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pierrot
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Re: Rate the series - Mega Man

by pierrot Mon Oct 21, 2019 11:51 pm

Oh, uh-uh. This MM8 hate will not stand. Clown Man is better than j00, Ack! Also the English VA is great for how laughably bad it is--who could forget, "I will crush you, I will-- beat you!"--but the Japanese VA is just actually really good. The Rockman screaming part is still pretty earsplitting, and annoying, though. Also has the best stage select music ever. The Saturn version is obviously the way to go.

I thought it was just the classic Mega Man games for this ranking, so I'm going to ignore anything that isn't the original Blue Bomber, running around, shooting up eight robot masters, and probably Wily.

  1. Rockman 3 (MD)
  2. Rockman 8 (Saturn)
  3. Rockman 2 (MD)
  4. Rockman & Forte (SFC)
  5. Wily Tower (MD)
  6. Rockman (MD)
  7. Rockman 7

Those are what I've beaten. I hated MM4, so I also ended up not really bothering with 5 or 6. I agree with Xeo that 7 is a pile of ass. Everything above it is ace, though.

Because it's inevitable, this is what Rockman Mega World sounds like on original hardware. You cannot tell me that version of the MM3 intro isn't better than the NES rendition. The Mega Drive be goin' hard. It's just too stronk.


Also, I apparently didn't share an RE ranking. So if you thought you hated my Mega Man ranking, feast your eyes on this!
  1. Resident Evil: Code Veronica Kanzenban (DC)
  2. Resident Evil (Saturn)
  3. Resident Evil 2 (DC)
  4. Resident Evil 3 (DC)
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Dikdikvandik
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Re: Rate the series - Mega Man

by Dikdikvandik Tue Oct 22, 2019 12:36 am

Every YouTube video I've found ranks 8 last.

Pure Blasphemy.

Maybe I'm biased because I own the Japanese Saturn version.

Wily 1 is pure evil in 8. Worse than Torch Man's stage in 11 and Quick Man's stage combined.

Best stage in Mega Man history?

Gravity Man

Metal Storm's gimmick in the perfect Mega Man stage.
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marurun
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Re: Rate the series - Mega Man

by marurun Tue Oct 22, 2019 11:39 am

Pierrot, I'm surprised you like the MD ports as much as you do. I found the music and sound to have been rather haphazardly ported, and the actual play control has an obnoxious bit of lag on it. Not to mention the physics also feel a tad off. The pretty graphics just aren't enough to win me over.
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Sarge
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Re: Rate the series - Mega Man

by Sarge Tue Oct 22, 2019 1:35 pm

I'm not a big fan of the MD version, either. It just feels off compared to the sublime NES games.

I'm going to take this in tiers, because there are certain games I find pretty equal to each other.

The Undisputed Champion: Mega Man 2

Barely Missed the Top: Mega Man 3, Mega Man 9

Still Awesome, But Not World-Beaters: Mega Man 5, Mega Man 6

Great Games, Worth a Play: Mega Man 4, Mega Man 8, Rockman & Forte, Mega Man 11

Good, but Best Left to Fans: Mega Man, Mega Man 7, Mega Man 10

Note that this means I think even the worst Mega Man game is still quite good. I'd probably put MM7 at the very bottom, but I surprised myself earlier this year and would give it a 7/10 (5/10 is average).
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Re: Rate the series - Mega Man

by prfsnl_gmr Tue Oct 22, 2019 2:03 pm

Don’t forget the, “Only Capcom can make real Mega Man games” tier: Mega Man (DOS), Mega Man 3 (DOS), Mega Man (Game Gear), and Mega Man & Bass (Wonderswan). All of those games are awful. Way, way worse than even the worst of Capcom’s output.

Also, this thread has revealed to me that more of you need to play the portable Mega Man games. Dr. Wily’s Revenge isn’t that great, but Mega Man IV, V, and Powered Up are all top-tier games, IMO.
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Sarge
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Re: Rate the series - Mega Man

by Sarge Tue Oct 22, 2019 2:17 pm

I thought we were just doing the main series. I didn't include the Rockman World games... but I can.

I played a bit of the Game Gear port, and thought it was okay? It didn't seem bad at all to me. Not optimal sure, especially with the zoomed in screens, but it plays alright.

Anyway, the Game Boy games!

Top-tier: Mega Man IV, Mega Man V

Still really good: Mega Man 3

Flawed, but still solid: Mega Man in Dr. Wily's Revenge

Okay, but very strange: Mega Man II

I like to pretend the DOS games don't exist. I have played them. I actually played them back in the day. I can't remember how I got them; they may have come with the awful Street Fighter II port I bought and promptly returned.

Mega Man II was odd because Capcom outsourced to another company for it. Minakuchi Engineering developed all the other ones, and they had a better feel for what the series is supposed to be.
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pierrot
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Re: Rate the series - Mega Man

by pierrot Tue Oct 22, 2019 5:53 pm

marurun wrote:Pierrot, I'm surprised you like the MD ports as much as you do. I found the music and sound to have been rather haphazardly ported, and the actual play control has an obnoxious bit of lag on it. Not to mention the physics also feel a tad off. The pretty graphics just aren't enough to win me over.

I didn't grow up with an NES, and really hadn't played any of the NES Mega Man games for most of my life. If I were a speedrunner, then sure, the differences in the way Rock controls would bother me, but they don't bother me at all. I also prefer the Genesis six-button pad too much, compared to even the NES dogbones, that any minor annoyances from Rock still inching forward for a fraction of a second before running is alleviated by not having my thumb mangled. After playing through all of Rockman Mega World, I actually started to play all the NES games, but I got pissed off with Mega Man at Elec Man's stage, and stopped; played through Mega Man 2 on Hard Mode, and beat it, but enjoyed it far less; didn't want to ruin any of my love for Mega Man 3, so I just skipped to MM4, and still feel it's the worst Mega Man game that I've played. (I do feel like I may have unfairly panned 5 and 6 after that, though.)

Anyway, with the music, sure, the percussion in the Wily Wars versions is almost all just that maraca sound with the noise channel, so that's not terribly interesting, but a lot of the tracks on the NES just sound really shrill and whiny to me, by comparison. I really feel like the music in the NES Mega Man games isn't that great, despite the compositions being awesome. So, no, I don't think those compositions sound as good as they could in Wily Wars, but I do feel that they sound better, overall. I acknowledge that people who grew up hearing it on the NES want no part of that idea, though.
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Sarge
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Re: Rate the series - Mega Man

by Sarge Tue Oct 22, 2019 6:40 pm

If there is one thing I'd change about the Mega Man NES soundtracks, it's to add more bass to them. I love the way Konami's, Tecmo's, Sunsoft's, and Natsume's best tracks bring it with excellent use of either the PCM channel or awesome manipulations to get some heavy bass.
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marurun
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Re: Rate the series - Mega Man

by marurun Tue Oct 22, 2019 8:07 pm

Capcom pretty much never used PCM samples in their music. Their sound engines were always pretty conservative. That said, the compositions were mostly expertly crafted around those limitations. Wily Wars also seemed to have some minor tempo inconsistencies that drove me nuts. Felt like the music was always right on the edge of going off the rails.
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pierrot
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Re: Rate the series - Mega Man

by pierrot Tue Oct 22, 2019 11:52 pm

Yeah, there are definitely a number of timing differences in various sections. They're still well metered, though, so I feel like it's probably down to interpretations by the sound engineer/programmer.
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