Blu wrote:I really was satisfied with the sound. Though the music got repetitive, I liked walking into different stores and areas and hearing different throwback tunes.
It's kind of funny reading this, because it seems like the majority of the fan base absolutely hated this part of the audio. I thought it was kind of interesting to walk into a kitchen and hear the darts theme--I don't really understand why darts was left out of this game; I love darts/super darts in the first two--but otherwise didn't think much of it either way. i was a little upset that the Carmine Quarter theme was used so briefly in a cutscene. I love that BGM.
Blu wrote:I am take it or leave it on the capsule toys. The Sega characters were cool for the first two games, but in Shenmue 3 there simply were too many.
I'm not sure there were actually any more than in Shenmue II, but what I don't really understand was why the Shenmue/Shenmue II sets weren't used at all (the crates, cars, trucks, planes, boats, fountains, etc). They also could have made Shenmue III sets with things like the telephone box in Bailu, some of the temples/gates in Niaowu, Choubu-chan (hell, even a Choubu-chan set), etc. I thought the sets were pretty dull, and irrelevant, outside of a few like the SD characters, arcade machines, jet boats, and maybe a few of the other sets like weapons, TVs, radios, and furniture. There's also the fact that you can examine every capsule toy without even collecting a single one. So yeah, I thought there were some really curious choices with the capsule toys, but it's not terrible, in my opinion.
Blu wrote:However, is there infighting with the Chi You Men or is Niao Sun just batshit crazy, burning old castles down to the ground. [...] I really enjoyed the ending. I like that you square off with Lan Di, and surprise, he actually isn't ready. It appears he is still lacking in discipline, composure, and ability. I am curious as to what happens now that the mirrors are in the hands of the Chi You Men. Is it now a war between two factions of the Chi You Men, with Niao Sun possessing the Phoenix, and Lan Di possessing the Dragon?
The politics is one of the things I'm most excited about in future content. I think it's possible we might find out some more about the Chi You Men in the story pack DLC. One thing I do know about Niao Sun is that in the original promotional materials, she was described as essentially a ruthless conniver, who takes pleasure in ensnaring people in her vicious traps.
As an aside, I recently realized, after looking through the Japanese wikipedia page for the series. that there's a bit of a quirk with Lan DI and Niao Sun's names. The Shitennou of the Chi You Men (which include Lan Di and Niao Sun) all seem to have what I'll call an 'imperial' name, and a 'guardian' name. 'Lan Di' is the imperial name (pronounced 'Lan Tei' in Japanese). 'Niao Sun' is the guardian name, with characters that literal refer to 'falcon bird' (pronounced 'Chou Jun' in Japanese). So for whatever reason, at least outside of the games themselves, they're referred to with opposite nomenclatures. By the way, Lan Di' guardian name is 'Sou Ryu,' or 'verdant dragon,' and Niao Sun's imperial name is 'En Tei,' or 'flame emperor.' At least that's what they are in Japanese. I have no idea how they're pronounced in Mandarin.
Blu wrote:Why did there need to be hundreds if not thousands of items you could purchase from the shop.
Yeah, I thought it was kind of strange that there were so many items that didn't really seems to serve any functional purpose. In an interview Yu did with Famitsu, just after release, he was almost boastful about how every item had flavor text, too. I have two theories about it, though. One is that maybe the team was just better suited for modeling environmental objects and such. I have to believe it's a lot less investment to put modeling efforts into objects compared with NPCs, for instance. Another thought I had, which I haven't verified at all, is that perhaps the items in shops can actually be sold for profit if they're purchased at the low end of their price fluctuations. There's that side quest that has you looking for the best deals on items for that lady at the docks, so part of me wonders if that's also trying to hint at buying things cheaply, and selling them at the pawn shop for profit. The buy back price is always the same, anyway.
Blu wrote:I felt like most of the sidequests were pointless and I soon felt they weren't my efforts. They were usually fetch quests, and I lost interest.
There were some side quests that I thought were kind of interesting. None of them were really spectacular, or anything, although I did miss a handful of them, anyway. Did you happen to do the haircut one? One of the things I would have liked is if there were some sort of 'mini-quest' when you're at a food stall or something, and one of the kid NPCs is also there staring at the food. Something where you could buy them something for some sort of small reward, or increase in reputation, or something. That's more the sort of thing I had expected for sidequests, but I don't hate what we got. The rewards are usually clothing, so that's always nice.
Blu wrote:Additionally, where did the affinity / rapport system go?
It's there. It's in the form of Shenhua's affinity based on the conversation trees. Her mannerisms change very subtley, though, and they're probably not things that people in the West would pick up on as easily, but they're there. When Yu was talking about his original vision for this system, he mentioned that something like 70% of the dialogue in the game would be between Ryo and Shenhua, and that answers you give as Ryo would affect things like how other people in the village treat him. I'm a little relieved that it ultimately didn't go quite that far, since I already felt pretty superficially judged by some of the answers I gave to Shenhua. I get the sense from those statements Yu gave, that the rapport system was never really supposed to go beyond Shenhua. It seems like a lot of those stretch-goal features were fairly small features, in the end, as with the rag-doll physics, and AI battling.
Blu wrote:What is this nebulous Kung Fu term that is thrown about?
Yeah, this is kind of one of those kung fu movie tropes, and the issue, as I understand it, is really that "kung fu" doesn't actually refer to martial arts directly. Like, you could essentially have kung fu in cooking. It's more like the result of (or possibly even the process of) extreme diligence in training. So people telling Ryo that he lacks kung fu, is basically like they're telling him that he hasn't put in the work.