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Xeogred
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Re: Rate the series - Mega Man

by Xeogred Sat Oct 26, 2019 7:52 pm

Wily Wars is pure torture to me. Everything about it is just so insanely wrong.

I do wish Capcom would have made some kind of X styled Mega Man from the ground up on Genesis though. At least Konami gave us Bloodlines and Hard Corps.
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pierrot
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Re: Rate the series - Mega Man

by pierrot Mon Oct 28, 2019 1:23 pm

Eh, they worked better than the NES versions, for me, anyway. Also, it has the Wily Tower, which I think is more fun than the first game.
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Dikdikvandik
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Re: Rate the series - Mega Man

by Dikdikvandik Tue Oct 29, 2019 9:00 am

pook99 wrote:@prfsnl_gamer:

1. Azure striker series (plays more like X than classic mega man, its what mighty no 9 should have been)
2. Rozenkreustillette: Very good homage to classic mega man, replaces robots with angels and demons
3. 20XX-roguleike Mega Man x clone, very good and has coop
4. A.R.E.S
5. AVGN adventures: more of a parody but does feel like an obscenely difficult mega man, worth a playthrough if you enjoy the angry video game nerd, hard games, and classic parodies
6. Mighty no 9: not as bad as people say, I enjoyed it but it is not on par with 11 for sure
7. Mighty gunvolt burst: an 8 bit style game that plays like classic mega man, only on switch but a lot of fun
8. Dr. Green: a mega man style game with an environmentally friendly message
9. giga girl: don't really remember much about it other than its short and plays like mega man
10. invasher: an ok mega man game with the annoying mechanic of having to buy weapons after defeating their equivalent of robot masters
11. Legend of dark witch 1 and 2: easyish mega man games
12. Magnetta: interesting game where most of the boss weapons help you navigate levels more than they help you fight


I've played a few of these.

Azure striker series - inconsistent difficulty. The most recent one starring Copen only gave me trouble twice, an early boss fight and the final boss. The first gunvolt is too hard the second has Copen so...not as bad...

Rozenkreustillette- I like that it used the Mega Man 4 password system. The music in this one is excellent

20XX- I'm going to grab it for Switch or which ever system I get all the Legacy collection games (As of now I'm leaning towards XBOX even though I have 11 on Switch) on.

A.R.E.S- BARELY played the demo on XBOX 360.

Mighty no 9- Mega Man Xel? I don't think it's as bad as people say it is either. This is one game benefited by the refresh consoles, It plays much better on XBOX One X than it did on PS4. I actually think it had better music than Mega Man 11.

Mighty gunvolt burst- It's on PS4 as well not just switch. But I have the Swtich version and all DLC Characters. There's one boss near the end I find unbeatable but I do all in all feel like this is what Might no 9 should have been.
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Gunstar Green
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Re: Rate the series - Mega Man

by Gunstar Green Sun Nov 03, 2019 9:02 am

Megaman, woof. Here we go. I'll have to split things up. Not going to include remakes and such. I'll probably also contradict earlier posts because my opinions are fluid on some of these.

Classic: 9 > 2 > 3 > 6 > 4 > 11 > 10 > 7 > 5 > 8 > 1 > R&F

I love them all so I wouldn't necessarily call it Mega Man 8 "hate," more like, "not loved quite as much." I just prefer the 8-bit games for the most part. 9 had some of the best weapon balance of the entire series. 2 and 3 are classics and I'm biased by how incredible they were at the time and also their music. 6 I almost put above 3 because it's a more polished game with lots of fun gimmicks. 4 is an underrated gem as well. 11 was fun but I feel like it needs something more to be truly special. 10 just feels like it was riding on 9's coattails with new features jammed in for the sake of it without the core game being as good.

On the back end, 7 is a fun game but the graphics and sound feel off and the game feels sluggish, partially due to the different sprite to screen ratio that makes it more akin to the GB titles. 5 is too easy and has very lazy level designs save for Gravity Man but it's maybe a good beginner Mega Man. 8's style and music just doesn't jive with me as part of the series though I do think much of the design is great when it's not being forced scrolling BS slide slide jump jump. 1 and R&F both have some design problems, with 1 being a little more forgivable for being the first attempt before any of the series staples were cemented. I still enjoy giving them a go now and then.

Classic Game Boy: 4 > 5 > 3 > 1 > 2

Yes you read that right I like 4 more than 5. It's such a great polished game with fantastic cutscenes for the gameboy and the 8-bit series in general, better level designs arguably than its NES counterparts at the time and actual risk involved in shooting your charged Megabuster because it had recoil! 5 is also a must play game for classic series fans however, one of the more unique titles for sure. The rest are for the most part just scaled down mish-mash versions of the NES games though they're certainly not bad. 2 is probably the lowest quality classic series game period. Grating music, zero difficulty, bizarre levels and most kids probably beat it on the car ride home from the mall.

X: 1 > 4 > 2 > 3 > 5 > 8 > 7 > 6

The X series lacks the near unconditional love I have for the classic games because when X goes low, it goes really low. X1 and X4 are two of my favorite games in the entire franchise but then things start to diminish.

5 is where things start looking worrisome and it has a few awful levels and stupid parts system as well as what ending you get being governed by random chance! I still sort of enjoy it, and like they were trying to put a cap on the series. I can't say the same for X6 which was a rushed, poorly programmed mess in nearly all ways. A few cool ideas just don't save it from the dung heap for me. I go back and forth on whether or not X6 or X7 is worse, as X7 is one of those 3D-transition dumpster fires of the era, but at least X7 failed ambitiously. X8 is loved in some circles but it's only really good in the context of the previous two games but everything about it is bland to me and its levels are legitimately awful (Mighty No. 9 is worlds better than this game, fight me).

Where do the two GBC games fall? I don't know. They're kind of forgettable, especially the first one. Probably hovering somewhere around X8 in this nebulous, "playable if I didn't have any other options" zone. GBC just didn't have the screen real estate to be doing dash-heavy Mega Man X games (See: Mega Man Game Gear and Mega Man & Bass GBA as well for why you should design your levels to fit your screen) though the second at least tries to accommodate it better.

Zero: 3 > 4 > 2 > 1

Not much to say here, the Zero series is one of the most solid and consistent. The cyber elf gimmick is a little rough at first but improves throughout. In a rare occurrence the series seems to improve with every entry excepting that Zero 3 was a truly epic game and Z4 only loses points because it felt a bit unnecessary. I could lump ZX and ZXA in here but they feel different enough for me to not want to. For the record I really enjoyed both of them and thought ZXA was an improvement of the first in most ways.
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Dikdikvandik
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Re: Rate the series - Mega Man

by Dikdikvandik Thu Nov 07, 2019 12:24 pm

I only agree with you on the X series as I don't have any Zero experience.

X7 NEEDS an action replay to be good. Not helped by or enhanced by it NEEDS it. Max out life Bars and make it so X Is playable right away.
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PresidentLeever
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Re: Rate the series - Mega Man

by PresidentLeever Thu Nov 07, 2019 2:26 pm

That's odd, we have identical views on the GB games but almost the opposite on the Zero ones (haven't played 4 much yet).
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Gunstar Green
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Re: Rate the series - Mega Man

by Gunstar Green Thu Nov 07, 2019 2:58 pm

Zero is a hard one because I think they're all pretty good.
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alienjesus
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Re: Rate the series - Mega Man

by alienjesus Wed Nov 13, 2019 7:23 am

I'm only going to rate the core series - no spin-offs, subseries or even GB versions.

9 > 2 > 10 > 4 > 6 > 1 > 7 > 8 > 5 > 3

I haven't played 11 yet.


9 is definitely my vote for the best. A lack of power ups like sliding, the charge shot or rush adapters etc mean that it ends up really making the robot master weapons feel useful, which I felt wasn't the case with other games in the series.

5 and 3 are my votes for the worst ones. 5's main issue is just feeling really empty and boring. It's like they forgot to put any obstacles into the game.

3 has the issue of just feeling unfinished. The doc robot levels are some of the worst stages in Mega Man.
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