When is a Metroidvania not a Metroidvania?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
marurun
Moderator
Posts: 11975
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

When is a Metroidvania not a Metroidvania?

Post by marurun »

There's been a lot of focus in the past decade or so on Metroidvania games, especially in relation to how the indie scene has adopted the genre. But I'm starting to feel that the term is being overused. The term arose as a response to Symphony of the Night and is supposed to represent the blending of Castlevania and Metroid elements, but in most titles what I'm seeing is 95% Metroid. Castlevania didn't just bring melee attacking, it also brought RPG-style leveling up and grinding for equipment and currency. But a lot of indie Metroidvanias are missing much of this. Look at Hollow Knight. It is a beautiful and interesting game, but it really feels, to me, to be much more Metroid than Castlevania. Yes, there is currency, but there are no random item drops and there's no leveling. So basically the only contribution from Castlevania is grinding for currency for a limited number of shop items and melee combat. But early contemporaries to Metroid often did the same thing.

Part of this is also a bit of frustration. One of the things I really enjoyed about SotN and the handheld Castlevania titles was the random drops and leveling. It meant that when the game got too hard you could sometimes (but certainly not always) grind your way out of it. It also meant that at any given moment you might find your new favorite weapon for the next 2 or 3 hours of play just by chance. Now, the lack of random item or skill drops means that many of these so-called Metroidvanias do have a tighter, more coherent experience. They can gear their challenges much more carefully and deliberately. And any currency grinding is going to be secondary and only so useful since there's a hard cap on your health and abilities. But that is much more in line with the Metroid experience (though in Metroid you could "explore-grind" for hidden missile and energy tanks). I feel like the Castlevania bits were always a much less essential part of the Metroidvania formula, with Metroid always being really the primary contributor to the formula, and more recent indie-styled Metroidvanias are only further cementing this by pushing further into the Metroid space.

I guess, in summation, I really think the term Metroidvania has always overplayed Castlevania's contributions and underplayed Metroid's, and more recent games drive that home even further, to the point that Iga releases Bloodstained and it's considered something of a throwback. It seems that trying to re-inject Castlevania into the mix is going backwards. Can we finally start calling this genre Metroid-likes and Metroid-lites?
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: When is a Metroidvania not a Metroidvania?

Post by Gunstar Green »

I don't disagree but I've come to accept that it is what it is.

Symphony of the Night helped popularize the genre more than Metroid ever did and it's become intrinsically tied to it in the gaming zeitgeist. "Metroidvania" is the word that has come to define the genre regardless of how stupid or technically incorrect it is. We've even more than likely reached the point where there are "Metroidvania" fans who have never experienced either Metroid of Castlevania, it's a word that's become more abstract than its origin implies.

People have tried for years to find a word or phrase to better define this genre that's clearly not going away but as of right now, nothing has managed to penetrate the collective consciousness of the gaming community and the longer it continues to be accepted the less likely it is that it will ever change.

I have a similar problem with "Soulsborne" when I feel "Souls-like" works just fine. Bloodborne while an excellent game doesn't really add anything genre-definingly relevant to the formula started by Demon's Souls so the portmanteau is entirely unnecessary.
User avatar
marurun
Moderator
Posts: 11975
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: When is a Metroidvania not a Metroidvania?

Post by marurun »

I guess any genre term that uses more than one game in a mashup is probably simply capturing the popularity of some point of reference. At least Metroidvania and Soulsborne capture the influence of the "original" (of a sort) title that really cemented the genre. Metroid will always be a part of Metroidvania, however much Castlevania is a hanger-on.
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
BoneSnapDeez
Next-Gen
Posts: 20118
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: When is a Metroidvania not a Metroidvania?

Post by BoneSnapDeez »

Yeah, I tend to think of the term as being synonymous with "nonlinear platformer with backtracking." Most Metroidvanias don't feel too much like either Metroid or Castlevania, but then again most "roguelikes" play much differently than Rogue.
MrPopo
Moderator
Posts: 23921
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: When is a Metroidvania not a Metroidvania?

Post by MrPopo »

As pointed out, the original term grew to describe how SotN, instead of a level-based platformer approach took a page from Metroid's book and created this intricate castle with lots of backtracking. The game ALSO added a leveling system which was retained in future Castlevania games in that playstyle, but if you took that out you still have the mobility upgrades gated behind bosses and a series of expansion tanks for your resources. So at this point we now have two major games that are of the "explore this non-linear map with backtracking" form.

Then we started to see other games start to use this framework for their gameplay. However, this happened so long after the original coining of the term that the meaning of "a particular style of Castlevania" had been lost, so instead it was "well, we called Dawn of Souls a Metroidvania, so a game that's similar is also a Metroidvania". As a term it has the advantage of being a snappy, easy to remember name and is specific enough that when I hear something is a Metroidvania I have a good idea of the broad gameplay. There will be specific differences (e.g. leveling system or not, item/equipment system or not) but the broad strokes of platforming and ability-based gating over a large map will remain.

I have a similar problem with "Soulsborne" when I feel "Souls-like" works just fine.

I think that one came from Bloodborne coming out and people wanting to refer to Dark Souls and Bloodborne in reference to the games From was putting out, so calling it the Soulsborne series was a reasonable way to go. And Soulsborne sounds better than Souls-like.
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: When is a Metroidvania not a Metroidvania?

Post by noiseredux »

I'd like to see a Metroidvania style Doom Clone with the difficulty of a Soulsborne. Randomly generated of course.
Image
User avatar
marurun
Moderator
Posts: 11975
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: When is a Metroidvania not a Metroidvania?

Post by marurun »

Soulsborne Metroidvania Rogue-lite?

I know the MV term came about to help describe SotN, but Metroid is still the critical template for this connected world with backtracking and gated movement abilities, along with incremental and non-incremental weapon and life upgrades.
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: When is a Metroidvania not a Metroidvania?

Post by isiolia »

marurun wrote:I know the MV term came about to help describe SotN, but Metroid is still the critical template for this connected world with backtracking and gated movement abilities, along with incremental and non-incremental weapon and life upgrades.


There were likely games that did one piece or another before it as well though.

The mashup names might be considered good, beyond simply being common terminology at this point, because they highlight what's the same between them. Kinda like Popo mentioned, it generally classifies the type of game. I think it's almost entirely used to describe non-linear platformers that involve finding new abilities or items to gain access to the full map. Can be difficult, can be easy, can have RPG elements, can do whatever else...but you know what to expect from the core game. I'd say it's also far more commonly applied only to 2D titles as well - there are 3D games that'd qualify (Arkham Asylum for instance, the newer Tomb Raiders, etc), but they're not as commonly lumped in.

By referencing two not-entirely-the-same games in the name, it doesn't imply that the genre is all exactly like one or the other. Rather, that it shares the traits that those series share.

Soulsborne is similarly appropriate, I would say, as it similarly opens up the application. Bloodborne is a differently focused game, and by referencing the two it could be seen as setting aside the exact stamina/poise/etc systems of Dark Souls and focusing more on the overall flow of the game. Or just counting them together because it was similar enough. Still, subsequent titles grouped together with them haven't entirely adhered to one style or the other, so again, having a less-specific sort of label can work.
User avatar
PartridgeSenpai
Next-Gen
Posts: 2991
Joined: Mon Dec 14, 2015 9:27 am
Location: Northern Japan

Re: When is a Metroidvania not a Metroidvania?

Post by PartridgeSenpai »

MrPopo wrote:
I have a similar problem with "Soulsborne" when I feel "Souls-like" works just fine.

I think that one came from Bloodborne coming out and people wanting to refer to Dark Souls and Bloodborne in reference to the games From was putting out, so calling it the Soulsborne series was a reasonable way to go. And Soulsborne sounds better than Souls-like.


I don't think I've ever properly realized that Soulsborne in and of itself is a genre term. I use it to refer to like what you say, to Demon Souls, Dark Souls 1-3, and Bloodborne in a combined fashion (e.g. "I've never been a huge fan of the Soulsborne games"), but I use "Souls-like" for the genre itself. :O
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
User avatar
samsonlonghair
Next-Gen
Posts: 5188
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: When is a Metroidvania not a Metroidvania?

Post by samsonlonghair »

In response to the initial question, I feel like Ecco the Dolphin and Ecco Tides of Time are both strongly influenced by Metroid.
Post Reply