Bloodstained: Ritual of the Night (Post-Release)

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Reprise
Next-Gen
Posts: 4100
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by Reprise »

I had some major framerate issues this evening in handheld mode, with the game going into slow motion. But as soon as i docked the console it was fine.
Own: Sega Mega Drive, Sega Saturn, Sega Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Nintendo Gamecube, Nintendo Wii U, Nintendo Gameboy Advance, Nintendo DS, Nintendo New 3DS, Nintendo Switch

My gaming blog: https://366gamestoplay.wordpress.com

PSN ID: Anesthetize666
Nintendo Switch ID: SW-8077-5145-0328
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by noiseredux »

I put in a solid hour last night. I've played exclusively handheld. I haven't hit any slowdown or anything weird yet. I mean, visually it's noticeably blurry compared to video I've seen of PS4 version, but to me - whatever. The way games fit into my life lately, I play 99% of everything away from the TV. So the fact that this game is even an option for me in handheld mode is awesome. I'll take whatever hits in performance I have to if it means I get to play the game. That's sort of been my stance on the Switch in general for the past year. I mean, I played through Skyrim on Switch and loved every single moment of it just as much as when I had played the remastered version maxed out on a gaming PC. Just keep bringing every game to Switch so I have the option of docked or handheld and I'll be happy.

Now as for ROTN... about an hour and a half total playtime so far, so this is still early impressions. But dammit, great game. I worried that I wouldn't be into it as much as Curse Of The Moon, but ROTN is awesome. I'm really taking my time with it too. I just got into the castle not long ago, and am lvl 10 and found an awesome pink sword. Between this and COTM, I really hope this series continues on.
Image
MrPopo
Moderator
Posts: 23915
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by MrPopo »

I've gotten a few bosses in and have started unlocking the movement abilities. Early on the difficulty is a bit inconsistent, and the castle can be pretty deadly. But now I've got enough tools that I don't get nervous going from save point to save point. I've also found myself bouncing around between weapons a lot; the varying attack speeds, ranges, and damage types makes a noticeable difference and different ones are better against different enemies.
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
marurun
Moderator
Posts: 11963
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH
Contact:

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by marurun »

SotN often had trouble with some weapons feeling largely identical except slightly different damage numbers. Does RotN wrestle with that, too?
Dope Pope on a Rope
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
MrPopo
Moderator
Posts: 23915
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by MrPopo »

I'd say no; basically every weapon class has a unique hurtbox and swing time that makes them all feel very different. There's a few instances of weapons sharing a class; long swords and maces, for example, but that also carries over into the passive shards that buff that weapon; there's one for katanas, for example, and then one that affects both swords and maces. The classes, if I remember right are:

Boots
Whips
Dagger/Epee
Longsword/Mace
Great Sword
Katana
Spear
Gun

I might be forgetting one, but that gives you eight unique weapon types. Within a weapon type yeah, they're pretty interchangeable outside of elemental types and base damage numbers. There is one boot that has an extra extension on the end, but it does scratch damage, so it ends up mostly being an aesthetic thing (it's blade that comes out the toe).
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Sarge
Next-Gen
Posts: 7276
Joined: Thu Mar 14, 2013 12:08 pm

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by Sarge »

I'm holding off playing more of this until some of the performance issues get ironed out. I can deal with the smudginess, but the sluggish controls are really dragging it down for me.
User avatar
Ziggy
Moderator
Posts: 14532
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by Ziggy »

OK, I hate to do this...

I'm at 31.9% map completion. I just beat the Twin Dragons and got my picture taken. Now where am I supposed to go?
MrPopo
Moderator
Posts: 23915
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by MrPopo »

Ziggy587 wrote:OK, I hate to do this...

I'm at 31.9% map completion. I just beat the Twin Dragons and got my picture taken. Now where am I supposed to go?

Did you find the bridge to the train? It was the other path once you crossed the gap with the carriage. That's the next location, and through talking with the primary NPCs you should have gotten breadcrumbs on how to unlock it.
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Ziggy
Moderator
Posts: 14532
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by Ziggy »

Damn. I must admit, I haven't been putting my all into this game. I really want to play it, but haven't had much opportunity to. So I play it a little bit at a time, mostly after work. But I don't have much time before I start to doze off so I've been powering through NPC conversations and even skipping some.
MrPopo
Moderator
Posts: 23915
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Bloodstained: Ritual of the Night (Post-Release)

Post by MrPopo »

I'm at the same point, actually. I had followed those breadcrumbs and I knew the Twin Dragons were going to give me the item I needed to take the photo (thanks to the threads about the treasure chest bug). I just finished them last night and got the picture, but it was too late to move on.
Image
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Post Reply