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dsheinem
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Re: Games Beaten 2019

by dsheinem Wed Nov 06, 2019 12:31 am

Games Beaten 2019

Kentucky Route Zero Act 1 - PC
All Our Asias - PC
Shape of the World - Switch
Hidden Folks - PC
Hyrule Warriors - Wii U
Onrush - PS4
Assassin's Creed Origins - X1
Virtua Fighter 5: Final Showdown -360
Metro Exodus - PS4
Split/Second - 360
Far Cry: New Dawn - PS4
Bloodstained: Curse of the Moon - X1
Marvel vs Capcom Infinite - PS4
Rage - PC
Red Faction: Armageddon - 360
Momonga Pinball Adventure - Switch
Psycho Soldier - Arcade/Vita
Super Mutant Alien Assault - Vita
Burly Men at Sea - Vita
Sigil - PC
Fat Princess - PS3
Borderlands 2: Commander Lilith and the Fight for Sanctuary - PC
Monster World IV - Genesis (PS3)
Marvel's Spider-Man - PS4
Mega Man X4 - Switch
Armored Warriors - Switch
Battle Circuit - Switch
Borderlands 3 - PS4
Hyper Dyne Side Arms - (PS3/Arcade) *new*
Legendary Wings - (PS3/Arcade) *new*
The Outer Worlds - X1 *new*

Total: 31


Previously: 2018 2017 2016 2015 2014 2013 2012 2011 2010


Spent some time playing through a few arcade shmups on the PS3 Capcom Arcade collection. Fun times. I actually think I prefer the PCE and the NES versions of both of these, oddly, but probably because I spent a lot more time trying to actually get good at those versions (plus, both are nice specimens of tech excellence for their time).

The Outer Worlds is - double checks - the first game from Obsidian I have beaten since Dungeon Siege III (I did dabble in PoE1 a bit, though). It certainly has a Fallout New Vegas vibe, and the lack of jank is impressive, but on the default difficulty the game was a cakewalk (I boosted handgun and persuasion skills as much as I could early on, then boosted defense and tech skills in the back half). I basically killed everyone on the last two planets, which was partially out of a general sense of DGAF-ness with the story.It looks great, even on my standard Xbox One S, but I can't see going back to it aside from some learning of some well-reviewed DLC. Still, if you like recent Fallout games, this is probably more engaging (if a little more shallow) than F3/NV/F4 and you should dig it.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Wed Nov 06, 2019 4:50 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
39. Paper Mario: Color Splash (Wii U)
40. Mario & Luigi: Paper Jam (3DS)
41. Luigi's Mansion (3DS) *
42. Paper Mario: Sticker Star (3DS)
43. Mario & Luigi Superstar Saga & Bowser's Minions (3DS)
44. Mario & Luigi: Bowser's Inside Story & Bowser Jr's Journey (3DS)
45. Tomato Adventure (GBA)
46. Corpse Party (PSP)
47. Rave Master: Fighting Live (GC)
48. Castlevania: Aria of Sorrow (GBA) *
49. Castlevania: Circle of the Moon (GBA)
50. Castlevania: Harmony of Dissonance (GBA) *

51. New Super Mario Bros. 2 (3DS)

I found this hella cheap at Book Off last week and decided to finally pick it up. I'd previously always heard it was the weakest of the series, so had always been a bit tepid towards it, but for 900 yen I couldn't pass it up. That said, AJ told me it was the 2nd best in the NSMB series under NSMBU (which I agree is the best), so I went in hoping to be pleasantly surprised and I absolutely was! It took me around 9.5 hours to 100% the Japanese version of the game (but not getting the million coins, goodness no) on a NEW 2DS XL.

What's there to say premise-wise other than that it's more New Super Mario Bros. Introducing things from the 3D games like wall jumping and triple jumps into a 2D Mario formula that just works. This time around, they ditched the propeller and penguin suits (which were always kinda crap, imo) from the Wii entry in favor of revamping the Mario 3 raccoon tail. Instead of mashing the button to fly, you just hold it down, which makes this a lot easier to play considering you have to use a handheld XP. The mini mushroom and mega mushrooms are both present, but rare, with only 2 or 3 levels respectively containing each (another thing I think is a good choice).

The game plays as well as you'd come to expect from a Mario series across its 9 worlds (two of which are secret and one of which you gotta collect a bunch of star coins to unlock). It took me a little while to get used to having to press towards the wall to do a wall jump instead of just touching it and jumping, but after that I was golden. The new power up is a callback to Mario 3, and so is a decent portion of the rest of the game, in a way. From the raccoon tail to the snake block (remember that?) to rotating platforms, this game has mechanical callbacks to Mario 3, Mario World, and even Yoshi's Island. It spices up the gameplay and makes each level feel special and not just a new twist on something the game has done before.

The only real negatives I could say against it are more down to perspective than anything else. This is a good 2D Mario game, a damn good one, but it IS just another 2D Mario game in the NSMB series. If those have never done it for you or are getting tired for you, this likely isn't gonna change your mind, but if you like those kinds of games, this is a fantastic entry. The other thing is the coin collecting gimmick. The whole marketing push around this game was that it was all about collecting some absurd number of coins, even introducing a new power up that's a golden fire flower that turns enemies and blocks into coins. If you're really looking for it, I think it could bother you as a consistent gimmick, but if you view it as just a Mario game, it's never really intrusive. It's ultimately a clever way to make the game a bit more forgiving in giving the player a lot of extra lives (I finished with over 500 extra lives, they honestly might as well not even be there).

There's also a Coin Rush mode which can even be played competitively against a friend, but having no friends, I couldn't try the game's competitive or co-op campaign mode (which is a really neat concept). The coin rush is some remixed normal levels that are time attacks for how many coins you collect. They add towards that grand total of a million coins and it's a good way to grind them out if you really wanted to, and if you were so inclined it's apparently possible to do it in about 2 hours using a specific part of a coin rush level and the golden fire flower. All it does it change the title screen though, so nothing honestly worth worrying about unless you're someone who absolutely has to do everything in a game to feel satisfied with it.

Verdict: Recommended. If you can find it sub-$20, this is a damn fine Mario game to kill time with. Not gonna convert anyone who wasn't already digging the feel of the New Super Mario Bros. series, but it's got fun levels and a good difficulty curve for anyone who's interested. It's only real issue is that it's a great 2D Mario game in a field of other great 2D Mario games (it does have the Koopalings in it though, so that's a plus in my book <3 )
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ElkinFencer10
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Re: Games Beaten 2019

by ElkinFencer10 Thu Nov 07, 2019 8:53 am

Games Beaten in 2019 So Far - 63
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (3 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10
21. Wargroove - Switch - April 26


May (8 Games Beaten)
22. Dragon's Dogma: Dark Arisen - Switch - May 5
23. Battlefield V - PlayStation 4 - May 9
24. Timespinner - PlayStation 4 - May 12
25. Earth Defense Force: Iron Rain - PlayStation 4 - May 17
26. Shenmue - PlayStation 4 - May 19
27. Xenosaga Episode I: Der Wille zur Macht - PlayStation 2 - May 26
28. Team Sonic Racing - Switch - May 29
29. Xenosaga Episode II: Jenseits von Gut und Böse - PlayStation 2 - May 30


June (5 Games Beaten)
30. Xenosaga Episode III: Also Sprache Zarathustra - PlayStation 2 - June 2
31. Gato Roboto - Switch - June 3
32. Katana Zero - Switch - June 4
33. The Walking Dead: Survival Instinct - Wii U - June 8
34. Dark Savior - Saturn - June 12


July (12 Games Beaten)
35. The Elder Scrolls V: Skryim - Switch - June 7
36. The Elder Scrolls V: Skryim: Dragonborn - Switch - June 7
37. The Elder Scrolls V: Skryim: Dawnguard - Switch - June 7
38. Tiny Troopers - Switch - July 8
39. Tiny Troopers 2: Special Ops - Switch - July 8
40. Persona Q2: New Cinema Labyrinth - 3DS - July 10
41. Super Robot Wars T - Switch - July 13
42. Super Mario Maker 2 - Switch - July 13
43. Command and Conquer - Saturn - July 16
44. Command and Conquer: Covert Operations - PC - July 16
45. Super Neptunia RPG - PlayStation 4 - July 18
46. My Girlfriend is a Mermaid!? - Switch - July 19


August (5 Games Beaten)
47. Fire Emblem: Three Houses - Switch - August 10
48. Wolfenstein Youngblood - Xbox One - August 24
49. Fire Emblem: New Mystery of the Emblem - DS - August 27
50. Metal Wolf Chaos XD - PlayStation 4 - August 31
51. Fire Emblem: Archanean War Chronicles - SNES - August 31


September (5 Games Beaten)
52. Golf Story - Switch - September 2
53. Red Dead Redemption - PlayStation 3 - September 7
54. Far Cry 4 - Xbox One - September 14
55. Muv-Luv Extra - Vita - September 19
56. The Legend of Zelda: Link's Awakening - Switch - September 23


October (7 Games Beaten)
57. Muv-Luv Unlimited - Vita - October 1
58. Panty Party - Switch - October 2
59. Mario Kart Tour - Android - October 3
60. Muv-Luv Alternative - Vita - October 10
61. Fire Emblem: Three Houses - Switch - October 25*
62. Resident Evil 2 (Leon) - PlayStation 4 - October 28
63. Resident Evil 2 (Claire) - PlayStation 4 - October 31*


62. Resident Evil 2 (Leon) - PlayStation 4 - October 28
63. Resident Evil 2 (Claire) - PlayStation 4 - October 31*

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Resident Evil has always been one of my favorite horror series, and Resident Evil 2 was, for a long time, my favorite game in the series. While my "Top X Resident Evil games" list has changed over the years, Resident Evil 2 - preferably played on my Sega Dreamcast - has remained near and dear to my zombie loving heart. When I heard that Capcom was releasing a remake, I was ecstatic. Granted, I didn't buy it right at launch because North Carolina refuses to pay its teachers well, and I didn't play it immediately when I did get it because I wanted to wait to make it my Halloween 2019 game, but when I finally did start it, I immediately got sucked back into the zombie infested Raccoon City police station and was met with a horror that the original game's 240p visuals just couldn't convey as well as the remake's 2160p visuals can.

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The overall layout of the police station and underground hallways are remarkable in how closely they match up to the original game. The puzzles themselves are largely identical, too, giving the game the feeling that it's as much an extremely impressive remaster as it is a full remake, and when I say that, I mean it as a HUGE accolade. One of my frequent pet peeves with remakes is changing things in the world, and Capcom kept faithful to the original game here. It's definitely not 100% identical, but it strikes a perfect balance of making quality of life improvements with keeping faithful to the world and design of the original game. In that respect, this is as as perfect a remake as the Switch's Link's Awakening.

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As with all great horror games, the atmosphere is a bigger part of the "scary" factor in Resident Evil 2 than the actual events of the game, and this remake nails that atmosphere perfectly. The lighting effects, the sound effects, and the timing of enemy appearances and jump scares are all perfectly done to maximize that unsettling feeling without desensitizing players the way that a lot of recent horror games do. The enemy designs, benefiting from having more than 81 times the pixel count of the original release, are truly horrifying in a way that very few games' enemies manage to be. Mr. X, the prototype Tyrant that pursues you throughout the game (especially if you're playing as Leon), is especially terrifying this go around, far more so than he was in the original release. During my playthrough, I tweeted, "It will be a miracle if I get through this game without peeing myself," and I stand by that sentiment; Mr. X is scary as shit, dude.

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For those who aren't familiar with the structure of the game from its original release, the game is divided into two campaigns that take place concurrently and largely in the same locations. In one - the story I played through first - you play as my all-time horror husbando, rookie RCPD cop Leon Kennedy, as he, like an idiot, travels to investigate the mysterious silence from Raccoon City in defiance of a "stay tf away" order. He meets up with a young woman named Claire Redfield, sister of the first game's Chris Redfield, who's traveling to Raccoon City to discover the whereabouts - or fate - of her brother. In Leon's campaign, your main foe is Mr. X, and you work with a cryptic woman named Ada Wong, allegedly with the FBI, as you seek to secure the G-virus and prevent the infection from spreading outside of Raccoon City. In Claire's campaign, your primary foe is a horrific monster mutated by the G-virus as you seek to take the young Sherry Birkin to safety outside of the zombie-infested city.

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I have a few minor complaints with Resident Evil 2, but all things considered, this is a virtually perfect remake by most of my metrics. It stays faithful to the original world while making some much needed quality of life improvements, it adds difficulty levels for those who need an easier time as well as those who want a more intense challenge, there are some extra scenarios for you play after you finish the main game, and the overall horror atmosphere of the original game has been brilliantly enhanced thanks to the technological advances that the PS4 Pro offers over the original PS1 hardware. I can only imagine that the game looks and plays at least as well if not a little better on PC and Xbox One X as it does PS4 Pro, and I was thoroughly impressed here. If you're a fan of horror games, zombie games, or the Resident Evil series, you absolutely owe it to yourself to give this game a play. It's a damn shame that Capcom hasn't seen fit to port it to Switch, but if you've got a PS4, an XB1, or a gaming PC, make sure you check this one out.
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Ack
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Re: Games Beaten 2019

by Ack Thu Nov 07, 2019 4:15 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)
15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)

18. Blood (PC)(FPS)
19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)

21. Shadow Warrior (PC)(FPS)
22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)

24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)

26. Vampire: The Masquerade - Bloodlines (PC)(RPG)
27. Men of Valor (PC)(FPS)
28. Ultima III: Exodus (PC)(RPG)
29. Albedo: Eyes from Outer Space (PC)(Point and Click)

30. Midnight Ultra (PC)(FPS)
31. Amid Evil (PC)(FPS)
32. Star Wars: Knights of the Old Republic (PC)(RPG)
33. Betrayer (PC)(Horror)

34. Borderlands 2: Commander Lilith & the Fight for Sanctuary (PC)(FPS/RPG)
35. Far Cry 2 (PC)(FPS)
36. Apocryph (PC)(FPS)
37. Eye of the Beholder III: Assault on Myth Drannor (PC)(RPG)

38. Menzoberranzan (PC)(RPG)
39. TimeShift (PC)(FPS)
40. Heretic Kingdoms: The Inquisition (PC)(RPG)
41. Shadowgate (PC)(Point and Click)

42. Might & Magic Book One (PC)(RPG)
43. Miasmata (PC)(Adventure)
44. Call of Juarez: Bound in Blood (PC)(FPS)
45. Legendary (PC)(FPS)
46. Hedon (PC)(FPS)
47. Last Rites (PC)(FPS)

Last Rites is an obscure FPS for DOS developed and released in 1997 by Ocean in the UK, France, and Germany. Somehow a few years ago, it managed to find its way onto Steam with a worldwide Windows release. There are fewer than 10 reviews for the game, so it looks like even on the bigger distribution network, it's unable to find much of an audience. That's a shame, as it's not a bad game if you're feeling the itch for some '90s FPS action.

Here's the deal: it's the near future, and there has been a zombie apocalypse. While mankind has developed new weapons and robotic defenses to help combat this undead menace, armed forces are still having to advance city by city, cleaning up and trying to find supplies. You're in a special forces group tied into this army, and at the start of the game, you're moving into a new city to set up shop, set up defenses, and wipe out the undead. The first half of the game follows this format, with you building a toehold for humanity, fighting off haywire turrets, hordes of zombies, and the odd mercenary warlord. And then mutant bugs show up, and there is suddenly a shift as you're now trying to build a super weapon and activate a portal to another dimension to take on some evil demigod who has unleashed the zombie plague on Earth. Seriously. No, this wasn't mentioned in the plot before, it just comes out of nowhere in level 7.

There are 10 levels and then the final boss fight, but there are only a handful of locale types: city streets, industrial-type facilities, and sewers. The city streets maps are basically just portions of the same map over and over, while the facilities get changed up to represent a mall, a research facility, a storage facility, and so on. The only level that really stands out is the final one, which is an alternate universe full of teleports, vanishing doors, and general weirdness in a frustratingly labyrinthine setup. It's an unusual design and features a bunch of enemy types that you only see in the final level. It's also a level with no ammo supplies, so what you bring is what you get to use. Hope you're ready.

The enemies you face vary in style. The zombies start out as mainly melee, though a few throw projectiles. Later they throw rats, which has some hilarious results, especially when they hit a wall and the game bugs. At one point I looked up to see about 20 rats flying through the air at me in a horde. There are also occasionally normal rats that attack you, and these are a pain in the ass because they're tough to hit. Killer robots are harder, as they either come as turrets or flying missile launchers, sometimes in tight corridors with lots of exploding objects nearby that will end your day quick. The mutant bugs that show up are easy to kill but only appear in hordes, and in the final level, you have flying explosive skulls and ghost enemies that fade into existence only to attack and then disappear. It's an odd set, sometimes humorous, sometimes freaky, and sometimes just flat out cheap.

Your weapons are also an odd mix of the traditional and the futuristic. Instead of a melee weapon, you get a pistol with infinite ammo, which I relied on for much of the game as a means of keeping my bullet cost down. Unfortunately, it's worthless against the ghosts in the final level, but it's still good enough to drop the exploding skulls, so you'll probably have a need for it throughout the game. Other weapons include your typical uzi, shotgun, and rocket launcher combo, as well as an extremely short-range flamethrower, a charging electro gun thingy, a stupidly useful plasma gun which shoots bolts that bounce off the walls, and finally the ultimate weapon, a grenade launcher with mini-nukes. This is the weapon that is needed to take down the boss, but it's only truly useful at max tech level. Yes, weapons have a weird stat called tech level that can be adjusted on the fly. It changes how your gear operates, such as making the big bad grenade launcher into a regular grenade launcher, thus making it useless. Honestly, the tech idea just feels like a bad attempt to throw in a special feature. It's the other special feature of the game that is more impressive.

It's 1997, and we have squad combat. Half of the levels, you've got at least one AI buddy and often up to 4 helping you out, mowing down anything that gets close, sometimes even wallhacking to kill an odd zombie. You have limited control over them (though there is a menu option related to them that I never figured out), and they have limited health, so if they die, they die. There are no real penalties to them dying though, and if they're close to you, they can get health back when you grab a first aid kit, so walk into a new room and let them run wild. I wish more games approached squad combat like this, especially when their AI is freaking dumb. Unfortunately, there are a couple of escort missions where you have to protect a little robot, and those missions are a pain in the ass because it moves fast, so it's best to memorize its route and run ahead to kill everything as quickly as you can. Thankfully, there are only two levels like that, one of which you have an AI squad to help mow things down and take fire, while the other it's only a part of the level.

Look, Last Rites is a weird mixed bag, with some good ideas, some odd ones, and some that just don't work as well as they should. It's got some amazing artwork between levels, but its a dark game that's tough to look at on modern monitors. It runs well enough (I had one crash), and it can be set up to a more modern control scheme, though there are commands you can't change and aren't ever told about, like turning on/off the headlamp. But it's more obscure than it deserves to be. This isn't a bad game despite some of the quirks, and I'd happily play it over the cringe-inducing Shadow Warrior any time. It's not gonna win any awards, but it's good enough, and sometimes that's all I want.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Fri Nov 08, 2019 12:35 pm

First 50
1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (Genesis)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)
23. Kung Fu Master (2600)
24. Kid Dracula (Famicom)
25. Kid Dracula (GB)
26. Fantasy Zone (TG16)
27. Double Dragon V (SNES)
28. Fantasy Zone II (Famicom)
29. Street Fighter: The Movie (PS1)
30. Fire Fly (2600)
31. Pac Man (2600)
32. Extreme Sports with the Berenstain Bears (GBC)
33. Fantasy Zone (PS2)
34. Space Fantasy Zone (TG16)
35. Arnold Palmer Tournament Golf Fantasy Zone (Genesis)
36. Mega Man (GG)
37. Konami Pixel Puzzle (iOS)
38. Qix (Arcade/NES)
39. Congo Bongo (Arcade)
40. Phantasy Star Gaiden (GG)
41. Phantasy Star Adventure (GG)
42. Panzer Dragoon Mini (GG)
43. Spartan X-2 (Famicom)
44. BS The Legend of Zelda: The Ancient Stone Tablets (Super Famicom)
45. BS The Legend of Zelda (Super Famicom)
46. Mario vs. Donkey Kong: Mini-Land Mayhem! (NDS)
47. Double Dribble (NES)
48. Super Pro Football (INTV)
49. Indy 500 (2600)
50. Tecmo Bowl (NES)

51. Ninja Gaiden (GG)
52. SonSon (Arcade)
53. Wonder Girl: The Dragon’s Trap (iOS)
54. Minit (iOS)
55. Ninja Gaiden (SMS)
56. Surround (2600)
57. Pocket Bomberman (GBC)
58. Shadowgate (iOS)
59. Kuru Kuru Kururin (GBA)
60. Metroid Prime Hunters - First Hunt (NDS)
61. Mekorama (iOS)
62. Castlevania: The Dracula X Chronicles (PSP)
63. Akamajou Dracula Peke (TG16)
64. Darius Burst (iOS)
65. DoDonPachi Resurrection HD (iOS)
66. Vigilante (TG16)
67. The Legend of Zelda: Skyward Sword (Wii)
68. Oxenfree (iOS)
69. Castlevania II: Simon’s Quest (NES)

Randomly, I’d not beaten Castlevania II: Simon’s Quest (NES) until yesterday, but I’ve beaten it now. It’s pretty good, but nowhere near as good as its predecessor or sequel. It’s also much easier than the other NES Castlevania games, and the only thing that makes it difficult, at all, is its inscrutable design. The game does a horrible job telling you what to do, and I recommend reading through an old issue of Nintendo Power, like I did, before starting this game. Having a vague idea where to go and what to do makes the game drastically more enjoyable.
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BoneSnapDeez
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Re: Games Beaten 2019

by BoneSnapDeez Fri Nov 08, 2019 5:53 pm

High IQ, based, and vampirepilled.

It's actually my favorite of the NES trilogy. Always felt like the stage design meshed well with Simon Belmont's slow dawdling movements. The design of the game world is indeed questionable though. I used the NES Game Atlas to get through it.
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Re: Games Beaten 2019

by prfsnl_gmr Fri Nov 08, 2019 7:29 pm

BoneSnapDeez wrote:High IQ, based, and vampirepilled.

It's actually my favorite of the NES trilogy. Always felt like the stage design meshed well with Simon Belmont's slow dawdling movements. The design of the game world is indeed questionable though. I used the NES Game Atlas to get through it.


Slow, dawdling movements. :lol: Maybe if he moved faster, he wouldn’t have succumbed to his wounds...either that, or I spent way too long grinding hearts,

He plays like a ninja compared to CV1, and the game throws a lot of tricky jumps at you.
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Re: Games Beaten 2019

by PartridgeSenpai Sat Nov 09, 2019 5:27 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
39. Paper Mario: Color Splash (Wii U)
40. Mario & Luigi: Paper Jam (3DS)
41. Luigi's Mansion (3DS) *
42. Paper Mario: Sticker Star (3DS)
43. Mario & Luigi Superstar Saga & Bowser's Minions (3DS)
44. Mario & Luigi: Bowser's Inside Story & Bowser Jr's Journey (3DS)
45. Tomato Adventure (GBA)
46. Corpse Party (PSP)
47. Rave Master: Fighting Live (GC)
48. Castlevania: Aria of Sorrow (GBA) *
49. Castlevania: Circle of the Moon (GBA)
50. Castlevania: Harmony of Dissonance (GBA) *
51. New Super Mario Bros. 2 (3DS)

52. The Outer Worlds (Xbone)

I didn't really have this game on my radar until I started seeing people talking about it. I then very much had it on my radar once a friend of mine gave me an old Xbox One that came with his apartment (often you get some kind of gift from the owner/landlord when you move into a house/apartment in Japan) that he never used, so suddenly I had a machine that could access Game Pass and therefore, this game. The original Xbox One is hardly the ideal way to be playing games this far into the console generation, but it was more than serviceable to play this game. I enjoyed my time with TOW immensely, and it took me a little over 40 hours to do everything I could in my first playthrough on hard mode.

This is Obsidian's latest game, and as a result, story is a big part of what it brings to the table, and does it ever. Taking place in the 24th century, humanity has invented faster than light travel and begun to colonize the galaxy. The game takes place in the Halcyon Colony, and you play the role of a would-be colonist woken up 70 years late because your colony ship dropped out of FTL speed and got lost in the vacuum of space. With the Board of the colony not believing it was worth their time to save you and your fellow cryogenically frozen colonists, a scientist with an axe to grind against the Board wakes you up to help his fight against the Board and wake up your fellow colonists. But that's just the set-up.

The premise of TOW is certainly a political piece on the inherently destructive (and often self-destructive) impact of capitalism on people, the environment, and everything generally, but you don't HAVE to help the scientist who saves you. You can even almost immediately betray him to the Board and have a far different path through the game's main plot. While there are ultimately two sides to the conflict (anti or pro-Board), where characters themselves lie in it and how they justify it to themselves are where the more grey areas of morality lie. They've also really gone out of their way to give Halcyon a diverse cast of characters, with humans of all colors and creeds playing prominent roles in the story. I especially appreciated just how many women and women of color play prominent roles not just in the story, but in Halcyon's society in general. It's not something you see in a lot of games like this, so it made for a welcome change of pace that more games should aspire towards in how they cast their sci-fi worlds. Obsidian does a great job as usual making characters with spirit, personality, and compelling motives for what they do and a logic that dictates what they believe. Even in fairly incidental characters like shopkeepers or information givers, there's a good degree of nuance to their acting and dialogue that really says a lot about who they are and what they believe that could've easily been lost with a less talented writing team.

You get a total of 6 companions and can have 2 in your party at a time (in a very Mass Effect sorta way). Also in a sorta Mass Effect way, they'll have chats on what you're doing, will interject in conversation, or will even approach you about a decision you're about to make if they have some sort of opinion on it. 5 of the 6 of them have character quests, and out of those I'd say 3 are very good. The companions are on the whole quite good, but range from very forgettable and annoying to stand-out exemplary in their quality. Ellie and Parvati were my two favorites, but Parvati is my #1. She is by far the best example of asexual representation (something quite close to my heart, being I'm asexual too) I've seen in any media, let alone a video game, and her character quest was one I identified with a LOT of. I really loved the writing in this game, from the world to the companions to even incidental logs and books you find in the world, and I think it's one of the biggest selling points of the game.

Beyond the writing, this is an FPS RPG very much in the vein of the newer Fallout games, but also not quite. For starters, especially for an Obsidian game, this game runs fantastically at launch. Technical limitations on the Xbone aside, I encountered one soft-crash my whole 40 hours with the game, and one small audio bug that went away quickly. Beyond that, it isn't one giant world map, but a series of small maps that you unlock as you progress through the story (and depending on how you progress through it, you'll unlock different ones at different times). These smaller maps allow the experience to be much more curated and deliberately designed than the massive sprawling worlds of Skyrim or Fallout 3, but also sacrifice those games' elements of emergent storytelling and outright exploration because of it. This is an even more guided story than Fallout: New Vegas was, so if you like these sorts of games for the super open exploration, that is largely not what you'll find here. I prefer the more deliberate design, though, so I was very happy with what's here.

The shooting and combat are much tighter than Bethesda's Fallouts though. Instead of Fallout's VATS system, you have an ability to slow down time to target specific enemy body parts to debuff them in certain ways (shooting a limb will mean they have weakened attack, shooting the head will blind them, etc), as well as hovering over enemies in general to get a look at their stats. You can also do things like issue orders to your companions to attack or use their abilities more easily during this time, as while not moving or firing your weapon, your slow time-meter goes down very slowly.

The game is also designed to make any kind of playstyle doable. On top of hacking or talking your way out of a potential fight just about always being an option, dialogue and tech skills also have uses in combat as well, so being a smooth talker genuinely makes you better at fighting too. You can even completely respec your perks and stats at any time on your ship to experiment with different ways to play. I'd heard that normal difficulty was a way too easy and that hard mode provided a better challenge, and I'd absolutely agree with that statement. Hard mode was a good sweet spot of challenging, but not impossibly hard.

To comment on the hardware I played it on, the Xbox One version of the game is serviceable, but not great. Tons of texture pop-in, especially when talking to characters is a very consistent problem. There's also a good deal of slowdown when looking around very quickly as texture/objects quickly pop into existence. That said, it was only cosmetic difficulties for me. Never once did the hardware affect how I dealt with the combat in a significant way, so while this is far from the prettiest way to experience The Outer Worlds, it's a perfectly fine way to enjoy the game.

Verdict: Highly Recommended. I went in expecting to like this game, and I came out absolutely loving it. This is easily one of my new most favorite Western RPGs I've ever played, and it's nice to see that Obsidian can make a first-person game that isn't buggy as hell XD. If you like story-driven sci-fi and like a story that isn't afraid to critique while poking fun at modern socioeconomic problems, this is a game I cannot recommend enough.
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Re: Games Beaten 2019

by pierrot Sat Nov 09, 2019 2:16 pm

I had a feeling you'd like Parvati. I kind of don't care very much about the crew in this game. I thought there was some potential to get a different group, but it sounds like you might have had the same six. I was watching Yahtzee's review, and ended up agreeing with it on pretty much all counts. I would have really liked to have the Spacer's Choice bartender, and Huxlee in my group, personally. Particularly Huxlee; She is all sorts of oddly adorable. She deserved more attention. It kind of annoys me how similar a lot of the named NPCs are, also.
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Re: Games Beaten 2019

by PartridgeSenpai Sat Nov 09, 2019 9:25 pm

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
39. Paper Mario: Color Splash (Wii U)
40. Mario & Luigi: Paper Jam (3DS)
41. Luigi's Mansion (3DS) *
42. Paper Mario: Sticker Star (3DS)
43. Mario & Luigi Superstar Saga & Bowser's Minions (3DS)
44. Mario & Luigi: Bowser's Inside Story & Bowser Jr's Journey (3DS)
45. Tomato Adventure (GBA)
46. Corpse Party (PSP)
47. Rave Master: Fighting Live (GC)
48. Castlevania: Aria of Sorrow (GBA) *
49. Castlevania: Circle of the Moon (GBA)
50. Castlevania: Harmony of Dissonance (GBA) *
51. New Super Mario Bros. 2 (3DS)
52. The Outer Worlds (Xbone)

53. Momodora: Reverie Under the Moonlight (Xbone)

Also known as just Momodora 4, this is a Metroidvania I decided to check out not only because it was on Game Pass, but also because it seemed we were looking for some kind of first-hand opinion on it recently. All I knew about it is that it was fairly difficult but also fairly short, and both of those proved to be true. It took me a little under 6 hours to do a 100% run on normal difficulty.

Momodora is a Metroidvania with very obvious inspirations from Fromsoft's Souls series. Especially thematically and aesthetically, the relatively few NPCs, the lethality of normal enemies, healing items that refresh at checkpoints, and even the "you're a savoir from a far-off land here to save this land from a corrupted monarch", this game's design shows its inspirations on its sleeve. That said, I wouldn't call that a bad thing. Momodora has a beautiful pixel-art design with very fluid 2D animations. Oddly enough, with what a nearly all-female cast with a somewhat anime art-style, the aesthetic came off to as a "Touhou meets Dark Souls 1" at times XD. There isn't a ton of enemy variety, but what is there has lots of corrupted, creepy designs, and the boss fights and designs are fun while never feeling unfair, as the game is quite generous with checkpoints. The combat handles consistently and nicely, and you can really start wrecking stuff once you get the hang of how the game plays.

The mechanical design feel a lot like Hollow Knight, but if Hollow Knight were a more conventionally designed Metroidvania. The scope is much smaller compared to Hollow Knight's massive and sprawling area maps, you have an auto-mapping system as you explore, and you only ever get a couple of new combat abilities to augment the otherwise unchanging power of your normal sword slash, ranged attack, and dodge roll. "Hollow Knight with a far narrower and conventional design" is my one-sentence summary for this game.

My only real complaint would be the game's difficulty curve. The game's mechanics are simple, but they have a fair deal of weight to them. Especially getting used to how long/far you can dodge and how much recovery time you need before you can start moving again once you finish your normal attack combo can both take some getting used to. However, once you get the hang of those and start finding health upgrades, the game gets a lot easier. There are a few activatable items other than your not-Estus Flask that you can find as well as some passives you can equip, but they don't really change the combat much other than sometimes buffing your attack power. The first couple bosses were way harder than the last few because I could tank SO much more damage. I didn't even die once on the final boss (who is admittedly, not that hard) because I had such a big health pool and so much ability to heal. Not a huge design flaw or a deal breaker outright, but I wish the game would've had a smoother difficulty curve than more of a downward slope.

Verdict: Recommended. If you want a Metroidvania that's short, sweet, and to the point, then you can do a lot worse than Momodora. It doesn't do anything super unique or unconventional, but it does what it does very competently and the challenge provided is engaging. If you bounced off Hollow Knight because of the great difficulty AND huge length, then Momodora's difficulty settings and much smaller scope may well be right up your alley~
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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