. Dead Zone (Famicom Disk System)
7. Samurai Sword (Famicom Disk System)
8. High School! Kimengumi (Mark III)
9. Princess Tomato in the Salad Kingdom (NES)
10. Sindbad Mystery (SG-1000)
11. Steins;Gate (Vita)
12. Champion Boxing (SG-1000)
13. Squidlit (Switch eShop)
14. Skyblazer (SNES)
15. Tokyo Dark: Remembrance (Switch eShop)
Skyblazer
Tokyo Dark: Remembrance
- prfsnl_gmr
- Next-Gen
- Posts: 12201
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2020
Nice reviews, Bone. I’ve owned Skyblazer for years, but I e never really given it a chance. Speaking of your reviews....
.....
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
Squidlit is an extremely short, extremely easy game that I picked up based on Bone’s excellent review a few pages back and beat in about 30 minutes without dying. Even at $2, this is a questionable value, BUT...aesthetically, the game is the closest approximation I’ve seen to an actual Gameboy game in years, looking and sounding like one of the system’s more impressive titles (e.g., Kirby’s Dream Land, Noobow, etc.). Accordingly, and despite its short length, I really enjoyed it, and I think my children will like it too. (If you are interested more details on the game, I refer you to Bone’s review a few pages back.)
Squidlit was made by a two-person team, and I am excited to see what, if anything, they’ll do next. The team clearly knows how to design a fun game and interesting levels, and I’d love to see them make a game with similar aesthetics, but more challenging and about five to ten times longer.
.....
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
Squidlit is an extremely short, extremely easy game that I picked up based on Bone’s excellent review a few pages back and beat in about 30 minutes without dying. Even at $2, this is a questionable value, BUT...aesthetically, the game is the closest approximation I’ve seen to an actual Gameboy game in years, looking and sounding like one of the system’s more impressive titles (e.g., Kirby’s Dream Land, Noobow, etc.). Accordingly, and despite its short length, I really enjoyed it, and I think my children will like it too. (If you are interested more details on the game, I refer you to Bone’s review a few pages back.)
Squidlit was made by a two-person team, and I am excited to see what, if anything, they’ll do next. The team clearly knows how to design a fun game and interesting levels, and I’d love to see them make a game with similar aesthetics, but more challenging and about five to ten times longer.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
My daughter's playing it now and enjoys it. Good game for kids.
I died twice...... at the book boss.
I died twice...... at the book boss.
- prfsnl_gmr
- Next-Gen
- Posts: 12201
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2020
BoneSnapDeez wrote:My daughter's playing it now and enjoys it. Good game for kids.
I died twice...... at the book boss.
That was a really well-designed boss, BTW. It took me a while to figure it out, and it shows that the developer has some talent.
Re: Games Beaten 2020
I looked up a trailer based on you guys talking about Squidlit. It seems like a really cute game. I kind of want to play it now.
- BoneSnapDeez
- Next-Gen
- Posts: 20118
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
Just do it. It's a cheap one-sitting game.
- Markies
- Next-Gen
- Posts: 1414
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2020
Markies' Games Beat List Of 2020!
*Denotes Replay For Completion*
1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
I completed Grand Theft Auto: Liberty City Stories on the Sony Playstation 2 this evening!
It amazes me that they were able to put this entire game on a small PSP Disc. Annoying bikes and game stuttering aside, the game is a giant GTA game on a handheld. Granted, it is a step down from San Andreas, but if you compare this to GTAIII, it is astounding. I don't find the story as intriguing as you basically run missions for the Don the entire game, but I love how they added on to one of my favorite games. Still a fantastic GTA experience, even on a smaller scale.
*Denotes Replay For Completion*
1. Pikmin 2 (GCN)
2. Banjo-Tooie (N64)
3. Contra: Hard Corps (GEN)
4. Super Baseball Simulator 1,000 (SNES)
5. Chip 'N Dale Rescue Rangers 2 (NES)
6. Pinball Hall of Fame: The Gottlieb Collection (PS2)
***7. Grand Theft Auto: Liberty City Stories (PS2)***
I completed Grand Theft Auto: Liberty City Stories on the Sony Playstation 2 this evening!
It amazes me that they were able to put this entire game on a small PSP Disc. Annoying bikes and game stuttering aside, the game is a giant GTA game on a handheld. Granted, it is a step down from San Andreas, but if you compare this to GTAIII, it is astounding. I don't find the story as intriguing as you basically run missions for the Don the entire game, but I love how they added on to one of my favorite games. Still a fantastic GTA experience, even on a smaller scale.