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Re: Games Beaten 2019

by Ack Tue Aug 27, 2019 10:49 am

I own and have beaten Mega Man X7...
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Re: Games Beaten 2019

by MrPopo Tue Aug 27, 2019 10:53 am

I've beaten X1-5. X4 is definitely well constructed, but I still can't get over the fact that they changed the jump physics slightly from X1-3; if you've played a ton of the SNES games you'll notice that things just don't feel quite right, and it bothers me. X5 isn't as bad as some people like to say, and if you ignore the existence of X6-8 it's worthwhile to go through to wrap up the X story.
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Re: Games Beaten 2019

by Melek-Ric Tue Aug 27, 2019 11:24 am

X2 is very similar to X1, but since the weapons and levels aren't as neat, the game as a whole suffers imo. Plot wise it brought Zero back, so his sacrifice in X1 was ultimately pointless and the game just retreads X1's set up. And unlike Vile, the X-hunters didn't seem interesting to me or fun to fight.

Iirc, X3 was actually outsource to another studio. I haven't beaten X3 yet, but it is certainly a game of high, highs and low, lows. Difficulty is steep to begin with, but later upgrades make the last third I've played almost too easy. Some of the weapons being broken is good and bad. I like the Ride armors, but I remember being displeased with when you get them. Overall I like it more than X2.

X4 is great, but way too easy.

My rank of the first four X games (best to "worse"): X1, X4, X3, X2.

I'm wrapping up my first playthru of Castlevania: Lords of Shadow. I'll post my thoughts later in the week.
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Re: Games Beaten 2019

by marurun Tue Aug 27, 2019 4:34 pm

  1. Blaster Master Zero -- Switch
  2. Mario vs. Donkey Kong: Mini-Land Mayhem! -- DS
  3. Steamworld Dig -- Switch
  4. King of Dragons -- Switch
  5. Steamworld Dig 2 -- Switch
  6. River City: Tokyo Rumble -- 3DS

River City: Tokyo Rumble

I actually beat this one back in July, but I just haven't been in the right headspace to write about it. Now I am!

RC Tokyo Rumble is my first 3DS game and very much a successor to the original NES title. The character sprites are all low-color, NES-style, and the backgrounds, while more colorful, are still fairly plain. Even the music is trying to channel chiptunes. In truth, this could have been a tiny downloadable title on just about any previous Nintendo platform, except for the rudimentary 3D adding depth to the background. In some ways it even looks simpler than the PC Engine enhanced port of Downtown Nekketsu Monogatari and the GBA remake of RCR. It is really playing on nostalgia. Good thing this particular brand of nostalgia has quick, breezy, accessible play mechanics. Yes, the punch, kick, block, hit, throw, crazy special moves nonsense is back and just as crazy as ever.

You are Kunio, and you are on a quest around Tokyo to figure out what's going on with this new Tokyo Lion Alliance that seems to be slowly taking over Tokyo. In the process, you also encounter a figure from Kunio's past (who you won't know unless you are steeped in Kunio knowledge or know how to use a wiki). Unlike some early games in the series, you cannot play 2-player co-op, though there are a couple 4-player competitive modes like dodgeball (you remember the Kunio-kun dodgeball games, right?). Instead, you can have a CPU-controlled partner you can give basic instructions to (back off, be aggressive, defend me, etc...). Your first partner option is Rikki, the titular player 2 in the classic games, but you can choose to take others with you as well.

I'm not going to go into huge detail about the basics of River City Ransom, so instead let's talk about what's different, besides the loss of a second human player. Instead of navigating the entire game world screen by screen, instead you take the subway to new areas and explore them. Each area is relatively small and self-contained, not to mention circular (you loop around ala Pacman), but has a different theme dependent on the part of Tokyo. Further, each area has a full complement of shops, including hidden ones. You can still buy food to boost your willpower and restore your stamina and special moves in books and magazines, but you can also purchase clothes and accessories to buff your stats. Like previous games you can also get experience and level-up. As your allies level up they get new special moves automatically. You still have to find or buy them. One are that has seen a huge change is what happens when an enemy is defeated. Usually you get money, but they can also drop special items that can be sold, or even worn accessories or special moves. Fight the right enemy and you might just luck into the special attack you've been saving up to buy. There's more character dialogue and plot than previous titles (though still not much), but the game also lacks the bizarre reputation system that plagued the GBA version of RCR, thank goodness. And just like as in previous games, sometimes you have to use the menus to turn off some of your special abilities because your play style does not gel with them.

Tokyo Rumble is just River City Ransom with everything cranked up just a little bit. It's not quite as tight and exciting as RCR, but it's fun and nostalgic and if you have any fond memories of RCR this is worth a play. Just don't pay too much for it, as it is a fairly short game. If the game ran any longer it would wear out its welcome.

If you need some screen shots, Natsume's screen shot page has some slightly too-small images to work with.
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Re: Games Beaten 2019

by prfsnl_gmr Tue Aug 27, 2019 5:51 pm

River City: Tokyo Rumble - what a title! - is a really solid Kunio-kun game. I’m glad someone else on here has played it. I enjoyed it thoroughly, and I appreciated all the call backs to Renegade.

BTW...if you haven’t played it yet, skip River City: Knights of Justice (3DS). It doesn’t touch Tokyo Rumble in terms of depth and gameplay.
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Re: Games Beaten 2019

by PartridgeSenpai Tue Aug 27, 2019 5:58 pm

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)
32. Mother 2 (SFC) *
33. Mother 3 (GBA) *
34. Hebereke (Famicom)
35. Donkey Kong Country 2 (SFC)
36. Donkey Kong Country 3 (SFC)
37. Donkey Kong Country (SFC) *
38. Wario's Woods (Famicom)
39. Paper Mario: Color Splash (Wii U)
40. Mario & Luigi: Paper Jam (3DS)

41. Luigi's Mansion (3DS) *

This is technically the 3rd or 4th time I've beaten the game, but the first time I've played it on the 3DS. It's a game I have a lot of nostalgia for the original Gamecube game, but I have a lot of anxiety these days about buying Gamecube games with how temperamental Gamecube discs can be (and I don't like buying them second-hand because of that reason), so I was excited (albeit a little confused) to hear that it was getting a 3DS port. It was on sale on Japanese Amazon last week, so I thought it was the perfect time to finally pick up what I think will be a rare game in the future. It may not quiiite be a definitive version, but it's damn close. It's a fantastic port whose biggest problems are even then not that bad. I got every Boo and it took me a little under 6 hours playing on the Japanese version.

The game itself is Luigi's Mansion as it's ever been: A kind of Resident Evil meets Ghost Busters with a Nintendo twist. It's a horror game for those just starting to be able to play scary games. You go around a mansion as Luigi, trying to save Mario from ghosts who have kidnapped him. All you have his your trusty Poltergust 3000 (ammusingly called the オバキューム in Japanese) and a flashlight to combat 26 special ghosts and a handful of generic ghost types. As a concept, it still holds up as well as it ever did, even if it is a little short at the end of the day.

The main features the port adds are a menu to the touch screen (you can see the Game Boy Horror on the lower screen so you have a map, your ghost info, and your inventory to look at quickly whenever you want) and, more importantly, a co-op feature. If your friend has their own copy of the game, you can explore the mansion side-by-side as Luigi & Gooigi. I have no friends to play with, nor do I have a second copy of the game, so this wasn't something I could test. However, if your friend doesn't have a second copy of the game, you can still do the time-attack modes against the special ghosts and boss battles via Download Play. It's a pity the whole game can't be played via download play, but that would be a LOT to download at one time, so I get it :b

The other unavoidable thing this port changes are the controls, and this is likely going to be where most people either gel or don't with the game. The game does have NEW 3DS compatibility, as LZ is a duplication of the interaction button, and ZR is a duplication of the flashlight button (both of which are also on the face buttons). The C-stick on the NEW 3DS can also be used, and I would recommend using something with a second joystick if you're going to play this. The game does have the ability to use the 3DS gyro to aim up and down while using the vacuum, and that works alright (not as good as a proper C-stick like the Gamecube has, but it's fine), but you can't aim left and right that way. The NEW 3DS's C-stick has always kinda sucked, and it still kinda sucks here. One day I shall blow a bunch of cash on another 3DS and a Circle Pad Pro (which are absurdly common in Japan) to give playing it that way a try (as I imagine that's by far the best way to play this), but on a normal NEW 3DS, this is a compromise from the Gamecube version. There's no way around that. It still plays fine, but it is a noticeably hampered experience.

Edit: (8/31) I just beat the Secret Mansion (hard mode) and have a few thoughts on it I'll just plonk here. It honestly wasn't as hard as I expected it to be, although it's definitely a lot harder. No health pick-ups outside of the bonus ones you get for sucking up multiple ghosts at once, which basically means you can't heal without going back to the lab over and over if you don't wanna die. Given that if you have a Toad amiibo, you can make it so talking to Toads heals you (and they're you're save points anyhow), there's really no reason the game couldn't've been like that from the start because Nintendo knew it was a good idea. Not a game breaker, but it definitely means you'll be back tracking back to the start (or to a mirror to warp back to the entrance) more often than you really have any reason to have to. The ghosts have 1.5 times as much HP and there are a LOT more of them. Some rooms are just utter hell because you'll have like five or six ghosts mobbing you at once, appearing and disappearing and stunning you with being scared. This is definitely not the ideal way to play this game in any way shape or form (and certainly not with a compromised C-stick), but it's a fun bit of extra stuff if you aren't quite Luigi's Mansion'd out after the normal mansion.

Verdict: Recommended. With Luigi's Mansion 2 also being on 3DS and being far cheaper and Luigi's Mansion 3 on the way for Switch this October, this port is definitely a steep ask for the price you're likely going to have to pay for it. Unless you're someone who either has nostalgia for it or fancies going through over and over to try and beat the harder mode and get better cash scores, you are likely going to be disappointed in just how short this game is when so many longer games are cheaper and equally long games are cheaper. That said, this is still a great game, and this is a great port of it if you've always wanted to experience Luigi's first spoopy day out~
Last edited by PartridgeSenpai on Fri Aug 30, 2019 7:47 pm, edited 1 time in total.
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Re: Games Beaten 2019

by prfsnl_gmr Tue Aug 27, 2019 11:32 pm

First 50
1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (Genesis)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)
23. Kung Fu Master (2600)
24. Kid Dracula (Famicom)
25. Kid Dracula (GB)
26. Fantasy Zone (TG16)
27. Double Dragon V (SNES)
28. Fantasy Zone II (Famicom)
29. Street Fighter: The Movie (PS1)
30. Fire Fly (2600)
31. Pac Man (2600)
32. Extreme Sports with the Berenstain Bears (GBC)
33. Fantasy Zone (PS2)
34. Space Fantasy Zone (TG16)
35. Arnold Palmer Tournament Golf Fantasy Zone (Genesis)
36. Mega Man (GG)
37. Konami Pixel Puzzle (iOS)
38. Qix (Arcade/NES)
39. Congo Bongo (Arcade)
40. Phantasy Star Gaiden (GG)
41. Phantasy Star Adventure (GG)
42. Panzer Dragoon Mini (GG)
43. Spartan X-2 (Famicom)
44. BS The Legend of Zelda: The Ancient Stone Tablets (Super Famicom)
45. BS The Legend of Zelda (Super Famicom)
46. Mario vs. Donkey Kong: Mini-Land Mayhem! (NDS)
47. Double Dribble (NES)
48. Super Pro Football (INTV)
49. Indy 500 (2600)
50. Tecmo Bowl (NES)

51. Ninja Gaiden (GG)
52. SonSon (Arcade)
53. Wonder Girl: The Dragon’s Trap (iOS)
54. Minit (iOS)

Minit is an addictive little indie adventure game I decided to try out this evening...and ended up beating in a 90 minute marathon session. :lol: It plays a lot like a classic Zelda game - it reminded me most of Link’s Awakening - but with more emphasis on exploration and, awesome last boss notwithstanding, less emphasis on combat. The gimmick, however, is that you only have 60 seconds to make any progress in the game. When time runs out, you die and are returned to your starting position. Like Majora’s mask, however, you “keep” any items acquired during your previous runs; so, you quickly progress through the sixty-second increments. This may sound frustrating, but it enhances the gameplay immensely. You have to explore the map to locate shortcuts, and the gameplay fluctuates beautifully between exploring to find your next goal and working frantically to achieve it in 60 seconds. There are lots of hidden items, and the game is overflowing with personality. (The NPCs’ dialogue changes after you hit them with your sword or splash them with water.) Like Downwell, it has distinctive, highly detailed monochrome visuals, and a pretty great soundtrack too. Nonetheless, the game IS pretty short, but this means that it never overstays it’s welcome. I enjoyed it tremendously, and I highly recommend it (especially if you can get it on sale).
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Re: Games Beaten 2019

by Markies Tue Aug 27, 2019 11:38 pm

Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)
***4. Saiyuki: Journey West (PS1)***
5. Shining In The Darkness (GEN)
***6. Metropolis Street Racer (SDC)***
7. Half-Life 2 (XBOX)
8. Soul Blazer (SNES)
9. Mario Party (N64)
10. Fire Emblem: Path of Radiance (GCN)
11. Street Fighter Collection (PS1)
12. Pokemon Stadium 2 (N64)
13. Burnout (PS2)
14. Phantasy Star III (GEN)
15. Batman: The Video Game (NES)
16. X-Men Legends (XBOX)
***17. Final Fantasy VII (PS1)***
18. Maximum Pool (SDC)

19. Puzzle Quest (PS2)


I beat Puzzle Quest on the Sony Playstation 2 this evening!

Even though I don't play them anymore, I absolutely love the quick little flash games that you find online. I would waste so many hours playing those games when I should have been studying or working. I always preferred the puzzle based ones as they were slower in pace and didn't cause too much of a distraction, but just enough to keep my mind fresh throughout the day. One of my favorites was Bejeweled, the three match game that has been copied so many times. When I saw that somebody had turned Bejeweled into a RPG, I was immediately sold and picked up the game for relatively cheap. It sat on my shelf for years until I moved into my first house. It was the perfect game to pick up and play while I unpacked and settled into my new home.

Besides Bejeweled, Puzzle Quest also takes inspiration from Final Fantasy Tactics and Magic: The Gathering. The overworld looks exactly like Final Fantasy Tactics and you even run into random monsters in the same fashion. You discover new towns with new shops and when you level up, your skills improve and you gain new magic spells. The Bejeweled like game that you do battle in has Mana Gems that you match to gain Mana. Once you have gathered enough Mana, you can cast your spell to do damage, help yourself out or screw with the board. Also, for a game focused on Bejeweled, the story is actually really interesting. The characters are highly unique, the quests are different and the story had enough twists to keep me interested.

The gripes I had about the game are really minor. The constant battling of Bejeweled does wear thin especially since the game is close to 40 hours long. It's great in short spurts, but I can see it getting tiresome after a while. Also, the game cheats and you have to accept that. You have to understand that you will loose. Nothing bad happens, but it will happen. Magic combos fall from the sky for you and the computer, so it all evens out. But, sometimes, it falls in the favor of the enemy.

Overall, I surprisingly enjoyed myself with the game. I played it way past my stopping time on most nights and I would think about the game even after playing it. The game was released on the DS and PSP as it is a perfect handheld game. Whatever platform you choose, if you like Bejeweled, but want some more meat to it, this is a perfect and fun little game.
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Re: Games Beaten 2019

by PartridgeSenpai Wed Aug 28, 2019 4:13 am

Puzzle Quest is one of my FAVORITES. I still own my DS copy I got so many years ago. I must've beaten it at least 4 times. I definitely agree that it's a better handheld game though. Sitting down to play a crapton of Bejeweled on a non-touchscreen interface sounds like it would slowly drain you life essence after a certain period :lol:

Glad to hear you enjoyed it, Markies :D
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Re: Games Beaten 2019

by pook99 Wed Aug 28, 2019 7:40 am

I have played every X game except 8 (including 7). I just don't get into the series nearly as much as the original, I annually replay every mainline mega man game but I just am not interested in replaying the x series. I think all the backtracking just annoys me. I am also replaying mega man 11 currently and remembering how amazing that game is.

Beat a lot of games over the past 2 days.

134. Ikeda: the scrap hunter EP
135. Ghost sweeper Mikami (snes)
136. Go Go Ackman 3 (snes)
137. C: Contra adventure (ps1)
138. Double Dragon 4
139. Super Mario 2(nes)
140. Contra (nes)
141. TMNT (arcade)

134: Ikeda is a 2d precision platformer, it is free on steam, pretty short, but has tight controls and is well worth your time, especially given the fact that its free

135 and 136: these are pretty standard SNES platformers, both were only for the super famicom as I'm assuming they are based on some kind of anime, I know ghost sweeper mikami is but I never heard of go go ackman. Both games have a decent amount of cutscenes but there is no language patch so you won't get the full story but thats ok. The games are standard platformers with nice SNES graphics. Both are obscure and fun to play, both are also on the easy side featuring unlimited continues. Ackman is a bit harder but neither of these games will test your mettle.

137. I finally played it, this is a game I have been meaning to play through forever.

The first level is pretty fun, it is a side scroller and plays like you want contra to play with buttons for jumping, swtiching weapons, shooting, aiming, and bombing. I honestly always wanted to give this game a chance because the first level is actually really cool and if the whole game were like this I would argue it would have a strong reputation, it still wouldn't be as legendary as the other games in the series but it would probably be looked at as a solid, if not slightly underwhelming entry.

After you beat the first level, the next level is a 3rd person shooter, it has a shitty camera and a wonky aiming system. The issue is that every single level in the game is a 3rd person shooter except the last one, talk about a bait and switch. If there were a few of these levels mixed with standard 2d fare I would have enjoyed the game so much more. As it stands these levels are not great, but they are not as bad as I thought they would be.

You kind of get used to the wonky aiming and poor camera as you play, and to be totally honest the game is not as bad as I thought it would be. Do I recommend it? No, there are definitely better ways to spend your time but if you are in love with contra and want to check it out as a novelty its not the worst game I ever played.

138-141 ( plus punch out wii)

Yesterday was a pretty huge day for me, I had a huge interview at 615pm and pretty much spent the entire day in a state of nervous anxiety, slowly waiting for the clock to tick down to the interview. To try and ease that burden I played games that were safe and reliable, games I just know I could enjoy

These games are comfort food for me, especially contra. I also began replaying mega man 11 and played a bunch of wii punch out for stress relief. I have been playing wii punch out all summer on and off because I love it and am now at the point where I could beat every boxer in title defense mode without breaking a sweat, except for bald bull who is still virtually impossible.

A day of games like this put me in a pretty solid mood and when my interview finally did come I performed well and I got a job offer as a high school principal, which is beyond exciting for me.
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